| Modifier and Type | Field and Description |
|---|---|
| public float | dampingRatio
The damping ratio. |
| public float | frequencyHz
The response speed. |
| public float | maxForce
The maximum constraint force that can be exerted to move the candidate body. |
| public final Vector2 | target
The initial world target point. |
| Access | Constructor and Description |
|---|---|
| public |
| dampingRatio | back to summary |
|---|---|
| public float dampingRatio The damping ratio. 0 = no damping, 1 = critical damping. | |
| frequencyHz | back to summary |
|---|---|
| public float frequencyHz The response speed. | |
| maxForce | back to summary |
|---|---|
| public float maxForce The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity). | |
| target | back to summary |
|---|---|
| public final Vector2 target The initial world target point. This is assumed to coincide with the body anchor initially. | |
| MouseJointDef | back to summary |
|---|---|
| public MouseJointDef() | |