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Top Description Fields Constructors Methods
com.badlogic.gdx.graphics.g3d.particles.renderers

public Class PointSpriteRenderer

extends ParticleControllerRenderer<PointSpriteControllerRenderData, PointSpriteParticleBatch>
Class Inheritance
Imports
com.badlogic.gdx.graphics.g3d.particles.ParticleChannels, .ParticleChannels.ColorInitializer, .ParticleChannels.Rotation2dInitializer, .ParticleChannels.ScaleInitializer, .ParticleChannels.TextureRegionInitializer, .ParticleControllerComponent, com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch, .PointSpriteParticleBatch

A ParticleControllerRenderer which will render particles as point sprites to a PointSpriteParticleBatch .
Author
Inferno

Field Summary

Inherited from com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer:
batchrenderData

Constructor Summary

AccessConstructor and Description
public
public

Method Summary

Modifier and TypeMethod and Description
public void
allocateChannels()

Overrides com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent.allocateChannels.

Called during initialization to allocate additional particles channels

public ParticleControllerComponent
public boolean
Inherited from com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer:
setsetBatchupdate

Constructor Detail

PointSpriteRendererback to summary
public PointSpriteRenderer()
PointSpriteRendererback to summary
public PointSpriteRenderer(PointSpriteParticleBatch batch)

Method Detail

allocateChannelsback to summary
public void allocateChannels()

Overrides com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent.allocateChannels.

Doc from com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent.allocateChannels.

Called during initialization to allocate additional particles channels

Annotations
@Override
copyback to summary
public ParticleControllerComponent copy()

Implements abstract com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent.copy.

Annotations
@Override
isCompatibleback to summary
public boolean isCompatible(ParticleBatch<?> batch)

Implements abstract com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer.isCompatible.

Annotations
@Override