| Modifier and Type | Class and Description |
|---|---|
| public static class |
| Modifier and Type | Field and Description |
|---|---|
| protected ModelLoader. | |
| protected Array |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public Array | getDependencies(String fileName, FileHandle file, P parameters)
Implements abstract com. Returns the assets this asset requires to be loaded first. |
| public void | loadAsync(AssetManager manager, String fileName, FileHandle file, P parameters)
Implements abstract com. Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager. |
| public Model | loadModel(final FileHandle fileHandle, TextureProvider textureProvider, P parameters)
Directly load the model on the calling thread. |
| public Model | |
| public Model | loadModel(final FileHandle fileHandle, TextureProvider textureProvider)
Directly load the model on the calling thread. |
| public Model | |
| public abstract ModelData | loadModelData(final FileHandle fileHandle, P parameters)
Directly load the raw model data on the calling thread. |
| public ModelData | |
| public Model | loadSync(AssetManager manager, String fileName, FileHandle file, P parameters)
Implements abstract com. Loads the OpenGL part of the asset. |
| defaultParameters | back to summary |
|---|---|
| protected ModelLoader. | |
| items | back to summary |
|---|---|
| protected Array<ObjectMap. | |
| ModelLoader | back to summary |
|---|---|
| public ModelLoader(FileHandleResolver resolver) | |
| getDependencies | back to summary |
|---|---|
| public Array Implements abstract com. Doc from com. Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.
| |
| loadAsync | back to summary |
|---|---|
| public void loadAsync(AssetManager manager, String fileName, FileHandle file, P parameters) Implements abstract com. Doc from com. Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
| |
| loadModel | back to summary |
|---|---|
| public Model loadModel(final FileHandle fileHandle, TextureProvider textureProvider, P parameters) Directly load the model on the calling thread. The model with not be managed by an | |
| loadModel | back to summary |
|---|---|
| public Model loadModel(final FileHandle fileHandle, P parameters) Directly load the model on the calling thread. The model with not be managed by an | |
| loadModel | back to summary |
|---|---|
| public Model loadModel(final FileHandle fileHandle, TextureProvider textureProvider) Directly load the model on the calling thread. The model with not be managed by an | |
| loadModel | back to summary |
|---|---|
| public Model loadModel(final FileHandle fileHandle) Directly load the model on the calling thread. The model with not be managed by an | |
| loadModelData | back to summary |
|---|---|
| public abstract ModelData loadModelData(final FileHandle fileHandle, P parameters) Directly load the raw model data on the calling thread. | |
| loadModelData | back to summary |
|---|---|
| public ModelData loadModelData(final FileHandle fileHandle) Directly load the raw model data on the calling thread. | |
| loadSync | back to summary |
|---|---|
| public Model loadSync(AssetManager manager, String fileName, FileHandle file, P parameters) Implements abstract com. Doc from com. Loads the OpenGL part of the asset.
| |
| Modifier and Type | Field and Description |
|---|---|
| public TextureLoader. |
| Access | Constructor and Description |
|---|---|
| public |
| textureParameter | back to summary |
|---|---|
| public TextureLoader. | |
| ModelParameters | back to summary |
|---|---|
| public ModelParameters() | |