APIdia Launch Partner
Top Fields Constructors Methods
com.badlogic.gdx.physics.bullet.collision

public Class btDispatcher

extends BulletBase
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btDispatcher(final String className, long cPtr, boolean cMemoryOwn)

public
btDispatcher(long cPtr, boolean cMemoryOwn)

Construct a new btDispatcher, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
public long
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

public void
protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btCollisionAlgorithm
findAlgorithm(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btPersistentManifold sharedManifold, int queryType)

public void
public static long
public SWIGTYPE_p_p_btPersistentManifold
public btPoolAllocator
public btPoolAllocator
public btPersistentManifold
public btPersistentManifold
public int
public boolean
public boolean
public void
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btDispatcherback to summary
protected btDispatcher(final String className, long cPtr, boolean cMemoryOwn)
btDispatcherback to summary
public btDispatcher(long cPtr, boolean cMemoryOwn)

Construct a new btDispatcher, normally you should not need this constructor it's intended for low-level usage.

Method Detail

allocateCollisionAlgorithmback to summary
public long allocateCollisionAlgorithm(int size)
clearManifoldback to summary
public void clearManifold(btPersistentManifold manifold)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
dispatchAllCollisionPairsback to summary
public void dispatchAllCollisionPairs(btOverlappingPairCache pairCache, btDispatcherInfo dispatchInfo, btDispatcher dispatcher)
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
findAlgorithmback to summary
public btCollisionAlgorithm findAlgorithm(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btPersistentManifold sharedManifold, int queryType)
freeCollisionAlgorithmback to summary
public void freeCollisionAlgorithm(long ptr)
getCPtrback to summary
public static long getCPtr(btDispatcher obj)
getInternalManifoldPointerback to summary
public SWIGTYPE_p_p_btPersistentManifold getInternalManifoldPointer()
getInternalManifoldPoolback to summary
public btPoolAllocator getInternalManifoldPool()
getInternalManifoldPoolConstback to summary
public btPoolAllocator getInternalManifoldPoolConst()
getManifoldByIndexInternalback to summary
public btPersistentManifold getManifoldByIndexInternal(int index)
getNewManifoldback to summary
public btPersistentManifold getNewManifold(btCollisionObject b0, btCollisionObject b1)
getNumManifoldsback to summary
public int getNumManifolds()
needsCollisionback to summary
public boolean needsCollision(btCollisionObject body0, btCollisionObject body1)
needsResponseback to summary
public boolean needsResponse(btCollisionObject body0, btCollisionObject body1)
releaseManifoldback to summary
public void releaseManifold(btPersistentManifold manifold)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override