Texture3D to load the pixel data. The Texture3D will request the Texture3DData to prepare itself through
prepare() and upload its data using consume3DData(). These are the first methods to be called by Texture3D.
After that the Texture3D will invoke the other methods to find out about the size of the image data, the format, whether the
Texture3DData is able to manage the pixel data if the OpenGL ES context is lost.
Before a call to either consume3DData(), Texture3D will bind the OpenGL ES texture.
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public int | |
| public int | |
| public int | |
| public int | |
| public int | |
| public boolean | |
| public boolean | |
| public void | |
| public boolean |
| consume3DData | back to summary |
|---|---|
| public void consume3DData() Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to | |
| getDepth | back to summary |
|---|---|
public int getDepth()
| |
| getGLType | back to summary |
|---|---|
public int getGLType()
| |
| getHeight | back to summary |
|---|---|
public int getHeight()
| |
| getInternalFormat | back to summary |
|---|---|
public int getInternalFormat()
| |
| getWidth | back to summary |
|---|---|
public int getWidth()
| |
| isManaged | back to summary |
|---|---|
public boolean isManaged()
| |
| isPrepared | back to summary |
|---|---|
public boolean isPrepared()
| |
| prepare | back to summary |
|---|---|
| public void prepare() Prepares the TextureData for a call to | |
| useMipMaps | back to summary |
|---|---|
public boolean useMipMaps()
| |