Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. This is the fundamental class for rendering
2-dimensional shapes, text and images on the Java(tm) platform.
Graphics2D object are specified
in a device-independent coordinate system called User Space, which is
used by applications. The Graphics2D object contains
an AffineTransform object as part of its rendering state
that defines how to convert coordinates from user space to
device-dependent coordinates in Device Space.
Coordinates in device space usually refer to individual device pixels
and are aligned on the infinitely thin gaps between these pixels.
Some Graphics2D objects can be used to capture rendering
operations for storage into a graphics metafile for playback on a
concrete device of unknown physical resolution at a later time. Since
the resolution might not be known when the rendering operations are
captured, the Graphics2D Transform is set up
to transform user coordinates to a virtual device space that
approximates the expected resolution of the target device. Further
transformations might need to be applied at playback time if the
estimate is incorrect.
Some of the operations performed by the rendering attribute objects
occur in the device space, but all Graphics2D methods take
user space coordinates.
Every Graphics2D object is associated with a target that
defines where rendering takes place. A
GraphicsConfiguration object defines the characteristics
of the rendering target, such as pixel format and resolution.
The same rendering target is used throughout the life of a
Graphics2D object.
When creating a Graphics2D object, the
GraphicsConfiguration
specifies the default transform for
the target of the Graphics2D (a
Component or Image). This default transform maps the
user space coordinate system to screen and printer device coordinates
such that the origin maps to the upper left hand corner of the
target region of the device with increasing X coordinates extending
to the right and increasing Y coordinates extending downward.
The scaling of the default transform is set to identity for those devices
that are close to 72 dpi, such as screen devices.
The scaling of the default transform is set to approximately 72 user
space coordinates per square inch for high resolution devices, such as
printers. For image buffers, the default transform is the
Identity transform.
Graphics2D rendering attributes.
The renderer can optimize many of these steps, either by caching the
results for future calls, by collapsing multiple virtual steps into
a single operation, or by recognizing various attributes as common
simple cases that can be eliminated by modifying other parts of the
operation.
The steps in the rendering process are:
Clip.
The Clip is specified by a Shape in user
space and is controlled by the program using the various clip
manipulation methods of Graphics and
Graphics2D. This user clip
is transformed into device space by the current
Transform and combined with the
device clip, which is defined by the visibility of windows and
device extents. The combination of the user clip and device clip
defines the composite clip, which determines the final clipping
region. The user clip is not modified by the rendering
system to reflect the resulting composite clip.
Composite attribute in the Graphics2D context.
Shape operations
draw(Shape) operation, then
the createStrokedShape
method on the current Stroke attribute in the
Graphics2D context is used to construct a new
Shape object that contains the outline of the specified
Shape.
Shape is transformed from user space to device space
using the current Transform
in the Graphics2D context.
Shape is extracted using the
getPathIterator method of
Shape, which returns a
PathIterator
object that iterates along the boundary of the Shape.
Graphics2D object cannot handle the curved segments
that the PathIterator object returns then it can call the
alternate
getPathIterator
method of Shape, which flattens the Shape.
Paint in the Graphics2D context
is queried for a PaintContext, which specifies the
colors to render in device space.
String:
String, then the current
Font in the Graphics2D context is asked to
convert the Unicode characters in the String into a set of
glyphs for presentation with whatever basic layout and shaping
algorithms the font implements.
AttributedCharacterIterator,
the iterator is asked to convert itself to a
TextLayout
using its embedded font attributes. The TextLayout
implements more sophisticated glyph layout algorithms that
perform Unicode bi-directional layout adjustments automatically
for multiple fonts of differing writing directions.
GlyphVector, then the
GlyphVector object already contains the appropriate
font-specific glyph codes with explicit coordinates for the position of
each glyph.
Font is queried to obtain outlines for the
indicated glyphs. These outlines are treated as shapes in user space
relative to the position of each glyph that was determined in step 1.
Shape operations.
Paint is queried for a
PaintContext, which specifies
the colors to render in device space.
Image Operations
Image.
This bounding box is specified in Image Space, which is the
Image object's local coordinate system.
AffineTransform is passed to
drawImage(Image, AffineTransform, ImageObserver),
the AffineTransform is used to transform the bounding
box from image space to user space. If no AffineTransform
is supplied, the bounding box is treated as if it is already in user space.
Image is transformed from user
space into device space using the current Transform.
Note that the result of transforming the bounding box does not
necessarily result in a rectangular region in device space.
Image object determines what colors to render,
sampled according to the source to destination
coordinate mapping specified by the current Transform and the
optional image transform.
Graphics2D rendering attributes are:
Paint
Component.
Font
Font of the Component.
Stroke
Transform
getDefaultTransform
for the GraphicsConfiguration of the Component.
Composite
AlphaComposite#SRC_OVER rule.
Clip
Clip, the output is clipped to the
Component.
The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.
A pen with a width of one pixel does not need to fall
completely on pixel N as opposed to pixel N+1. The pen can fall
partially on both pixels. It is not necessary to choose a bias
direction for a wide pen since the blending that occurs along the
pen traversal edges makes the sub-pixel position of the pen
visible to the user. On the other hand, when antialiasing is
turned off by setting the
KEY_ANTIALIASING hint key
to the
VALUE_ANTIALIAS_OFF
hint value, the renderer might need
to apply a bias to determine which pixel to modify when the pen
is straddling a pixel boundary, such as when it is drawn
along an integer coordinate in device space. While the capabilities
of an antialiasing renderer make it no longer necessary for the
rendering model to specify a bias for the pen, it is desirable for the
antialiasing and non-antialiasing renderers to perform similarly for
the common cases of drawing one-pixel wide horizontal and vertical
lines on the screen. To ensure that turning on antialiasing by
setting the
KEY_ANTIALIASING hint
key to
VALUE_ANTIALIAS_ON
does not cause such lines to suddenly become twice as wide and half
as opaque, it is desirable to have the model specify a path for such
lines so that they completely cover a particular set of pixels to help
increase their crispness.
Java 2D API maintains compatibility with JDK 1.1 rendering
behavior, such that legacy operations and existing renderer
behavior is unchanged under Java 2D API. Legacy
methods that map onto general draw and
fill methods are defined, which clearly indicates
how Graphics2D extends Graphics based
on settings of Stroke and Transform
attributes and rendering hints. The definition
performs identically under default attribute settings.
For example, the default Stroke is a
BasicStroke with a width of 1 and no dashing and the
default Transform for screen drawing is an Identity transform.
The following two rules provide predictable rendering behavior whether aliasing or antialiasing is being used.
BasicStroke
object may be "normalized" to provide consistent rendering of the
outlines when positioned at various points on the drawable and
whether drawn with aliased or antialiased rendering. This
normalization process is controlled by the
KEY_STROKE_CONTROL hint.
The exact normalization algorithm is not specified, but the goals
of this normalization are to ensure that lines are rendered with
consistent visual appearance regardless of how they fall on the
pixel grid and to promote more solid horizontal and vertical
lines in antialiased mode so that they resemble their non-antialiased
counterparts more closely. A typical normalization step might
promote antialiased line endpoints to pixel centers to reduce the
amount of blending or adjust the subpixel positioning of
non-antialiased lines so that the floating point line widths
round to even or odd pixel counts with equal likelihood. This
process can move endpoints by up to half a pixel (usually towards
positive infinity along both axes) to promote these consistent
results.
The following definitions of general legacy methods perform identically to previously specified behavior under default attribute settings:
fill operations, including fillRect,
fillRoundRect, fillOval,
fillArc, fillPolygon, and
clearRect, fill can now be called
with the desired Shape. For example, when filling a
rectangle:
fill(new Rectangle(x, y, w, h));is called.
drawLine,
drawRect, drawRoundRect,
drawOval, drawArc, drawPolyline,
and drawPolygon, draw can now be
called with the desired Shape. For example, when drawing a
rectangle:
draw(new Rectangle(x, y, w, h));is called.
draw3DRect and fill3DRect methods were
implemented in terms of the drawLine and
fillRect methods in the Graphics class which
would predicate their behavior upon the current Stroke
and Paint objects in a Graphics2D context.
This class overrides those implementations with versions that use
the current Color exclusively, overriding the current
Paint and which uses fillRect to describe
the exact same behavior as the preexisting methods regardless of the
setting of the current Stroke.
Graphics class defines only the setColor
method to control the color to be painted. Since the Java 2D API extends
the Color object to implement the new Paint
interface, the existing
setColor method is now a convenience method for setting the
current Paint attribute to a Color object.
setColor(c) is equivalent to setPaint(c).
The Graphics class defines two methods for controlling
how colors are applied to the destination.
setPaintMode method is implemented as a convenience
method to set the default Composite, equivalent to
setComposite(new AlphaComposite.SrcOver).
setXORMode(Color xorcolor) method is implemented
as a convenience method to set a special Composite object that
ignores the Alpha components of source colors and sets the
destination color to the value:
dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
java.awt.RenderingHints
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public abstract void | addRenderingHints(Map<?, ?>
the rendering hints to be set hints)Sets the values of an arbitrary number of preferences for the rendering algorithms. |
| public abstract void | |
| public abstract void | |
| public void | draw3DRect(int
the x coordinate of the rectangle to be drawn. x, int the y coordinate of the rectangle to be drawn. y, int the width of the rectangle to be drawn. width, int the height of the rectangle to be drawn. height, boolean a boolean that determines whether the rectangle
appears to be raised above the surface
or sunk into the surface. raised)Overrides java. Draws a 3-D highlighted outline of the specified rectangle. |
| public abstract void | drawGlyphVector(GlyphVector
the g, float GlyphVector to be renderedthe x position in User Space where the glyphs should
be rendered x, float the y position in User Space where the glyphs should
be rendered y)Renders the text of the specified
|
| public abstract boolean | Returns: true if the Image is
fully loaded and completely rendered, or if it's null;
false if the Image is still being loaded.the specified image to be rendered.
This method does nothing if img, AffineTransform img is null.the transformation from image space into user space xform, ImageObserver the obs)ImageObserver
to be notified as more of the Image
is convertedRenders an image, applying a transform from image space into user space before drawing. |
| public abstract void | drawImage(BufferedImage
the specified img, BufferedImageOp BufferedImage to be rendered.
This method does nothing if img is null.the filter to be applied to the image before rendering op, int the x coordinate of the location in user space where
the upper left corner of the image is rendered x, int the y coordinate of the location in user space where
the upper left corner of the image is rendered y)Renders a |
| public abstract void | drawRenderableImage(RenderableImage
the image to be rendered. This method does
nothing if img, AffineTransform img is null.the transformation from image space into user space xform)Renders a
|
| public abstract void | drawRenderedImage(RenderedImage
the image to be rendered. This method does
nothing if img, AffineTransform img is null.the transformation from image space into user space xform)Renders a |
| public abstract void | drawString(String
the string to be rendered str, int the x coordinate of the location where the
x, int String should be renderedthe y coordinate of the location where the
y)String should be renderedImplements abstract java. Renders the text of the specified |
| public abstract void | drawString(String
the str, float String to be renderedthe x coordinate of the location where the
x, float String should be renderedthe y coordinate of the location where the
y)String should be renderedRenders the text specified by the specified |
| public abstract void | drawString(AttributedCharacterIterator
the iterator whose text is to be rendered iterator, int the x coordinate where the iterator's text is to be
rendered x, int the y coordinate where the iterator's text is to be
rendered y)Implements abstract java. Renders the text of the specified iterator applying its attributes
in accordance with the specification of the |
| public abstract void | drawString(AttributedCharacterIterator
the iterator whose text is to be rendered iterator, float the x coordinate where the iterator's text is to be
rendered x, float the y coordinate where the iterator's text is to be
rendered y)Renders the text of the specified iterator applying its attributes
in accordance with the specification of the |
| public abstract void | |
| public void | fill3DRect(int
the x coordinate of the rectangle to be filled. x, int the y coordinate of the rectangle to be filled. y, int the width of the rectangle to be filled. width, int the height of the rectangle to be filled. height, boolean a boolean value that determines whether the
rectangle appears to be raised above the surface
or etched into the surface. raised)Overrides java. Paints a 3-D highlighted rectangle filled with the current color. |
| public abstract Color | Returns: the currentGraphics2D Color,
which defines the background color.Returns the background color used for clearing a region. |
| public abstract Composite | Returns: the currentGraphics2D Composite,
which defines a compositing style.Returns the current |
| public abstract GraphicsConfiguration | Returns: the device configuration of thisGraphics2D.Returns the device configuration associated with this
|
| public abstract FontRenderContext | Returns: a reference to an instance of FontRenderContext.Get the rendering context of the |
| public abstract Paint | Returns: the currentGraphics2D Paint,
which defines a color or pattern.Returns the current |
| public abstract Object | Returns: an object representing the value for the specified hint key. Some of the keys and their associated values are defined in theRenderingHints class.the key corresponding to the hint to get. hintKeyReturns the value of a single preference for the rendering algorithms. |
| public abstract RenderingHints | Returns: a reference to an instance ofRenderingHints
that contains the current preferences.Gets the preferences for the rendering algorithms. |
| public abstract Stroke | Returns: the currentGraphics2D Stroke,
which defines the line style.Returns the current |
| public abstract AffineTransform | Returns: the currentAffineTransform in the
Graphics2D context.Returns a copy of the current |
| public abstract boolean | Returns: true if there is a hit; false
otherwise.the area in device space to check for a hit rect, Shape the s, boolean Shape to check for a hitflag used to choose between testing the
stroked or the filled shape. If the flag is onStroke)true, the
Stroke outline is tested. If the flag is
false, the filled Shape is tested.Checks whether or not the specified |
| public abstract void | rotate(double
the angle of rotation in radians theta)Concatenates the current |
| public abstract void | rotate(double
the angle of rotation in radians theta, double the x coordinate of the origin of the rotation x, double the y coordinate of the origin of the rotation y)Concatenates the current |
| public abstract void | scale(double
the amount by which X coordinates in subsequent
rendering operations are multiplied relative to previous
rendering operations. sx, double the amount by which Y coordinates in subsequent
rendering operations are multiplied relative to previous
rendering operations. sy)Concatenates the current |
| public abstract void | setBackground(Color
the background color that is used in
subsequent calls to color)clearRectSets the background color for the |
| public abstract void | setComposite(Composite
the comp)Composite object to be used for renderingSets the |
| public abstract void | |
| public abstract void | setRenderingHint(RenderingHints.
the key of the hint to be set. hintKey,the value indicating preferences for the specified
hint category. hintValue)Sets the value of a single preference for the rendering algorithms. |
| public abstract void | setRenderingHints(Map<?, ?>
the rendering hints to be set hints)Replaces the values of all preferences for the rendering
algorithms with the specified |
| public abstract void | |
| public abstract void | setTransform(AffineTransform
the Tx)AffineTransform that was retrieved
from the getTransform methodOverwrites the Transform in the |
| public abstract void | shear(double
the multiplier by which coordinates are shifted in
the positive X axis direction as a function of their Y coordinate shx, double the multiplier by which coordinates are shifted in
the positive Y axis direction as a function of their X coordinate shy)Concatenates the current |
| public abstract void | transform(AffineTransform
the Tx)AffineTransform object to be composed with
the current TransformComposes an |
| public abstract void | translate(int
the specified x coordinate x, int the specified y coordinate y)Implements abstract java. Translates the origin of the |
| public abstract void | translate(double
the distance to translate along the x-axis tx, double the distance to translate along the y-axis ty)Concatenates the current
|
| Graphics2D | back to summary |
|---|---|
| protected Graphics2D() Constructs a new | |
| addRenderingHints | back to summary |
|---|---|
| public abstract void addRenderingHints(Map<?, ?> hints) Sets the values of an arbitrary number of preferences for the
rendering algorithms.
Only values for the rendering hints that are present in the
specified
| |
| clip | back to summary |
|---|---|
| public abstract void clip(Shape s) Intersects the current The user clip modified by this method is independent of the
clipping associated with device bounds and visibility. If no clip has
previously been set, or if the clip has been cleared using
Since this method intersects the specified shape
with the current clip, it will throw
| |
| draw | back to summary |
|---|---|
| public abstract void draw(Shape s) Strokes the outline of a
| |
| draw3DRect | back to summary |
|---|---|
| public void draw3DRect(int x, int y, int width, int height, boolean raised) Overrides java. Draws a 3-D highlighted outline of the specified rectangle. The edges of the rectangle are highlighted so that they appear to be beveled and lit from the upper left corner.
The colors used for the highlighting effect are determined
based on the current color.
The resulting rectangle covers an area that is
| |
| drawGlyphVector | back to summary |
|---|---|
| public abstract void drawGlyphVector(GlyphVector g, float x, float y) Renders the text of the specified
| |
| drawImage | back to summary |
|---|---|
| public abstract boolean drawImage(Image img, AffineTransform xform, ImageObserver obs) Renders an image, applying a transform from image space into user space
before drawing.
The transformation from user space into device space is done with
the current
| |
| drawImage | back to summary |
|---|---|
| public abstract void drawImage(BufferedImage img, BufferedImageOp op, int x, int y) Renders a img1 = op.filter(img, null); drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
| |
| drawRenderableImage | back to summary |
|---|---|
| public abstract void drawRenderableImage(RenderableImage img, AffineTransform xform) Renders a
Rendering hints set on the
| |
| drawRenderedImage | back to summary |
|---|---|
| public abstract void drawRenderedImage(RenderedImage img, AffineTransform xform) Renders a
| |
| drawString | back to summary |
|---|---|
| public abstract void drawString(String str, int x, int y) Implements abstract java. Renders the text of the specified
| |
| drawString | back to summary |
|---|---|
| public abstract void drawString(String str, float x, float y) Renders the text specified by the specified
| |
| drawString | back to summary |
|---|---|
| public abstract void drawString(AttributedCharacterIterator iterator, int x, int y) Implements abstract java. Renders the text of the specified iterator applying its attributes
in accordance with the specification of the The baseline of the first character is at position (x, y) in User Space. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.
| |
| drawString | back to summary |
|---|---|
| public abstract void drawString(AttributedCharacterIterator iterator, float x, float y) Renders the text of the specified iterator applying its attributes
in accordance with the specification of the The baseline of the first character is at position (x, y) in User Space. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.
| |
| fill | back to summary |
|---|---|
| public abstract void fill(Shape s) Fills the interior of a
| |
| fill3DRect | back to summary |
|---|---|
| public void fill3DRect(int x, int y, int width, int height, boolean raised) Overrides java. Paints a 3-D highlighted rectangle filled with the current color.
The edges of the rectangle are highlighted so that it appears
as if the edges were beveled and lit from the upper left corner.
The colors used for the highlighting effect and for filling are
determined from the current
| |
| getBackground | back to summary |
|---|---|
| public abstract Color getBackground() Returns the background color used for clearing a region.
| |
| getComposite | back to summary |
|---|---|
| public abstract Composite getComposite() Returns the current
| |
| getDeviceConfiguration | back to summary |
|---|---|
| public abstract GraphicsConfiguration getDeviceConfiguration() Returns the device configuration associated with this
| |
| getFontRenderContext | back to summary |
|---|---|
| public abstract FontRenderContext getFontRenderContext() Get the rendering context of the
| |
| getPaint | back to summary |
|---|---|
| public abstract Paint getPaint() Returns the current
| |
| getRenderingHint | back to summary |
|---|---|
| public abstract Object getRenderingHint(RenderingHints. Returns the value of a single preference for the rendering algorithms.
Hint categories include controls for rendering quality and overall
time/quality trade-off in the rendering process. Refer to the
| |
| getRenderingHints | back to summary |
|---|---|
| public abstract RenderingHints getRenderingHints() Gets the preferences for the rendering algorithms. Hint categories
include controls for rendering quality and overall time/quality
trade-off in the rendering process.
Returns all of the hint key/value pairs that were ever specified in
one operation. Refer to the
| |
| getStroke | back to summary |
|---|---|
| public abstract Stroke getStroke() Returns the current | |
| getTransform | back to summary |
|---|---|
| public abstract AffineTransform getTransform() Returns a copy of the current
| |
| hit | back to summary |
|---|---|
| public abstract boolean hit(Rectangle rect, Shape s, boolean onStroke) Checks whether or not the specified | |
| rotate | back to summary |
|---|---|
| public abstract void rotate(double theta) Concatenates the current
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating with a positive angle theta rotates points on the positive
x axis toward the positive y axis.
| |
| rotate | back to summary |
|---|---|
| public abstract void rotate(double theta, double x, double y) Concatenates the current
translate(x, y);
rotate(theta);
translate(-x, -y);
Rotating with a positive angle theta rotates points on the positive
x axis toward the positive y axis.
| |
| scale | back to summary |
|---|---|
| public abstract void scale(double sx, double sy) Concatenates the current
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
| |
| setBackground | back to summary |
|---|---|
| public abstract void setBackground(Color color) Sets the background color for the
| |
| setComposite | back to summary |
|---|---|
| public abstract void setComposite(Composite comp) Sets the
| |
| setPaint | back to summary |
|---|---|
| public abstract void setPaint(Paint paint) Sets the
| |
| setRenderingHint | back to summary |
|---|---|
| public abstract void setRenderingHint(RenderingHints. Sets the value of a single preference for the rendering algorithms.
Hint categories include controls for rendering quality and overall
time/quality trade-off in the rendering process. Refer to the
| |
| setRenderingHints | back to summary |
|---|---|
| public abstract void setRenderingHints(Map<?, ?> hints) Replaces the values of all preferences for the rendering
algorithms with the specified
| |
| setStroke | back to summary |
|---|---|
| public abstract void setStroke(Stroke s) Sets the
| |
| setTransform | back to summary |
|---|---|
| public abstract void setTransform(AffineTransform Tx) Overwrites the Transform in the Warning This method should never be used to apply a new
coordinate transform on top of an existing transform because the
To add a coordinate transform, use the
// Get the current transform AffineTransform saveAT = g2.getTransform(); // Perform transformation g2d.transform(...); // Render g2d.draw(...); // Restore original transform g2d.setTransform(saveAT);
| |
| shear | back to summary |
|---|---|
| public abstract void shear(double shx, double shy) Concatenates the current
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
| |
| transform | back to summary |
|---|---|
| public abstract void transform(AffineTransform Tx) Composes an
| |
| translate | back to summary |
|---|---|
| public abstract void translate(int x, int y) Implements abstract java. Translates the origin of the
| |
| translate | back to summary |
|---|---|
| public abstract void translate(double tx, double ty) Concatenates the current
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
| |