ParticleControllerComponent which determines how the particles are rendered. It's the base class of every
particle renderer.
| Modifier and Type | Field and Description |
|---|---|
| protected T | |
| protected D |
| Access | Constructor and Description |
|---|---|
| protected | |
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public abstract boolean | |
| public void | set(ParticleController particleController)
Overrides com.
|
| public boolean | |
| public void | update()
Overrides com. Called to execute the component behavior. |
| batch | back to summary |
|---|---|
| protected T batch | |
| renderData | back to summary |
|---|---|
| protected D renderData | |
| ParticleControllerRenderer | back to summary |
|---|---|
| protected ParticleControllerRenderer() | |
| ParticleControllerRenderer | back to summary |
|---|---|
| protected ParticleControllerRenderer(D renderData) | |
| isCompatible | back to summary |
|---|---|
| public abstract boolean isCompatible(ParticleBatch<?> batch) | |
| set | back to summary |
|---|---|
| public void set(ParticleController particleController) Overrides com.
| |
| setBatch | back to summary |
|---|---|
public boolean setBatch(ParticleBatch<?> batch)
| |
| update | back to summary |
|---|---|
| public void update() Overrides com. Doc from com. Called to execute the component behavior.
| |