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com.badlogic.gdx.physics.bullet.collision

public Class btCollisionObjectWrapper

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Matrix4

Field Summary

Modifier and TypeField and Description
private static int
private static btCollisionObjectWrapper[]
private long
protected static final btCollisionObjectWrapper
temp

Temporary instance, use by native methods that return a btCollisionObjectWrapper instance

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btCollisionObjectWrapper(final String className, long cPtr, boolean cMemoryOwn)

public
btCollisionObjectWrapper(long cPtr, boolean cMemoryOwn)

Construct a new btCollisionObjectWrapper, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btCollisionObject
public btCollisionShape
public static long
public int
public btCollisionObjectWrapper
public int
public btCollisionShape
public Matrix4
public static btCollisionObjectWrapper
internalTemp(long cPtr, boolean own)

protected static btCollisionObjectWrapper
obtainForArgument(final long swigCPtr, boolean owner)

Obtains a temporary instance, used for callback methods with one or more btManifoldPoint arguments

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
setIndex(int value)

public void
public void
setPartId(int value)

public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

argumentIndexback to summary
private static int argumentIndex
argumentInstancesback to summary
private static btCollisionObjectWrapper[] argumentInstances
swigCPtrback to summary
private long swigCPtr
tempback to summary
protected static final btCollisionObjectWrapper temp

Temporary instance, use by native methods that return a btCollisionObjectWrapper instance

Constructor Detail

btCollisionObjectWrapperback to summary
protected btCollisionObjectWrapper(final String className, long cPtr, boolean cMemoryOwn)
btCollisionObjectWrapperback to summary
public btCollisionObjectWrapper(long cPtr, boolean cMemoryOwn)

Construct a new btCollisionObjectWrapper, normally you should not need this constructor it's intended for low-level usage.

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCollisionObjectback to summary
public btCollisionObject getCollisionObject()
getCollisionShapeback to summary
public btCollisionShape getCollisionShape()
getCPtrback to summary
public static long getCPtr(btCollisionObjectWrapper obj)
getIndexback to summary
public int getIndex()
getParentback to summary
public btCollisionObjectWrapper getParent()
getPartIdback to summary
public int getPartId()
getShapeback to summary
public btCollisionShape getShape()
getWorldTransformback to summary
public Matrix4 getWorldTransform()
internalTempback to summary
public static btCollisionObjectWrapper internalTemp(long cPtr, boolean own)
obtainForArgumentback to summary
protected static btCollisionObjectWrapper obtainForArgument(final long swigCPtr, boolean owner)

Obtains a temporary instance, used for callback methods with one or more btManifoldPoint arguments

resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setCollisionObjectback to summary
public void setCollisionObject(btCollisionObject value)
setIndexback to summary
public void setIndex(int value)
setParentback to summary
public void setParent(btCollisionObjectWrapper value)
setPartIdback to summary
public void setPartId(int value)
setShapeback to summary
public void setShape(btCollisionShape value)