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com.badlogic.gdx.graphics.profiling

public Class GL32Interceptor

extends GL31Interceptor
implements GL32
Class Inheritance
All Implemented Interfaces
com.badlogic.gdx.graphics.GL32, com.badlogic.gdx.graphics.GL31, com.badlogic.gdx.graphics.GL30, com.badlogic.gdx.graphics.GL20
Imports
java.nio.Buffer, .ByteBuffer, .FloatBuffer, .IntBuffer, com.badlogic.gdx.graphics.GL32, .GL32.DebugProc

Field Summary

Modifier and TypeField and Description
pack-priv final GL32
Inherited from com.badlogic.gdx.graphics.profiling.GL31Interceptor:
gl31

Constructor Summary

AccessConstructor and Description
public
GL32Interceptor(GLProfiler glProfiler, GL32 gl32)

Method Summary

Modifier and TypeMethod and Description
public void
public void
public void
public void
glBlendFunci(int buf, int src, int dst)

Implements com.badlogic.gdx.graphics.GL32.glBlendFunci.

public void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

Implements com.badlogic.gdx.graphics.GL32.glBlendFuncSeparatei.

public void
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)

Implements com.badlogic.gdx.graphics.GL32.glColorMaski.

public void
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)

Implements com.badlogic.gdx.graphics.GL32.glCopyImageSubData.

public void
public void
glDebugMessageControl(int source, int type, int severity, IntBuffer ids, boolean enabled)

Implements com.badlogic.gdx.graphics.GL32.glDebugMessageControl.

public void
glDebugMessageInsert(int source, int type, int id, int severity, String buf)

Implements com.badlogic.gdx.graphics.GL32.glDebugMessageInsert.

public void
glDisablei(int target, int index)

Implements com.badlogic.gdx.graphics.GL32.glDisablei.

public void
glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawElementsBaseVertex.

public void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instanceCount, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawElementsInstancedBaseVertex.

public void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawElementsInstancedBaseVertex.

public void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawRangeElementsBaseVertex.

public void
glEnablei(int target, int index)

Implements com.badlogic.gdx.graphics.GL32.glEnablei.

public void
glFramebufferTexture(int target, int attachment, int texture, int level)

Implements com.badlogic.gdx.graphics.GL32.glFramebufferTexture.

public int
glGetDebugMessageLog(int count, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)

Implements com.badlogic.gdx.graphics.GL32.glGetDebugMessageLog.

public int
public void
glGetnUniformfv(int program, int location, FloatBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetnUniformfv.

public void
glGetnUniformiv(int program, int location, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetnUniformiv.

public void
glGetnUniformuiv(int program, int location, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetnUniformuiv.

public String
public long
public void
public void
public void
public void
public boolean
public void
public void
glObjectLabel(int identifier, int name, String label)

Implements com.badlogic.gdx.graphics.GL32.glObjectLabel.

public void
public void
public void
public void
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)

Implements com.badlogic.gdx.graphics.GL32.glReadnPixels.

public void
public void
public void
glTexBuffer(int target, int internalformat, int buffer)

Implements com.badlogic.gdx.graphics.GL32.glTexBuffer.

public void
glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)

Implements com.badlogic.gdx.graphics.GL32.glTexBufferRange.

public void
public void
public void
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)

Implements com.badlogic.gdx.graphics.GL32.glTexStorage3DMultisample.

Inherited from com.badlogic.gdx.graphics.profiling.GL31Interceptor:
checkglActiveShaderProgramglBindImageTextureglBindProgramPipelineglBindVertexBufferglCreateShaderProgramvglDeleteProgramPipelinesglDispatchComputeglDispatchComputeIndirectglDrawArraysIndirectglDrawElementsIndirectglFramebufferParameteriglGenProgramPipelinesglGetBooleani_vglGetFramebufferParameterivglGetMultisamplefvglGetProgramInterfaceivglGetProgramPipelineInfoLogglGetProgramPipelineivglGetProgramResourceIndexglGetProgramResourceivglGetProgramResourceLocationglGetProgramResourceNameglGetTexLevelParameterfvglGetTexLevelParameterivglIsProgramPipelineglMemoryBarrierglMemoryBarrierByRegionglProgramUniform1fglProgramUniform1fvglProgramUniform1iglProgramUniform1ivglProgramUniform1uiglProgramUniform1uivglProgramUniform2fglProgramUniform2fvglProgramUniform2iglProgramUniform2ivglProgramUniform2uiglProgramUniform2uivglProgramUniform3fglProgramUniform3fvglProgramUniform3iglProgramUniform3ivglProgramUniform3uiglProgramUniform3uivglProgramUniform4fglProgramUniform4fvglProgramUniform4iglProgramUniform4ivglProgramUniform4uiglProgramUniform4uivglProgramUniformMatrix2fvglProgramUniformMatrix2x3fvglProgramUniformMatrix2x4fvglProgramUniformMatrix3fvglProgramUniformMatrix3x2fvglProgramUniformMatrix3x4fvglProgramUniformMatrix4fvglProgramUniformMatrix4x2fvglProgramUniformMatrix4x3fvglSampleMaskiglTexStorage2DMultisampleglUseProgramStagesglValidateProgramPipelineglVertexAttribBindingglVertexAttribFormatglVertexAttribIFormatglVertexBindingDivisor

Field Detail

gl32back to summary
pack-priv final GL32 gl32

Constructor Detail

GL32Interceptorback to summary
public GL32Interceptor(GLProfiler glProfiler, GL32 gl32)

Method Detail

glBlendBarrierback to summary
public void glBlendBarrier()

Implements com.badlogic.gdx.graphics.GL32.glBlendBarrier.

glBlendEquationiback to summary
public void glBlendEquationi(int buf, int mode)

Implements com.badlogic.gdx.graphics.GL32.glBlendEquationi.

glBlendEquationSeparateiback to summary
public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)

Implements com.badlogic.gdx.graphics.GL32.glBlendEquationSeparatei.

glBlendFunciback to summary
public void glBlendFunci(int buf, int src, int dst)

Implements com.badlogic.gdx.graphics.GL32.glBlendFunci.

glBlendFuncSeparateiback to summary
public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

Implements com.badlogic.gdx.graphics.GL32.glBlendFuncSeparatei.

glColorMaskiback to summary
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)

Implements com.badlogic.gdx.graphics.GL32.glColorMaski.

glCopyImageSubDataback to summary
public void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)

Implements com.badlogic.gdx.graphics.GL32.glCopyImageSubData.

glDebugMessageCallbackback to summary
public void glDebugMessageCallback(GL32.DebugProc callsback)

Implements com.badlogic.gdx.graphics.GL32.glDebugMessageCallback.

glDebugMessageControlback to summary
public void glDebugMessageControl(int source, int type, int severity, IntBuffer ids, boolean enabled)

Implements com.badlogic.gdx.graphics.GL32.glDebugMessageControl.

glDebugMessageInsertback to summary
public void glDebugMessageInsert(int source, int type, int id, int severity, String buf)

Implements com.badlogic.gdx.graphics.GL32.glDebugMessageInsert.

glDisableiback to summary
public void glDisablei(int target, int index)

Implements com.badlogic.gdx.graphics.GL32.glDisablei.

glDrawElementsBaseVertexback to summary
public void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawElementsBaseVertex.

glDrawElementsInstancedBaseVertexback to summary
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instanceCount, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawElementsInstancedBaseVertex.

glDrawElementsInstancedBaseVertexback to summary
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawElementsInstancedBaseVertex.

glDrawRangeElementsBaseVertexback to summary
public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)

Implements com.badlogic.gdx.graphics.GL32.glDrawRangeElementsBaseVertex.

glEnableiback to summary
public void glEnablei(int target, int index)

Implements com.badlogic.gdx.graphics.GL32.glEnablei.

glFramebufferTextureback to summary
public void glFramebufferTexture(int target, int attachment, int texture, int level)

Implements com.badlogic.gdx.graphics.GL32.glFramebufferTexture.

glGetDebugMessageLogback to summary
public int glGetDebugMessageLog(int count, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)

Implements com.badlogic.gdx.graphics.GL32.glGetDebugMessageLog.

glGetGraphicsResetStatusback to summary
public int glGetGraphicsResetStatus()

Implements com.badlogic.gdx.graphics.GL32.glGetGraphicsResetStatus.

glGetnUniformfvback to summary
public void glGetnUniformfv(int program, int location, FloatBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetnUniformfv.

glGetnUniformivback to summary
public void glGetnUniformiv(int program, int location, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetnUniformiv.

glGetnUniformuivback to summary
public void glGetnUniformuiv(int program, int location, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetnUniformuiv.

glGetObjectLabelback to summary
public String glGetObjectLabel(int identifier, int name)

Implements com.badlogic.gdx.graphics.GL32.glGetObjectLabel.

glGetPointervback to summary
public long glGetPointerv(int pname)

Implements com.badlogic.gdx.graphics.GL32.glGetPointerv.

glGetSamplerParameterIivback to summary
public void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetSamplerParameterIiv.

glGetSamplerParameterIuivback to summary
public void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetSamplerParameterIuiv.

glGetTexParameterIivback to summary
public void glGetTexParameterIiv(int target, int pname, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetTexParameterIiv.

glGetTexParameterIuivback to summary
public void glGetTexParameterIuiv(int target, int pname, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glGetTexParameterIuiv.

glIsEnablediback to summary
public boolean glIsEnabledi(int target, int index)

Implements com.badlogic.gdx.graphics.GL32.glIsEnabledi.

glMinSampleShadingback to summary
public void glMinSampleShading(float value)

Implements com.badlogic.gdx.graphics.GL32.glMinSampleShading.

glObjectLabelback to summary
public void glObjectLabel(int identifier, int name, String label)

Implements com.badlogic.gdx.graphics.GL32.glObjectLabel.

glPatchParameteriback to summary
public void glPatchParameteri(int pname, int value)

Implements com.badlogic.gdx.graphics.GL32.glPatchParameteri.

glPopDebugGroupback to summary
public void glPopDebugGroup()

Implements com.badlogic.gdx.graphics.GL32.glPopDebugGroup.

glPushDebugGroupback to summary
public void glPushDebugGroup(int source, int id, String message)

Implements com.badlogic.gdx.graphics.GL32.glPushDebugGroup.

glReadnPixelsback to summary
public void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)

Implements com.badlogic.gdx.graphics.GL32.glReadnPixels.

glSamplerParameterIivback to summary
public void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)

Implements com.badlogic.gdx.graphics.GL32.glSamplerParameterIiv.

glSamplerParameterIuivback to summary
public void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)

Implements com.badlogic.gdx.graphics.GL32.glSamplerParameterIuiv.

glTexBufferback to summary
public void glTexBuffer(int target, int internalformat, int buffer)

Implements com.badlogic.gdx.graphics.GL32.glTexBuffer.

glTexBufferRangeback to summary
public void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)

Implements com.badlogic.gdx.graphics.GL32.glTexBufferRange.

glTexParameterIivback to summary
public void glTexParameterIiv(int target, int pname, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glTexParameterIiv.

glTexParameterIuivback to summary
public void glTexParameterIuiv(int target, int pname, IntBuffer params)

Implements com.badlogic.gdx.graphics.GL32.glTexParameterIuiv.

glTexStorage3DMultisampleback to summary
public void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)

Implements com.badlogic.gdx.graphics.GL32.glTexStorage3DMultisample.