Provides the set of classes for attaching graphical filter effects to JavaFX Scene Graph Nodes.
An effect is a graphical algorithm that produces an image, typically
as a modification of a source image.
An effect can be associated with a scene graph Node by setting the
effect
attribute.
Some effects change the color properties of the source pixels
(such as javafx.),
others combine multiple images together (such as
Blend),
while still others warp or move the pixels of the source image around (such as
DisplacementMap or PerspectiveTransform).
All effects have at least one input defined and the input can be set
to another effect to chain the effects together and combine their
results, or it can be left unspecified in which case the effect will
operate on a graphical rendering of the node it is attached to.
| Modifier and Type | Class and Description |
|---|---|
| public class | |
| public class | Bloom
A high-level effect that makes brighter portions of the input image appear to glow, based on a configurable threshold. |
| public class | BoxBlur
A blur effect using a simple box filter kernel, with separately configurable sizes in both dimensions, and an iteration parameter that controls the quality of the resulting blur. |
| public class | ColorAdjust
An effect that allows for per-pixel adjustments of hue, saturation, brightness, and contrast. |
| public class | ColorInput
An effect that renders a rectangular region that is filled ("flooded")
with the given |
| public class | DisplacementMap
An effect that shifts each pixel by a distance specified by
the first two bands of of the specified |
| public class | DropShadow
A high-level effect that renders a shadow of the given content behind the content with the specified color, radius, and offset. |
| public abstract class | Effect
The abstract base class for all effect implementations. |
| pack-priv abstract class | |
| public class | FloatMap
A buffer that contains floating point data, intended for use as a parameter
to effects such as |
| public class | GaussianBlur
A blur effect using a Gaussian convolution kernel, with a configurable radius. |
| public class | Glow
A high-level effect that makes the input image appear to glow, based on a configurable threshold. |
| public class | ImageInput
A type of source effect that simply passes the given |
| public class | InnerShadow
A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset. |
| public abstract class | Light
The abstract base class for all light implementations. |
| public class | Lighting
An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance. |
| public class | MotionBlur
A motion blur effect using a Gaussian convolution kernel, with a configurable radius and angle. |
| public class | PerspectiveTransform
An effect that provides non-affine transformation of the input content. |
| public class | Reflection
An effect that renders a reflected version of the input below the actual input content. |
| public class | SepiaTone
A filter that produces a sepia tone effect, similar to antique photographs. |
| public class | Shadow
An effect which creates a monochrome duplicate of an input with blurry edges. |
| Modifier and Type | Enum and Description |
|---|---|
| public enum | BlendMode
A blending mode defines the manner in which the inputs of a Blend effect are composited together or how a Node is blended into the background of a scene. |
| public enum | BlurType
Represents the type of blur algorithm that is used to soften
a |