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com.badlogic.gdx.physics.bullet.collision

public Class btCompoundShape

extends btCollisionShape
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
Imports
com.badlogic.gdx.utils.Array, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
protected Array<btCollisionShape>
private long

Constructor Summary

AccessConstructor and Description
protected
btCompoundShape(final String className, long cPtr, boolean cMemoryOwn)

public
btCompoundShape(long cPtr, boolean cMemoryOwn)

Construct a new btCompoundShape, normally you should not need this constructor it's intended for low-level usage.

public
btCompoundShape(boolean enableDynamicAabbTree, int initialChildCapacity)

public
btCompoundShape(boolean enableDynamicAabbTree)

public

Method Summary

Modifier and TypeMethod and Description
public void
addChildShape(Matrix4 localTransform, btCollisionShape shape)

public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.delete.

Deletes the bullet object this class encapsulates.

public void
dispose()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.dispose.

Implements com.badlogic.gdx.utils.Disposable.dispose.

Releases all resources of this object.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btCompoundShapeChild
public btCollisionShape
getChildShape(int index)

public Matrix4
getChildTransform(int index)

public Matrix4
public static long
public btDbvt
public btDbvt
public int
public int
private void
private void
private void
internalRemoveChildShapeByIndex(int childShapeindex)

public void
public void
public void
public void
public long
public long
public long
public long
public void
public void
public void
protected void
public void
updateChildTransform(int childIndex, Matrix4 newChildTransform, boolean shouldRecalculateLocalAabb)

public void
updateChildTransform(int childIndex, Matrix4 newChildTransform)

Inherited from com.badlogic.gdx.physics.bullet.collision.btCollisionShape:
calculateLocalInertiacalculateSerializeBufferSizecalculateTemporalAabbgetAabbgetAngularMotionDiscgetAnisotropicRollingFrictionDirectiongetBoundingSpheregetContactBreakingThresholdgetCPtrgetLocalScalinggetMargingetNamegetShapeTypegetUserIndexgetUserPointerisCompoundisConcaveisConvexisConvex2disInfiniteisNonMovingisPolyhedralisSoftBodynewDerivedObjectserializeserializeSingleShapesetLocalScalingsetMarginsetUserIndexsetUserPointer

Field Detail

childrenback to summary
protected Array<btCollisionShape> children
swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.swigCPtr.

Constructor Detail

btCompoundShapeback to summary
protected btCompoundShape(final String className, long cPtr, boolean cMemoryOwn)
btCompoundShapeback to summary
public btCompoundShape(long cPtr, boolean cMemoryOwn)

Construct a new btCompoundShape, normally you should not need this constructor it's intended for low-level usage.

btCompoundShapeback to summary
public btCompoundShape(boolean enableDynamicAabbTree, int initialChildCapacity)
btCompoundShapeback to summary
public btCompoundShape(boolean enableDynamicAabbTree)
btCompoundShapeback to summary
public btCompoundShape()

Method Detail

addChildShapeback to summary
public void addChildShape(Matrix4 localTransform, btCollisionShape shape)
calculatePrincipalAxisTransformback to summary
public void calculatePrincipalAxisTransform(FloatBuffer masses, Matrix4 principal, Vector3 inertia)
createAabbTreeFromChildrenback to summary
public void createAabbTreeFromChildren()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
disposeback to summary
public void dispose()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.dispose.

Implements com.badlogic.gdx.utils.Disposable.dispose.

Doc from com.badlogic.gdx.utils.Disposable.dispose.

Releases all resources of this object.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getChildListback to summary
public btCompoundShapeChild getChildList()
getChildShapeback to summary
public btCollisionShape getChildShape(int index)
getChildTransformback to summary
public Matrix4 getChildTransform(int index)
getChildTransformConstback to summary
public Matrix4 getChildTransformConst(int index)
getCPtrback to summary
public static long getCPtr(btCompoundShape obj)
getDynamicAabbTreeback to summary
public btDbvt getDynamicAabbTree()
getDynamicAabbTreeConstback to summary
public btDbvt getDynamicAabbTreeConst()
getNumChildShapesback to summary
public int getNumChildShapes()
getUpdateRevisionback to summary
public int getUpdateRevision()
internalAddChildShapeback to summary
private void internalAddChildShape(Matrix4 localTransform, btCollisionShape shape)
internalRemoveChildShapeback to summary
private void internalRemoveChildShape(btCollisionShape shape)
internalRemoveChildShapeByIndexback to summary
private void internalRemoveChildShapeByIndex(int childShapeindex)
operatorDeleteback to summary
public void operatorDelete(long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorDelete.

operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorDelete.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorDeleteArray.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorDeleteArray.

operatorNewback to summary
public long operatorNew(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorNew.

operatorNewback to summary
public long operatorNew(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorNew.

operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorNewArray.

operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.operatorNewArray.

recalculateLocalAabbback to summary
public void recalculateLocalAabb()
removeChildShapeback to summary
public void removeChildShape(btCollisionShape shape)
removeChildShapeByIndexback to summary
public void removeChildShapeByIndex(int index)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.reset.

Annotations
@Override
updateChildTransformback to summary
public void updateChildTransform(int childIndex, Matrix4 newChildTransform, boolean shouldRecalculateLocalAabb)
updateChildTransformback to summary
public void updateChildTransform(int childIndex, Matrix4 newChildTransform)