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com.badlogic.gdx.physics.bullet.collision

public Class AllHitsRayResultCallback

extends RayResultCallback
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
AllHitsRayResultCallback(final String className, long cPtr, boolean cMemoryOwn)

public
AllHitsRayResultCallback(long cPtr, boolean cMemoryOwn)

Construct a new AllHitsRayResultCallback, normally you should not need this constructor it's intended for low-level usage.

public
AllHitsRayResultCallback(Vector3 rayFromWorld, Vector3 rayToWorld)

Method Summary

Modifier and TypeMethod and Description
public float
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btCollisionObjectConstArray
public static long
public btScalarArray
public btVector3Array
public btVector3Array
public void
public void
protected void
public void
public void
public void
public void
public void
public void
protected void
public void
public void
Inherited from com.badlogic.gdx.physics.bullet.collision.RayResultCallback:
getClosestHitFractiongetCollisionFilterGroupgetCollisionFilterMaskgetCollisionObjectgetCPtrgetFlagshasHitneedsCollisionsetClosestHitFractionsetCollisionFilterGroupsetCollisionFilterMasksetCollisionObjectsetFlags

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.swigCPtr.

Constructor Detail

AllHitsRayResultCallbackback to summary
protected AllHitsRayResultCallback(final String className, long cPtr, boolean cMemoryOwn)
AllHitsRayResultCallbackback to summary
public AllHitsRayResultCallback(long cPtr, boolean cMemoryOwn)

Construct a new AllHitsRayResultCallback, normally you should not need this constructor it's intended for low-level usage.

AllHitsRayResultCallbackback to summary
public AllHitsRayResultCallback(Vector3 rayFromWorld, Vector3 rayToWorld)

Method Detail

addSingleResultback to summary
public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace)

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.addSingleResult.

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCollisionObjectsback to summary
public btCollisionObjectConstArray getCollisionObjects()
getCPtrback to summary
public static long getCPtr(AllHitsRayResultCallback obj)
getHitFractionsback to summary
public btScalarArray getHitFractions()
getHitNormalWorldback to summary
public btVector3Array getHitNormalWorld()
getHitPointWorldback to summary
public btVector3Array getHitPointWorld()
getRayFromWorldback to summary
public void getRayFromWorld(Vector3 out)
getRayToWorldback to summary
public void getRayToWorld(Vector3 out)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.reset.

Annotations
@Override
setCollisionObjectsback to summary
public void setCollisionObjects(btCollisionObjectConstArray value)
setHitFractionsback to summary
public void setHitFractions(btScalarArray value)
setHitNormalWorldback to summary
public void setHitNormalWorld(btVector3Array value)
setHitPointWorldback to summary
public void setHitPointWorld(btVector3Array value)
setRayFromWorldback to summary
public void setRayFromWorld(Vector3 value)
setRayToWorldback to summary
public void setRayToWorld(Vector3 value)
swigDirectorDisconnectback to summary
protected void swigDirectorDisconnect()

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.swigDirectorDisconnect.

swigReleaseOwnershipback to summary
public void swigReleaseOwnership()

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.swigReleaseOwnership.

swigTakeOwnershipback to summary
public void swigTakeOwnership()

Overrides com.badlogic.gdx.physics.bullet.collision.RayResultCallback.swigTakeOwnership.