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com.badlogic.gdx.graphics.g3d.model.data

public Class ModelData

extends Object
Class Inheritance
Imports
com.badlogic.gdx.assets.loaders.ModelLoader, com.badlogic.gdx.utils.Array, .GdxRuntimeException

Returned by a ModelLoader, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex buffer objects are not stored. Instead, a ModelData instance needs to be converted to a Model first.
Author
badlogic

Field Summary

Modifier and TypeField and Description
public final Array<ModelAnimation>
public String
public final Array<ModelMaterial>
public final Array<ModelMesh>
public final Array<ModelNode>
public final short[]

Constructor Summary

AccessConstructor and Description
public

Method Summary

Modifier and TypeMethod and Description
public void
Inherited from java.lang.Object:
cloneequalsfinalizegetClasshashCodenotifynotifyAlltoStringwaitwaitwait

Field Detail

animationsback to summary
public final Array<ModelAnimation> animations
idback to summary
public String id
materialsback to summary
public final Array<ModelMaterial> materials
meshesback to summary
public final Array<ModelMesh> meshes
nodesback to summary
public final Array<ModelNode> nodes
versionback to summary
public final short[] version

Constructor Detail

ModelDataback to summary
public ModelData()

Method Detail

addMeshback to summary
public void addMesh(ModelMesh mesh)