| Modifier and Type | Field and Description |
|---|---|
| private Array | |
| private Array | |
| private static ParticleSystem |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public static ParticleSystem | |
| public Array | |
| public void | getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)
Implements com. Returns |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void |
| batches | back to summary |
|---|---|
| private Array<ParticleBatch<?>> batches | |
| effects | back to summary |
|---|---|
| private Array<ParticleEffect> effects | |
| instance | back to summary |
|---|---|
| private static ParticleSystem instance | |
| ParticleSystem | back to summary |
|---|---|
| public ParticleSystem() | |
| add | back to summary |
|---|---|
| public void add(ParticleBatch<?> batch) | |
| add | back to summary |
|---|---|
| public void add(ParticleEffect effect) | |
| begin | back to summary |
|---|---|
| public void begin() Must be called one time per frame before any particle effect drawing operation will occur. | |
| draw | back to summary |
|---|---|
| public void draw() Draws all the particle effects. Call | |
| end | back to summary |
|---|---|
| public void end() Must be called one time per frame at the end of all drawing operations. | |
| get | back to summary |
|---|---|
| public static ParticleSystem get()
Deprecated Please directly use the constructor
| |
| getBatches | back to summary |
|---|---|
| public Array | |
| getRenderables | back to summary |
|---|---|
| public void getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) Implements com. Doc from com. Returns
| |
| remove | back to summary |
|---|---|
| public void remove(ParticleEffect effect) | |
| removeAll | back to summary |
|---|---|
| public void removeAll() Removes all the effects added to the system | |
| update | back to summary |
|---|---|
| public void update() Updates the simulation of all effects | |
| update | back to summary |
|---|---|
| public void update(float deltaTime) | |
| updateAndDraw | back to summary |
|---|---|
| public void updateAndDraw() | |
| updateAndDraw | back to summary |
|---|---|
| public void updateAndDraw(float deltaTime) | |