APIdia Launch Partner
Top Fields Constructors Methods
com.badlogic.gdx.physics.box2d.joints

public Class MotorJointDef

extends JointDef
Class Inheritance
Imports
com.badlogic.gdx.math.Vector2, com.badlogic.gdx.physics.box2d.Body, .JointDef

Field Summary

Modifier and TypeField and Description
public float
angularOffset

The bodyB angle minus bodyA angle in radians.

public float
correctionFactor

Position correction factor in the range [0,1].

public final Vector2
linearOffset

Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.

public float
maxForce

The maximum motor force in N.

public float
maxTorque

The maximum motor torque in N-m.

Inherited from com.badlogic.gdx.physics.box2d.JointDef:
bodyAbodyBcollideConnectedtype

Constructor Summary

AccessConstructor and Description
public

Method Summary

Modifier and TypeMethod and Description
public void
initialize(Body body1, Body body2)

Initialize the bodies and offsets using the current transforms.

Field Detail

angularOffsetback to summary
public float angularOffset

The bodyB angle minus bodyA angle in radians.

correctionFactorback to summary
public float correctionFactor

Position correction factor in the range [0,1].

linearOffsetback to summary
public final Vector2 linearOffset

Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.

maxForceback to summary
public float maxForce

The maximum motor force in N.

maxTorqueback to summary
public float maxTorque

The maximum motor torque in N-m.

Constructor Detail

MotorJointDefback to summary
public MotorJointDef()

Method Detail

initializeback to summary
public void initialize(Body body1, Body body2)

Initialize the bodies and offsets using the current transforms.