ModelLoader, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex
buffer objects are not stored. Instead, a ModelData instance needs to be converted to a Model first.
| Modifier and Type | Field and Description |
|---|---|
| public final Array | |
| public String | |
| public final Array | |
| public final Array | |
| public final Array | |
| public final short[] |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void |
| animations | back to summary |
|---|---|
| public final Array<ModelAnimation> animations | |
| id | back to summary |
|---|---|
| public String id | |
| materials | back to summary |
|---|---|
| public final Array<ModelMaterial> materials | |
| meshes | back to summary |
|---|---|
| public final Array<ModelMesh> meshes | |
| nodes | back to summary |
|---|---|
| public final Array<ModelNode> nodes | |
| version | back to summary |
|---|---|
| public final short[] version | |
| ModelData | back to summary |
|---|---|
| public ModelData() | |
| addMesh | back to summary |
|---|---|
| public void addMesh(ModelMesh mesh) | |