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com.badlogic.gdx.physics.bullet.collision

public Class btGhostObject

extends btCollisionObject
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.collision.btCollisionObject:
collisionShapecontactCallbackFiltercontactCallbackFlaggdxBridgeinstancesuserDatauserValue

Constructor Summary

AccessConstructor and Description
protected
btGhostObject(final String className, long cPtr, boolean cMemoryOwn)

public
btGhostObject(long cPtr, boolean cMemoryOwn)

Construct a new btGhostObject, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
public void
public void
convexSweepTest(btConvexShape castShape, Matrix4 convexFromWorld, Matrix4 convexToWorld, ConvexResultCallback resultCallback, float allowedCcdPenetration)

public void
convexSweepTest(btConvexShape castShape, Matrix4 convexFromWorld, Matrix4 convexToWorld, ConvexResultCallback resultCallback)

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionObject.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionObject.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public int
public btCollisionObject
public btCollisionObject
public btCollisionObjectArray
public btCollisionObjectArray
public void
rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback)

public void
public void
protected void
public static btGhostObject
public static btGhostObject
Inherited from com.badlogic.gdx.physics.bullet.collision.btCollisionObject:
activateactivateaddInstancecalculateSerializeBufferSizecheckCollideWithcheckCollideWithOverrideconstructdisposeforceActivationStategetActivationStategetAnisotropicFrictiongetAnisotropicFrictiongetBroadphaseHandlegetCcdMotionThresholdgetCcdSquareMotionThresholdgetCcdSweptSphereRadiusgetCollisionFlagsgetCollisionShapegetCompanionIdgetContactCallbackFiltergetContactCallbackFlaggetContactDampinggetContactProcessingThresholdgetContactStiffnessgetCPtrgetCustomDebugColorgetDeactivationTimegetFrictiongetHitFractiongetInstancegetInstancegetInternalTypegetInterpolationAngularVelocitygetInterpolationAngularVelocitygetInterpolationLinearVelocitygetInterpolationLinearVelocitygetInterpolationWorldTransformgetInterpolationWorldTransformgetIslandTaggetRestitutiongetRollingFrictiongetSpinningFrictiongetUpdateRevisionInternalgetUserIndexgetUserIndex2getUserPointergetUserValuegetWorldArrayIndexgetWorldTransformgetWorldTransformhasAnisotropicFrictionhasAnisotropicFrictionhasContactResponseinternalGetExtensionPointerinternalSetExtensionPointerisActiveisKinematicObjectisStaticObjectisStaticOrKinematicObjectmergesSimulationIslandsoperatorDeleteoperatorDeleteoperatorDeleteArrayoperatorDeleteArrayoperatorNewoperatorNewoperatorNewArrayoperatorNewArrayrefCollisionShaperemoveCustomDebugColorremoveInstanceserializeserializeSingleObjectsetActivationStatesetAnisotropicFrictionsetAnisotropicFrictionsetBroadphaseHandlesetCcdMotionThresholdsetCcdSweptSphereRadiussetCollisionFlagssetCollisionShapesetCompanionIdsetContactCallbackFiltersetContactCallbackFlagsetContactProcessingThresholdsetContactStiffnessAndDampingsetCustomDebugColorsetDeactivationTimesetFrictionsetHitFractionsetIgnoreCollisionChecksetInterpolationAngularVelocitysetInterpolationLinearVelocitysetInterpolationWorldTransformsetIslandTagsetRestitutionsetRollingFrictionsetSpinningFrictionsetUserIndexsetUserIndex2setUserPointersetUserValuesetWorldArrayIndexsetWorldTransform

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btCollisionObject.swigCPtr.

Constructor Detail

btGhostObjectback to summary
protected btGhostObject(final String className, long cPtr, boolean cMemoryOwn)
btGhostObjectback to summary
public btGhostObject(long cPtr, boolean cMemoryOwn)

Construct a new btGhostObject, normally you should not need this constructor it's intended for low-level usage.

btGhostObjectback to summary
public btGhostObject()

Method Detail

addOverlappingObjectInternalback to summary
public void addOverlappingObjectInternal(btBroadphaseProxy otherProxy, btBroadphaseProxy thisProxy)
addOverlappingObjectInternalback to summary
public void addOverlappingObjectInternal(btBroadphaseProxy otherProxy)
convexSweepTestback to summary
public void convexSweepTest(btConvexShape castShape, Matrix4 convexFromWorld, Matrix4 convexToWorld, ConvexResultCallback resultCallback, float allowedCcdPenetration)
convexSweepTestback to summary
public void convexSweepTest(btConvexShape castShape, Matrix4 convexFromWorld, Matrix4 convexToWorld, ConvexResultCallback resultCallback)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionObject.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionObject.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btGhostObject obj)
getNumOverlappingObjectsback to summary
public int getNumOverlappingObjects()
getOverlappingObjectback to summary
public btCollisionObject getOverlappingObject(int index)
getOverlappingObjectConstback to summary
public btCollisionObject getOverlappingObjectConst(int index)
getOverlappingPairsback to summary
public btCollisionObjectArray getOverlappingPairs()
getOverlappingPairsConstback to summary
public btCollisionObjectArray getOverlappingPairsConst()
rayTestback to summary
public void rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback)
removeOverlappingObjectInternalback to summary
public void removeOverlappingObjectInternal(btBroadphaseProxy otherProxy, btDispatcher dispatcher, btBroadphaseProxy thisProxy)
removeOverlappingObjectInternalback to summary
public void removeOverlappingObjectInternal(btBroadphaseProxy otherProxy, btDispatcher dispatcher)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionObject.reset.

Annotations
@Override
upcastback to summary
public static btGhostObject upcast(btCollisionObject colObj)
upcastConstBtCollisionObjectback to summary
public static btGhostObject upcastConstBtCollisionObject(btCollisionObject colObj)