| Modifier and Type | Field and Description |
|---|---|
| protected BlendingAttribute | |
| protected static final VertexAttributes | |
| protected static final int | |
| protected static final int | |
| protected static final int | |
| protected static final int | |
| protected static final int | |
| protected DepthTestAttribute | |
| private static boolean | |
| pack-priv Renderable | |
| protected static final int | |
| protected static final Vector3 | |
| private float[] |
| Access | Constructor and Description |
|---|---|
| public | |
| public | |
| public | |
| public | PointSpriteParticleBatch(int capacity, ParticleShader.
|
| Modifier and Type | Method and Description |
|---|---|
| protected void | allocParticlesData(int capacity)
Implements abstract com.
|
| protected void | |
| private static void | |
| protected void | flush(int[] offsets)
Implements abstract com. Sends the data to the gpu. |
| public BlendingAttribute | |
| public void | getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)
Implements com. Returns |
| public Texture | |
| public void | load(AssetManager manager, ResourceData<T> resources)
Implements com.
|
| public void | save(AssetManager manager, ResourceData<T> resources)
Implements com.
|
| public void |
| blendingAttribute | back to summary |
|---|---|
| protected BlendingAttribute blendingAttribute | |
| CPU_ATTRIBUTES | back to summary |
|---|---|
| protected static final VertexAttributes CPU_ATTRIBUTES | |
| CPU_COLOR_OFFSET | back to summary |
|---|---|
| protected static final int CPU_COLOR_OFFSET | |
| CPU_POSITION_OFFSET | back to summary |
|---|---|
| protected static final int CPU_POSITION_OFFSET | |
| CPU_REGION_OFFSET | back to summary |
|---|---|
| protected static final int CPU_REGION_OFFSET | |
| CPU_SIZE_AND_ROTATION_OFFSET | back to summary |
|---|---|
| protected static final int CPU_SIZE_AND_ROTATION_OFFSET | |
| CPU_VERTEX_SIZE | back to summary |
|---|---|
| protected static final int CPU_VERTEX_SIZE | |
| depthTestAttribute | back to summary |
|---|---|
| protected DepthTestAttribute depthTestAttribute | |
| pointSpritesEnabled | back to summary |
|---|---|
| private static boolean pointSpritesEnabled | |
| renderable | back to summary |
|---|---|
| pack-priv Renderable renderable | |
| sizeAndRotationUsage | back to summary |
|---|---|
| protected static final int sizeAndRotationUsage | |
| TMP_V1 | back to summary |
|---|---|
| protected static final Vector3 TMP_V1 | |
| vertices | back to summary |
|---|---|
| private float[] vertices | |
| PointSpriteParticleBatch | back to summary |
|---|---|
| public PointSpriteParticleBatch() | |
| PointSpriteParticleBatch | back to summary |
|---|---|
| public PointSpriteParticleBatch(int capacity) | |
| PointSpriteParticleBatch | back to summary |
|---|---|
| public PointSpriteParticleBatch(int capacity, ParticleShader. | |
| PointSpriteParticleBatch | back to summary |
|---|---|
| public PointSpriteParticleBatch(int capacity, ParticleShader. | |
| allocParticlesData | back to summary |
|---|---|
| protected void allocParticlesData(int capacity) Implements abstract com.
| |
| allocRenderable | back to summary |
|---|---|
| protected void allocRenderable() | |
| enablePointSprites | back to summary |
|---|---|
| private static void enablePointSprites() | |
| flush | back to summary |
|---|---|
| protected void flush(int[] offsets) Implements abstract com. Doc from com. Sends the data to the gpu. This method must use the calculated offsets to build the particles meshes. The offsets represent the position at which a particle should be placed into the vertex array.
| |
| getBlendingAttribute | back to summary |
|---|---|
| public BlendingAttribute getBlendingAttribute() | |
| getRenderables | back to summary |
|---|---|
| public void getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) Implements com. Doc from com. Returns
| |
| getTexture | back to summary |
|---|---|
| public Texture getTexture() | |
| load | back to summary |
|---|---|
| public void load(AssetManager manager, ResourceData<T> resources) Implements com.
| |
| save | back to summary |
|---|---|
| public void save(AssetManager manager, ResourceData<T> resources) Implements com.
| |
| setTexture | back to summary |
|---|---|
| public void setTexture(Texture texture) | |