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java.awt

public Class RenderingHints

extends Object
implements Map<Object, Object>, Cloneable
Class Inheritance
All Implemented Interfaces
java.lang.Cloneable, java.util.Map
Imports
java.lang.ref.WeakReference, java.util.Collection, .Collections, .HashMap, .Map, .Set, sun.awt.SunHints

The RenderingHints class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services. The java.awt.Graphics2D class, and classes that implement java.awt.image.BufferedImageOp and java.awt.image.RasterOp all provide methods to get and possibly to set individual or groups of RenderingHints keys and their associated values. When those implementations perform any rendering or image manipulation operations they should examine the values of any RenderingHints that were requested by the caller and tailor the algorithms used accordingly and to the best of their ability.

Note that since these keys and values are hints, there is no requirement that a given implementation supports all possible choices indicated below or that it can respond to requests to modify its choice of algorithm. The values of the various hint keys may also interact such that while all variants of a given key are supported in one situation, the implementation may be more restricted when the values associated with other keys are modified. For example, some implementations may be able to provide several types of dithering when the antialiasing hint is turned off, but have little control over dithering when antialiasing is on. The full set of supported keys and hints may also vary by destination since runtimes may use different underlying modules to render to the screen, or to java.awt.image.BufferedImage objects, or while printing.

Implementations are free to ignore the hints completely, but should try to use an implementation algorithm that is as close as possible to the request. If an implementation supports a given algorithm when any value is used for an associated hint key, then minimally it must do so when the value for that key is the exact value that specifies the algorithm.

The keys used to control the hints are all special values that subclass the associated RenderingHints.Key class. Many common hints are expressed below as static constants in this class, but the list is not meant to be exhaustive. Other hints may be created by other packages by defining new objects which subclass the Key class and defining the associated values.

Nested and Inner Type Summary

Modifier and TypeClass and Description
public abstract static class
RenderingHints.Key

Defines the base type of all keys used along with the RenderingHints class to control various algorithm choices in the rendering and imaging pipelines.

Field Summary

Modifier and TypeField and Description
pack-priv HashMap<Object, Object>
public static final RenderingHints.Key
KEY_ALPHA_INTERPOLATION

Alpha interpolation hint key.

public static final RenderingHints.Key
KEY_ANTIALIASING

Antialiasing hint key.

public static final RenderingHints.Key
KEY_COLOR_RENDERING

Color rendering hint key.

public static final RenderingHints.Key
KEY_DITHERING

Dithering hint key.

public static final RenderingHints.Key
KEY_FRACTIONALMETRICS

Font fractional metrics hint key.

public static final RenderingHints.Key
KEY_INTERPOLATION

Interpolation hint key.

public static final RenderingHints.Key
KEY_RENDERING

Rendering hint key.

public static final RenderingHints.Key
KEY_RESOLUTION_VARIANT

Image resolution variant hint key.

public static final RenderingHints.Key
KEY_STROKE_CONTROL

Stroke normalization control hint key.

public static final RenderingHints.Key
KEY_TEXT_ANTIALIASING

Text antialiasing hint key.

public static final RenderingHints.Key
KEY_TEXT_LCD_CONTRAST

LCD text contrast rendering hint key.

public static final Object
VALUE_ALPHA_INTERPOLATION_DEFAULT

Alpha interpolation hint value -- alpha blending algorithms are chosen by the implementation for a good tradeoff of performance vs. quality.

public static final Object
VALUE_ALPHA_INTERPOLATION_QUALITY

Alpha interpolation hint value -- alpha blending algorithms are chosen with a preference for precision and visual quality.

public static final Object
VALUE_ALPHA_INTERPOLATION_SPEED

Alpha interpolation hint value -- alpha blending algorithms are chosen with a preference for calculation speed.

public static final Object
VALUE_ANTIALIAS_DEFAULT

Antialiasing hint value -- rendering is done with a default antialiasing mode chosen by the implementation.

public static final Object
VALUE_ANTIALIAS_OFF

Antialiasing hint value -- rendering is done without antialiasing.

public static final Object
VALUE_ANTIALIAS_ON

Antialiasing hint value -- rendering is done with antialiasing.

public static final Object
VALUE_COLOR_RENDER_DEFAULT

Color rendering hint value -- perform color conversion calculations as chosen by the implementation to represent the best available tradeoff between performance and accuracy.

public static final Object
VALUE_COLOR_RENDER_QUALITY

Color rendering hint value -- perform the color conversion calculations with the highest accuracy and visual quality.

public static final Object
VALUE_COLOR_RENDER_SPEED

Color rendering hint value -- perform the fastest color conversion to the format of the output device.

public static final Object
VALUE_DITHER_DEFAULT

Dithering hint value -- use a default for dithering chosen by the implementation.

public static final Object
VALUE_DITHER_DISABLE

Dithering hint value -- do not dither when rendering geometry.

public static final Object
VALUE_DITHER_ENABLE

Dithering hint value -- dither when rendering geometry, if needed.

public static final Object
VALUE_FRACTIONALMETRICS_DEFAULT

Font fractional metrics hint value -- character glyphs are positioned with accuracy chosen by the implementation.

public static final Object
VALUE_FRACTIONALMETRICS_OFF

Font fractional metrics hint value -- character glyphs are positioned with advance widths rounded to pixel boundaries.

public static final Object
VALUE_FRACTIONALMETRICS_ON

Font fractional metrics hint value -- character glyphs are positioned with sub-pixel accuracy.

public static final Object
VALUE_INTERPOLATION_BICUBIC

Interpolation hint value -- the color samples of 9 nearby integer coordinate samples in the image are interpolated using a cubic function in both X and Y to produce a color sample.

public static final Object
VALUE_INTERPOLATION_BILINEAR

Interpolation hint value -- the color samples of the 4 nearest neighboring integer coordinate samples in the image are interpolated linearly to produce a color sample.

public static final Object
VALUE_INTERPOLATION_NEAREST_NEIGHBOR

Interpolation hint value -- the color sample of the nearest neighboring integer coordinate sample in the image is used.

public static final Object
VALUE_RENDER_DEFAULT

Rendering hint value -- rendering algorithms are chosen by the implementation for a good tradeoff of performance vs. quality.

public static final Object
VALUE_RENDER_QUALITY

Rendering hint value -- rendering algorithms are chosen with a preference for output quality.

public static final Object
VALUE_RENDER_SPEED

Rendering hint value -- rendering algorithms are chosen with a preference for output speed.

public static final Object
VALUE_RESOLUTION_VARIANT_BASE

Image resolution variant hint value -- the standard resolution of an image is always used.

public static final Object
VALUE_RESOLUTION_VARIANT_DEFAULT

Image resolution variant hint value -- an image resolution variant is chosen based on a default heuristic which may depend on the policies of the platform

public static final Object
VALUE_RESOLUTION_VARIANT_DPI_FIT

Image resolution variant hint value -- an image resolution variant is chosen based only on the DPI of the screen.

public static final Object
VALUE_RESOLUTION_VARIANT_SIZE_FIT

Image resolution variant hint value -- an image resolution variant is chosen based on the DPI of the screen and the transform in the Graphics2D context.

public static final Object
VALUE_STROKE_DEFAULT

Stroke normalization control hint value -- geometry may be modified or left pure depending on the tradeoffs in a given implementation.

public static final Object
VALUE_STROKE_NORMALIZE

Stroke normalization control hint value -- geometry should be normalized to improve uniformity or spacing of lines and overall aesthetics.

public static final Object
VALUE_STROKE_PURE

Stroke normalization control hint value -- geometry should be left unmodified and rendered with sub-pixel accuracy.

public static final Object
VALUE_TEXT_ANTIALIAS_DEFAULT

Text antialiasing hint value -- text rendering is done according to the KEY_ANTIALIASING hint or a default chosen by the implementation.

public static final Object
VALUE_TEXT_ANTIALIAS_GASP

Text antialiasing hint value -- text rendering is requested to use information in the font resource which specifies for each point size whether to apply VALUE_TEXT_ANTIALIAS_ON or VALUE_TEXT_ANTIALIAS_OFF.

public static final Object
VALUE_TEXT_ANTIALIAS_LCD_HBGR

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixels in order from display left to right of B,G,R such that the horizontal subpixel resolution is three times that of the full pixel horizontal resolution (HBGR).

public static final Object
VALUE_TEXT_ANTIALIAS_LCD_HRGB

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixels in order from display left to right of R,G,B such that the horizontal subpixel resolution is three times that of the full pixel horizontal resolution (HRGB).

public static final Object
VALUE_TEXT_ANTIALIAS_LCD_VBGR

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixel organisation from display top to bottom of B,G,R such that the vertical subpixel resolution is three times that of the full pixel vertical resolution (VBGR).

public static final Object
VALUE_TEXT_ANTIALIAS_LCD_VRGB

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixel organisation from display top to bottom of R,G,B such that the vertical subpixel resolution is three times that of the full pixel vertical resolution (VRGB).

public static final Object
VALUE_TEXT_ANTIALIAS_OFF

Text antialiasing hint value -- text rendering is done without any form of antialiasing.

public static final Object
VALUE_TEXT_ANTIALIAS_ON

Text antialiasing hint value -- text rendering is done with some form of antialiasing.

Constructor Summary

AccessConstructor and Description
public
RenderingHints(Map<RenderingHints.Key, ?>
a map of key/value pairs to initialize the hints or null if the object should be empty
init
)

Constructs a new object with keys and values initialized from the specified Map object which may be null.

public
RenderingHints(RenderingHints.Key
the key of the particular hint property
key
,
Object
the value of the hint property specified with key
value
)

Constructs a new object with the specified key/value pair.

Method Summary

Modifier and TypeMethod and Description
public void
add(RenderingHints
the set of key/value pairs to be added to this RenderingHints object
hints
)

Adds all of the keys and corresponding values from the specified RenderingHints object to this RenderingHints object.

public void
clear()

Implements java.util.Map.clear.

Clears this RenderingHints object of all key/value pairs.

public Object

Returns:

a clone of this instance.
clone
()

Overrides java.lang.Object.clone.

Creates a clone of this RenderingHints object that has the same contents as this RenderingHints object.

public boolean

Returns:

true if this RenderingHints contains a mapping for the specified key.
containsKey
(Object
key whose presence in this RenderingHints is to be tested.
key
)

Implements java.util.Map.containsKey.

Returns true if this RenderingHints contains a mapping for the specified key.

public boolean

Returns:

true if this RenderingHints maps one or more keys to the specified value.
containsValue
(Object
value whose presence in this RenderingHints is to be tested.
value
)

Implements java.util.Map.containsValue.

Returns true if this RenderingHints maps one or more keys to the specified value.

public Set<Map.Entry<Object, Object>>

Returns:

a Set view of the mappings contained in this RenderingHints.
entrySet
()

Implements java.util.Map.entrySet.

Returns a Set view of the mappings contained in this RenderingHints.

public boolean

Returns:

true if the specified Object is equal to this RenderingHints.
equals
(Object
Object to be compared for equality with this RenderingHints.
o
)

Overrides java.lang.Object.equals.

Implements java.util.Map.equals.

Compares the specified Object with this RenderingHints for equality.

public Object

Returns:

the value to which the key is mapped in this object or null if the key is not mapped to any value in this object.
get
(Object
a rendering hint key
key
)

Implements java.util.Map.get.

Returns the value to which the specified key is mapped.

public int

Returns:

the hash code value for this RenderingHints.
hashCode
()

Overrides java.lang.Object.hashCode.

Implements java.util.Map.hashCode.

Returns the hash code value for this RenderingHints.

public boolean

Returns:

true if this RenderingHints contains no key-value mappings.
isEmpty
()

Implements java.util.Map.isEmpty.

Returns true if this RenderingHints contains no key-value mappings.

public Set<Object>

Returns:

a Set view of the keys contained in this RenderingHints.
keySet
()

Implements java.util.Map.keySet.

Returns a Set view of the Keys contained in this RenderingHints.

public Object

Returns:

the previous value of the specified key in this object or null if it did not have one.
put
(Object
the rendering hint key.
key
,
Object
the rendering hint value.
value
)

Implements java.util.Map.put.

Maps the specified key to the specified value in this RenderingHints object.

public void
putAll(Map<?, ?>
the specified Map
m
)

Implements java.util.Map.putAll.

Copies all of the mappings from the specified Map to this RenderingHints.

public Object

Returns:

the value to which the key had previously been mapped in this RenderingHints object, or null if the key did not have a mapping.
remove
(Object
the rendering hints key that needs to be removed
key
)

Implements java.util.Map.remove.

Removes the key and its corresponding value from this RenderingHints object.

public int

Returns:

the number of key-value mappings in this RenderingHints.
size
()

Implements java.util.Map.size.

Returns the number of key-value mappings in this RenderingHints.

public String

Returns:

a string representation of this object.
toString
()

Overrides java.lang.Object.toString.

Returns a rather long string representation of the hashmap which contains the mappings of keys to values for this RenderingHints object.

public Collection<Object>

Returns:

a Collection view of the values contained in this RenderingHints.
values
()

Implements java.util.Map.values.

Returns a Collection view of the values contained in this RenderingHints.

Inherited from java.lang.Object:
finalizegetClassnotifynotifyAllwaitwaitwait

Field Detail

hintmapback to summary
pack-priv HashMap<Object, Object> hintmap
KEY_ALPHA_INTERPOLATIONback to summary
public static final RenderingHints.Key KEY_ALPHA_INTERPOLATION

Alpha interpolation hint key. The ALPHA_INTERPOLATION hint is a general hint that provides a high level recommendation as to whether to bias alpha blending algorithm choices more for speed or quality when evaluating tradeoffs.

This hint could control the choice of alpha blending calculations that sacrifice some precision to use fast lookup tables or lower precision SIMD instructions. This hint could also control whether or not the color and alpha values are converted into a linear color space during the calculations for a more linear visual effect at the expense of additional per-pixel calculations.

The allowable values for this hint are

KEY_ANTIALIASINGback to summary
public static final RenderingHints.Key KEY_ANTIALIASING

Antialiasing hint key. The ANTIALIASING hint controls whether or not the geometry rendering methods of a Graphics2D object will attempt to reduce aliasing artifacts along the edges of shapes.

A typical antialiasing algorithm works by blending the existing colors of the pixels along the boundary of a shape with the requested fill paint according to the estimated partial pixel coverage of the shape.

The allowable values for this hint are

KEY_COLOR_RENDERINGback to summary
public static final RenderingHints.Key KEY_COLOR_RENDERING

Color rendering hint key. The COLOR_RENDERING hint controls the accuracy of approximation and conversion when storing colors into a destination image or surface.

When a rendering or image manipulation operation produces a color value that must be stored into a destination, it must first convert that color into a form suitable for storing into the destination image or surface. Minimally, the color components must be converted to bit representations and ordered in the correct order or an index into a color lookup table must be chosen before the data can be stored into the destination memory. Without this minimal conversion, the data in the destination would likely represent random, incorrect or possibly even unsupported values. Algorithms to quickly convert the results of rendering operations into the color format of most common destinations are well known and fairly optimal to execute.

Simply performing the most basic color format conversion to store colors into a destination can potentially ignore a difference in the calibration of the java.awt.color.ColorSpace of the source and destination or other factors such as the linearity of the gamma correction. Unless the source and destination ColorSpace are identical, to correctly perform a rendering operation with the most care taken for the accuracy of the colors being represented, the source colors should be converted to a device independent ColorSpace and the results then converted back to the destination ColorSpace. Furthermore, if calculations such as the blending of multiple source colors are to be performed during the rendering operation, greater visual clarity can be achieved if the intermediate device independent ColorSpace is chosen to have a linear relationship between the values being calculated and the perception of the human eye to the response curves of the output device.

The allowable values for this hint are

KEY_DITHERINGback to summary
public static final RenderingHints.Key KEY_DITHERING

Dithering hint key. The DITHERING hint controls how closely to approximate a color when storing into a destination with limited color resolution.

Some rendering destinations may support a limited number of color choices which may not be able to accurately represent the full spectrum of colors that can result during rendering operations. For such a destination the DITHERING hint controls whether rendering is done with a flat solid fill of a single pixel value which is the closest supported color to what was requested, or whether shapes will be filled with a pattern of colors which combine to better approximate that color.

The allowable values for this hint are

KEY_FRACTIONALMETRICSback to summary
public static final RenderingHints.Key KEY_FRACTIONALMETRICS

Font fractional metrics hint key. The FRACTIONALMETRICS hint controls whether the positioning of individual character glyphs takes into account the sub-pixel accuracy of the scaled character advances of the font or whether such advance vectors are rounded to an integer number of whole device pixels. This hint only recommends how much accuracy should be used to position the glyphs and does not specify or recommend whether or not the actual rasterization or pixel bounds of the glyph should be modified to match.

Rendering text to a low resolution device like a screen will necessarily involve a number of rounding operations as the high quality and very precise definition of the shape and metrics of the character glyphs must be matched to discrete device pixels. Ideally the positioning of glyphs during text layout would be calculated by scaling the design metrics in the font according to the point size, but then the scaled advance width will not necessarily be an integer number of pixels. If the glyphs are positioned with sub-pixel accuracy according to these scaled design metrics then the rasterization would ideally need to be adjusted for each possible sub-pixel origin.

Unfortunately, scaling each glyph customized to its exact subpixel origin during text layout would be prohibitively expensive so a simplified system based on integer device positions is typically used to lay out the text. The rasterization of the glyph and the scaled advance width are both adjusted together to yield text that looks good at device resolution and has consistent integer pixel distances between glyphs that help the glyphs look uniformly and consistently spaced and readable.

This process of rounding advance widths for rasterized glyphs to integer distances means that the character density and the overall length of a string of text will be different from the theoretical design measurements due to the accumulation of a series of small differences in the adjusted widths of each glyph. The specific differences will be different for each glyph, some being wider and some being narrower than their theoretical design measurements. Thus the overall difference in character density and length will vary by a number of factors including the font, the specific device resolution being targeted, and the glyphs chosen to represent the string being rendered. As a result, rendering the same string at multiple device resolutions can yield widely varying metrics for whole strings.

When FRACTIONALMETRICS are enabled, the true font design metrics are scaled by the point size and used for layout with sub-pixel accuracy. The average density of glyphs and total length of a long string of characters will therefore more closely match the theoretical design of the font, but readability may be affected since individual pairs of characters may not always appear to be consistent distances apart depending on how the sub-pixel accumulation of the glyph origins meshes with the device pixel grid. Enabling this hint may be desirable when text layout is being performed that must be consistent across a wide variety of output resolutions. Specifically, this hint may be desirable in situations where the layout of text is being previewed on a low resolution device like a screen for output that will eventually be rendered on a high resolution printer or typesetting device.

When disabled, the scaled design metrics are rounded or adjusted to integer distances for layout. The distances between any specific pair of glyphs will be more uniform on the device, but the density and total length of long strings may no longer match the theoretical intentions of the font designer. Disabling this hint will typically produce more readable results on low resolution devices like computer monitors.

The allowable values for this key are

KEY_INTERPOLATIONback to summary
public static final RenderingHints.Key KEY_INTERPOLATION

Interpolation hint key. The INTERPOLATION hint controls how image pixels are filtered or resampled during an image rendering operation.

Implicitly images are defined to provide color samples at integer coordinate locations. When images are rendered upright with no scaling onto a destination, the choice of which image pixels map to which device pixels is obvious and the samples at the integer coordinate locations in the image are transferred to the pixels at the corresponding integer locations on the device pixel grid one for one. When images are rendered in a scaled, rotated, or otherwise transformed coordinate system, then the mapping of device pixel coordinates back to the image can raise the question of what color sample to use for the continuous coordinates that lie between the integer locations of the provided image samples. Interpolation algorithms define functions which provide a color sample for any continuous coordinate in an image based on the color samples at the surrounding integer coordinates.

The allowable values for this hint are

KEY_RENDERINGback to summary
public static final RenderingHints.Key KEY_RENDERING

Rendering hint key. The RENDERING hint is a general hint that provides a high level recommendation as to whether to bias algorithm choices more for speed or quality when evaluating tradeoffs. This hint could be consulted for any rendering or image manipulation operation, but decisions will usually honor other, more specific hints in preference to this hint.

The allowable values for this hint are

KEY_RESOLUTION_VARIANTback to summary
public static final RenderingHints.Key KEY_RESOLUTION_VARIANT

Image resolution variant hint key. The RESOLUTION_VARIANT hint controls which image resolution variant should be chosen for image drawing.

Since
9
KEY_STROKE_CONTROLback to summary
public static final RenderingHints.Key KEY_STROKE_CONTROL

Stroke normalization control hint key. The STROKE_CONTROL hint controls whether a rendering implementation should or is allowed to modify the geometry of rendered shapes for various purposes.

Some implementations may be able to use an optimized platform rendering library which may be faster than traditional software rendering algorithms on a given platform, but which may also not support floating point coordinates. Some implementations may also have sophisticated algorithms which perturb the coordinates of a path so that wide lines appear more uniform in width and spacing.

If an implementation performs any type of modification or "normalization" of a path, it should never move the coordinates by more than half a pixel in any direction.

The allowable values for this hint are

Since
1.3
KEY_TEXT_ANTIALIASINGback to summary
public static final RenderingHints.Key KEY_TEXT_ANTIALIASING

Text antialiasing hint key. The TEXT_ANTIALIASING hint can control the use of antialiasing algorithms for text independently of the choice used for shape rendering. Often an application may want to use antialiasing for text only and not for other shapes. Additionally, the algorithms for reducing the aliasing artifacts for text are often more sophisticated than those that have been developed for general rendering so this hint key provides additional values which can control the choices of some of those text-specific algorithms. If left in the DEFAULT state, this hint will generally defer to the value of the regular KEY_ANTIALIASING hint key.

The allowable values for this hint are

KEY_TEXT_LCD_CONTRASTback to summary
public static final RenderingHints.Key KEY_TEXT_LCD_CONTRAST

LCD text contrast rendering hint key. The value is an Integer object which is used as a text contrast adjustment when used in conjunction with an LCD text anti-aliasing hint such as VALUE_TEXT_ANTIALIAS_LCD_HRGB.

  • Values should be a positive integer in the range 100 to 250.
  • A lower value (eg 100) corresponds to higher contrast text when displaying dark text on a light background.
  • A higher value (eg 200) corresponds to lower contrast text when displaying dark text on a light background.
  • A typical useful value is in the narrow range 140-180.
  • If no value is specified, a system or implementation default value will be applied.
The default value can be expected to be adequate for most purposes, so clients should rarely need to specify a value for this hint unless they have concrete information as to an appropriate value. A higher value does not mean a higher contrast, in fact the opposite is true. The correction is applied in a similar manner to a gamma adjustment for non-linear perceptual luminance response of display systems, but does not indicate a full correction for this.
Since
1.6
See Also
KEY_TEXT_ANTIALIASING
VALUE_ALPHA_INTERPOLATION_DEFAULTback to summary
public static final Object VALUE_ALPHA_INTERPOLATION_DEFAULT

Alpha interpolation hint value -- alpha blending algorithms are chosen by the implementation for a good tradeoff of performance vs. quality.

See Also
KEY_ALPHA_INTERPOLATION
VALUE_ALPHA_INTERPOLATION_QUALITYback to summary
public static final Object VALUE_ALPHA_INTERPOLATION_QUALITY

Alpha interpolation hint value -- alpha blending algorithms are chosen with a preference for precision and visual quality.

See Also
KEY_ALPHA_INTERPOLATION
VALUE_ALPHA_INTERPOLATION_SPEEDback to summary
public static final Object VALUE_ALPHA_INTERPOLATION_SPEED

Alpha interpolation hint value -- alpha blending algorithms are chosen with a preference for calculation speed.

See Also
KEY_ALPHA_INTERPOLATION
VALUE_ANTIALIAS_DEFAULTback to summary
public static final Object VALUE_ANTIALIAS_DEFAULT

Antialiasing hint value -- rendering is done with a default antialiasing mode chosen by the implementation.

See Also
KEY_ANTIALIASING
VALUE_ANTIALIAS_OFFback to summary
public static final Object VALUE_ANTIALIAS_OFF

Antialiasing hint value -- rendering is done without antialiasing.

See Also
KEY_ANTIALIASING
VALUE_ANTIALIAS_ONback to summary
public static final Object VALUE_ANTIALIAS_ON

Antialiasing hint value -- rendering is done with antialiasing.

See Also
KEY_ANTIALIASING
VALUE_COLOR_RENDER_DEFAULTback to summary
public static final Object VALUE_COLOR_RENDER_DEFAULT

Color rendering hint value -- perform color conversion calculations as chosen by the implementation to represent the best available tradeoff between performance and accuracy.

See Also
KEY_COLOR_RENDERING
VALUE_COLOR_RENDER_QUALITYback to summary
public static final Object VALUE_COLOR_RENDER_QUALITY

Color rendering hint value -- perform the color conversion calculations with the highest accuracy and visual quality.

See Also
KEY_COLOR_RENDERING
VALUE_COLOR_RENDER_SPEEDback to summary
public static final Object VALUE_COLOR_RENDER_SPEED

Color rendering hint value -- perform the fastest color conversion to the format of the output device.

See Also
KEY_COLOR_RENDERING
VALUE_DITHER_DEFAULTback to summary
public static final Object VALUE_DITHER_DEFAULT

Dithering hint value -- use a default for dithering chosen by the implementation.

See Also
KEY_DITHERING
VALUE_DITHER_DISABLEback to summary
public static final Object VALUE_DITHER_DISABLE

Dithering hint value -- do not dither when rendering geometry.

See Also
KEY_DITHERING
VALUE_DITHER_ENABLEback to summary
public static final Object VALUE_DITHER_ENABLE

Dithering hint value -- dither when rendering geometry, if needed.

See Also
KEY_DITHERING
VALUE_FRACTIONALMETRICS_DEFAULTback to summary
public static final Object VALUE_FRACTIONALMETRICS_DEFAULT

Font fractional metrics hint value -- character glyphs are positioned with accuracy chosen by the implementation.

See Also
KEY_FRACTIONALMETRICS
VALUE_FRACTIONALMETRICS_OFFback to summary
public static final Object VALUE_FRACTIONALMETRICS_OFF

Font fractional metrics hint value -- character glyphs are positioned with advance widths rounded to pixel boundaries.

See Also
KEY_FRACTIONALMETRICS
VALUE_FRACTIONALMETRICS_ONback to summary
public static final Object VALUE_FRACTIONALMETRICS_ON

Font fractional metrics hint value -- character glyphs are positioned with sub-pixel accuracy.

See Also
KEY_FRACTIONALMETRICS
VALUE_INTERPOLATION_BICUBICback to summary
public static final Object VALUE_INTERPOLATION_BICUBIC

Interpolation hint value -- the color samples of 9 nearby integer coordinate samples in the image are interpolated using a cubic function in both X and Y to produce a color sample. Conceptually the view of the image is very similar to the view used in the BILINEAR algorithm except that the ramps of colors that connect between the samples are curved and have better continuity of slope as they cross over between sample boundaries.

As the image is scaled up, there are no blocky edges and the interpolation should appear smoother and with better depictions of any edges in the original image than with BILINEAR. As the image is scaled down, even more of the original color samples from the original image will have their color information carried through and represented.

See Also
KEY_INTERPOLATION
VALUE_INTERPOLATION_BILINEARback to summary
public static final Object VALUE_INTERPOLATION_BILINEAR

Interpolation hint value -- the color samples of the 4 nearest neighboring integer coordinate samples in the image are interpolated linearly to produce a color sample. Conceptually the image is viewed as a set of infinitely small point color samples which have value only at the centers of integer coordinate pixels and the space between those pixel centers is filled with linear ramps of colors that connect adjacent discrete samples in a straight line.

As the image is scaled up, there are no blocky edges between the colors in the image as there are with NEAREST_NEIGHBOR, but the blending may show some subtle discontinuities along the horizontal and vertical edges that line up with the samples caused by a sudden change in the slope of the interpolation from one side of a sample to the other. As the image is scaled down, more image pixels have their color samples represented in the resulting output since each output pixel receives color information from up to 4 image pixels.

See Also
KEY_INTERPOLATION
VALUE_INTERPOLATION_NEAREST_NEIGHBORback to summary
public static final Object VALUE_INTERPOLATION_NEAREST_NEIGHBOR

Interpolation hint value -- the color sample of the nearest neighboring integer coordinate sample in the image is used. Conceptually the image is viewed as a grid of unit-sized square regions of color centered around the center of each image pixel.

As the image is scaled up, it will look correspondingly blocky. As the image is scaled down, the colors for source pixels will be either used unmodified, or skipped entirely in the output representation.

See Also
KEY_INTERPOLATION
VALUE_RENDER_DEFAULTback to summary
public static final Object VALUE_RENDER_DEFAULT

Rendering hint value -- rendering algorithms are chosen by the implementation for a good tradeoff of performance vs. quality.

See Also
KEY_RENDERING
VALUE_RENDER_QUALITYback to summary
public static final Object VALUE_RENDER_QUALITY

Rendering hint value -- rendering algorithms are chosen with a preference for output quality.

See Also
KEY_RENDERING
VALUE_RENDER_SPEEDback to summary
public static final Object VALUE_RENDER_SPEED

Rendering hint value -- rendering algorithms are chosen with a preference for output speed.

See Also
KEY_RENDERING
VALUE_RESOLUTION_VARIANT_BASEback to summary
public static final Object VALUE_RESOLUTION_VARIANT_BASE

Image resolution variant hint value -- the standard resolution of an image is always used.

Since
9
See Also
KEY_RESOLUTION_VARIANT
VALUE_RESOLUTION_VARIANT_DEFAULTback to summary
public static final Object VALUE_RESOLUTION_VARIANT_DEFAULT

Image resolution variant hint value -- an image resolution variant is chosen based on a default heuristic which may depend on the policies of the platform

Since
9
See Also
KEY_RESOLUTION_VARIANT
VALUE_RESOLUTION_VARIANT_DPI_FITback to summary
public static final Object VALUE_RESOLUTION_VARIANT_DPI_FIT

Image resolution variant hint value -- an image resolution variant is chosen based only on the DPI of the screen.

Since
9
See Also
KEY_RESOLUTION_VARIANT
VALUE_RESOLUTION_VARIANT_SIZE_FITback to summary
public static final Object VALUE_RESOLUTION_VARIANT_SIZE_FIT

Image resolution variant hint value -- an image resolution variant is chosen based on the DPI of the screen and the transform in the Graphics2D context.

Since
9
See Also
KEY_RESOLUTION_VARIANT
VALUE_STROKE_DEFAULTback to summary
public static final Object VALUE_STROKE_DEFAULT

Stroke normalization control hint value -- geometry may be modified or left pure depending on the tradeoffs in a given implementation. Typically this setting allows an implementation to use a fast integer coordinate based platform rendering library, but does not specifically request normalization for uniformity or aesthetics.

Since
1.3
See Also
KEY_STROKE_CONTROL
VALUE_STROKE_NORMALIZEback to summary
public static final Object VALUE_STROKE_NORMALIZE

Stroke normalization control hint value -- geometry should be normalized to improve uniformity or spacing of lines and overall aesthetics. Note that different normalization algorithms may be more successful than others for given input paths.

Since
1.3
See Also
KEY_STROKE_CONTROL
VALUE_STROKE_PUREback to summary
public static final Object VALUE_STROKE_PURE

Stroke normalization control hint value -- geometry should be left unmodified and rendered with sub-pixel accuracy.

Since
1.3
See Also
KEY_STROKE_CONTROL
VALUE_TEXT_ANTIALIAS_DEFAULTback to summary
public static final Object VALUE_TEXT_ANTIALIAS_DEFAULT

Text antialiasing hint value -- text rendering is done according to the KEY_ANTIALIASING hint or a default chosen by the implementation.

See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_GASPback to summary
public static final Object VALUE_TEXT_ANTIALIAS_GASP

Text antialiasing hint value -- text rendering is requested to use information in the font resource which specifies for each point size whether to apply VALUE_TEXT_ANTIALIAS_ON or VALUE_TEXT_ANTIALIAS_OFF.

TrueType fonts typically provide this information in the 'gasp' table. In the absence of this information, the behaviour for a particular font and size is determined by implementation defaults.

Note

A font designer will typically carefully hint a font for the most common user interface point sizes. Consequently the 'gasp' table will likely specify to use only hinting at those sizes and not "smoothing". So in many cases the resulting text display is equivalent to VALUE_TEXT_ANTIALIAS_OFF. This may be unexpected but is correct.

Logical fonts which are composed of multiple physical fonts will for consistency will use the setting most appropriate for the overall composite font.

Since
1.6
See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_LCD_HBGRback to summary
public static final Object VALUE_TEXT_ANTIALIAS_LCD_HBGR

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixels in order from display left to right of B,G,R such that the horizontal subpixel resolution is three times that of the full pixel horizontal resolution (HBGR). This is a much less common configuration than HRGB. Selecting this hint for displays with one of the other LCD subpixel configurations will likely result in unfocused text. See VALUE_TEXT_ANTIALIAS_LCD_HRGB, for more information on when this hint is applied.

Since
1.6
See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_LCD_HRGBback to summary
public static final Object VALUE_TEXT_ANTIALIAS_LCD_HRGB

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixels in order from display left to right of R,G,B such that the horizontal subpixel resolution is three times that of the full pixel horizontal resolution (HRGB). This is the most common configuration. Selecting this hint for displays with one of the other LCD subpixel configurations will likely result in unfocused text.

Notes

An implementation when choosing whether to apply any of the LCD text hint values may take into account factors including requiring color depth of the destination to be at least 15 bits per pixel (ie 5 bits per color component), characteristics of a font such as whether embedded bitmaps may produce better results, or when displaying to a non-local networked display device enabling it only if suitable protocols are available, or ignoring the hint if performing very high resolution rendering or the target device is not appropriate: eg when printing.

These hints can equally be applied when rendering to software images, but these images may not then be suitable for general export, as the text will have been rendered appropriately for a specific subpixel organisation. Also lossy images are not a good choice, nor image formats such as GIF which have limited colors. So unless the image is destined solely for rendering on a display device with the same configuration, some other text anti-aliasing hint such as VALUE_TEXT_ANTIALIAS_ON may be a better choice.

Selecting a value which does not match the LCD display in use will likely lead to a degradation in text quality. On display devices (ie CRTs) which do not have the same characteristics as LCD displays, the overall effect may appear similar to standard text anti-aliasing, but the quality may be degraded by color distortion. Analog connected LCD displays may also show little advantage over standard text-antialiasing and be similar to CRTs.

In other words for the best results use an LCD display with a digital display connector and specify the appropriate sub-pixel configuration.

Since
1.6
See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_LCD_VBGRback to summary
public static final Object VALUE_TEXT_ANTIALIAS_LCD_VBGR

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixel organisation from display top to bottom of B,G,R such that the vertical subpixel resolution is three times that of the full pixel vertical resolution (VBGR). Vertical orientation is very uncommon and probably mainly useful for a physically rotated display. Selecting this hint for displays with one of the other LCD subpixel configurations will likely result in unfocused text. See VALUE_TEXT_ANTIALIAS_LCD_HRGB, for more information on when this hint is applied.

Since
1.6
See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_LCD_VRGBback to summary
public static final Object VALUE_TEXT_ANTIALIAS_LCD_VRGB

Text antialiasing hint value -- request that text be displayed optimised for an LCD display with subpixel organisation from display top to bottom of R,G,B such that the vertical subpixel resolution is three times that of the full pixel vertical resolution (VRGB). Vertical orientation is very uncommon and probably mainly useful for a physically rotated display. Selecting this hint for displays with one of the other LCD subpixel configurations will likely result in unfocused text. See VALUE_TEXT_ANTIALIAS_LCD_HRGB, for more information on when this hint is applied.

Since
1.6
See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_OFFback to summary
public static final Object VALUE_TEXT_ANTIALIAS_OFF

Text antialiasing hint value -- text rendering is done without any form of antialiasing.

See Also
KEY_TEXT_ANTIALIASING
VALUE_TEXT_ANTIALIAS_ONback to summary
public static final Object VALUE_TEXT_ANTIALIAS_ON

Text antialiasing hint value -- text rendering is done with some form of antialiasing.

See Also
KEY_TEXT_ANTIALIASING

Constructor Detail

RenderingHintsback to summary
public RenderingHints(Map<RenderingHints.Key, ?> init)

Constructs a new object with keys and values initialized from the specified Map object which may be null.

Parameters
init:Map<RenderingHints.Key, ?>

a map of key/value pairs to initialize the hints or null if the object should be empty

RenderingHintsback to summary
public RenderingHints(RenderingHints.Key key, Object value)

Constructs a new object with the specified key/value pair.

Parameters
key:RenderingHints.Key

the key of the particular hint property

value:Object

the value of the hint property specified with key

Method Detail

addback to summary
public void add(RenderingHints hints)

Adds all of the keys and corresponding values from the specified RenderingHints object to this RenderingHints object. Keys that are present in this RenderingHints object, but not in the specified RenderingHints object are not affected.

Parameters
hints:RenderingHints

the set of key/value pairs to be added to this RenderingHints object

clearback to summary
public void clear()

Implements java.util.Map.clear.

Clears this RenderingHints object of all key/value pairs.

cloneback to summary
public Object clone()

Overrides java.lang.Object.clone.

Creates a clone of this RenderingHints object that has the same contents as this RenderingHints object.

Returns:Object

a clone of this instance.

Annotations
@SuppressWarnings:unchecked
containsKeyback to summary
public boolean containsKey(Object key)

Implements java.util.Map.containsKey.

Returns true if this RenderingHints contains a mapping for the specified key.

Parameters
key:Object

key whose presence in this RenderingHints is to be tested.

Returns:boolean

true if this RenderingHints contains a mapping for the specified key.

Exceptions
ClassCastException:
if the key can not be cast to RenderingHints.Key
containsValueback to summary
public boolean containsValue(Object value)

Implements java.util.Map.containsValue.

Returns true if this RenderingHints maps one or more keys to the specified value. More formally, returns true if and only if this RenderingHints contains at least one mapping to a value v such that

(value==null ? v==null : value.equals(v))
. This operation will probably require time linear in the RenderingHints size for most implementations of RenderingHints.
Parameters
value:Object

value whose presence in this RenderingHints is to be tested.

Returns:boolean

true if this RenderingHints maps one or more keys to the specified value.

entrySetback to summary
public Set<Map.Entry<Object, Object>> entrySet()

Implements java.util.Map.entrySet.

Returns a Set view of the mappings contained in this RenderingHints. Each element in the returned Set is a Map.Entry. The Set is backed by the RenderingHints, so changes to the RenderingHints are reflected in the Set. If the RenderingHints is modified while while an iteration over the Set is in progress, the results of the iteration are undefined.

The entrySet returned from a RenderingHints object is not modifiable.

Returns:Set<Map.Entry<Object, Object>>

a Set view of the mappings contained in this RenderingHints.

equalsback to summary
public boolean equals(Object o)

Overrides java.lang.Object.equals.

Implements java.util.Map.equals.

Compares the specified Object with this RenderingHints for equality. Returns true if the specified object is also a Map and the two Map objects represent the same mappings. More formally, two Map objects t1 and t2 represent the same mappings if t1.keySet().equals(t2.keySet()) and for every key k in t1.keySet(),

(t1.get(k)==null ? t2.get(k)==null : t1.get(k).equals(t2.get(k)))
. This ensures that the equals method works properly across different implementations of the Map interface.
Parameters
o:Object

Object to be compared for equality with this RenderingHints.

Returns:boolean

true if the specified Object is equal to this RenderingHints.

getback to summary
public Object get(Object key)

Implements java.util.Map.get.

Returns the value to which the specified key is mapped.

Parameters
key:Object

a rendering hint key

Returns:Object

the value to which the key is mapped in this object or null if the key is not mapped to any value in this object.

Exceptions
ClassCastException:
if the key can not be cast to RenderingHints.Key
See Also
put(Object, Object)
hashCodeback to summary
public int hashCode()

Overrides java.lang.Object.hashCode.

Implements java.util.Map.hashCode.

Returns the hash code value for this RenderingHints. The hash code of a RenderingHints is defined to be the sum of the hashCodes of each Entry in the RenderingHints object's entrySet view. This ensures that t1.equals(t2) implies that t1.hashCode()==t2.hashCode() for any two Map objects t1 and t2, as required by the general contract of Object.hashCode.

Returns:int

the hash code value for this RenderingHints.

See Also
java.util.Map.Entry#hashCode(), Object#hashCode(), Object#equals(Object), equals(Object)
isEmptyback to summary
public boolean isEmpty()

Implements java.util.Map.isEmpty.

Returns true if this RenderingHints contains no key-value mappings.

Returns:boolean

true if this RenderingHints contains no key-value mappings.

keySetback to summary
public Set<Object> keySet()

Implements java.util.Map.keySet.

Returns a Set view of the Keys contained in this RenderingHints. The Set is backed by the RenderingHints, so changes to the RenderingHints are reflected in the Set, and vice-versa. If the RenderingHints is modified while an iteration over the Set is in progress, the results of the iteration are undefined. The Set supports element removal, which removes the corresponding mapping from the RenderingHints, via the Iterator.remove, Set.remove, removeAll retainAll, and clear operations. It does not support the add or addAll operations.

Returns:Set<Object>

a Set view of the keys contained in this RenderingHints.

putback to summary
public Object put(Object key, Object value)

Implements java.util.Map.put.

Maps the specified key to the specified value in this RenderingHints object. Neither the key nor the value can be null. The value can be retrieved by calling the get method with a key that is equal to the original key.

Parameters
key:Object

the rendering hint key.

value:Object

the rendering hint value.

Returns:Object

the previous value of the specified key in this object or null if it did not have one.

Exceptions
NullPointerException:
if the key is null.
ClassCastException:
if the key can not be cast to RenderingHints.Key
IllegalArgumentException:
if the Key.isCompatibleValue() method of the specified key returns false for the specified value
See Also
get(Object)
putAllback to summary
public void putAll(Map<?, ?> m)

Implements java.util.Map.putAll.

Copies all of the mappings from the specified Map to this RenderingHints. These mappings replace any mappings that this RenderingHints had for any of the keys currently in the specified Map.

Parameters
m:Map<?, ?>

the specified Map

Exceptions
ClassCastException:
class of a key or value in the specified Map prevents it from being stored in this RenderingHints.
IllegalArgumentException:
some aspect of a key or value in the specified Map prevents it from being stored in this RenderingHints.
removeback to summary
public Object remove(Object key)

Implements java.util.Map.remove.

Removes the key and its corresponding value from this RenderingHints object. This method does nothing if the key is not in this RenderingHints object.

Parameters
key:Object

the rendering hints key that needs to be removed

Returns:Object

the value to which the key had previously been mapped in this RenderingHints object, or null if the key did not have a mapping.

Exceptions
ClassCastException:
if the key can not be cast to RenderingHints.Key
sizeback to summary
public int size()

Implements java.util.Map.size.

Returns the number of key-value mappings in this RenderingHints.

Returns:int

the number of key-value mappings in this RenderingHints.

toStringback to summary
public String toString()

Overrides java.lang.Object.toString.

Returns a rather long string representation of the hashmap which contains the mappings of keys to values for this RenderingHints object.

Returns:String

a string representation of this object.

valuesback to summary
public Collection<Object> values()

Implements java.util.Map.values.

Returns a Collection view of the values contained in this RenderingHints. The Collection is backed by the RenderingHints, so changes to the RenderingHints are reflected in the Collection, and vice-versa. If the RenderingHints is modified while an iteration over the Collection is in progress, the results of the iteration are undefined. The Collection supports element removal, which removes the corresponding mapping from the RenderingHints, via the Iterator.remove, Collection.remove, removeAll, retainAll and clear operations. It does not support the add or addAll operations.

Returns:Collection<Object>

a Collection view of the values contained in this RenderingHints.

java.awt back to summary

public abstract Class RenderingHints.Key

extends Object
Class Inheritance
Known Direct Subclasses
sun.awt.SunHints.Key

Defines the base type of all keys used along with the RenderingHints class to control various algorithm choices in the rendering and imaging pipelines. Instances of this class are immutable and unique which means that tests for matches can be made using the == operator instead of the more expensive equals() method.

Field Summary

Modifier and TypeField and Description
private static HashMap<Object, Object>
private int

Constructor Summary

AccessConstructor and Description
protected
Key(int
the specified key
privatekey
)

Construct a key using the indicated private key.

Method Summary

Modifier and TypeMethod and Description
public final boolean
equals(Object o)

Overrides java.lang.Object.equals.

The equals method for all Key objects will return the same result as the equality operator '=='.

private String
public final int
hashCode()

Overrides java.lang.Object.hashCode.

The hash code for all Key objects will be the same as the system identity code of the object as defined by the System.identityHashCode() method.

protected final int

Returns:

the private integer key that the subclass instantiated this Key with.
intKey
()

Returns the private integer key that the subclass instantiated this Key with.

public abstract boolean

Returns:

true if val is valid; false otherwise.
isCompatibleValue
(Object
the Object to test for validity
val
)

Returns true if the specified object is a valid value for this Key.

private static synchronized void
Inherited from java.lang.Object:
clonefinalizegetClassnotifynotifyAlltoStringwaitwaitwait

Field Detail

identitymapback to summary
private static HashMap<Object, Object> identitymap
privatekeyback to summary
private int privatekey

Constructor Detail

Keyback to summary
protected Key(int privatekey)

Construct a key using the indicated private key. Each subclass of Key maintains its own unique domain of integer keys. No two objects with the same integer key and of the same specific subclass can be constructed. An exception will be thrown if an attempt is made to construct another object of a given class with the same integer key as a pre-existing instance of that subclass of Key.

Parameters
privatekey:int

the specified key

Method Detail

equalsback to summary
public final boolean equals(Object o)

Overrides java.lang.Object.equals.

The equals method for all Key objects will return the same result as the equality operator '=='.

getIdentityback to summary
private String getIdentity()
hashCodeback to summary
public final int hashCode()

Overrides java.lang.Object.hashCode.

The hash code for all Key objects will be the same as the system identity code of the object as defined by the System.identityHashCode() method.

intKeyback to summary
protected final int intKey()

Returns the private integer key that the subclass instantiated this Key with.

Returns:int

the private integer key that the subclass instantiated this Key with.

isCompatibleValueback to summary
public abstract boolean isCompatibleValue(Object val)

Returns true if the specified object is a valid value for this Key.

Parameters
val:Object

the Object to test for validity

Returns:boolean

true if val is valid; false otherwise.

recordIdentityback to summary
private static synchronized void recordIdentity(RenderingHints.Key k)