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com.badlogic.gdx.physics.bullet.collision

public Class btStridingMeshInterface

extends BulletBase
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btStridingMeshInterface(final String className, long cPtr, boolean cMemoryOwn)

public
btStridingMeshInterface(long cPtr, boolean cMemoryOwn)

Construct a new btStridingMeshInterface, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
public void
public int
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public void
public void
public void
public void
public int
public void
public Vector3
public boolean
public void
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

public void
preallocateIndices(int numindices)

public void
preallocateVertices(int numverts)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public String
serialize(long dataBuffer, btSerializer serializer)

public void
setPremadeAabb(Vector3 aabbMin, Vector3 aabbMax)

public void
public void
public void
unLockVertexBase(int subpart)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btStridingMeshInterfaceback to summary
protected btStridingMeshInterface(final String className, long cPtr, boolean cMemoryOwn)
btStridingMeshInterfaceback to summary
public btStridingMeshInterface(long cPtr, boolean cMemoryOwn)

Construct a new btStridingMeshInterface, normally you should not need this constructor it's intended for low-level usage.

Method Detail

calculateAabbBruteForceback to summary
public void calculateAabbBruteForce(Vector3 aabbMin, Vector3 aabbMax)
calculateSerializeBufferSizeback to summary
public int calculateSerializeBufferSize()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btStridingMeshInterface obj)
getLockedReadOnlyVertexIndexBaseback to summary
public void getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int stride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype, int subpart)
getLockedReadOnlyVertexIndexBaseback to summary
public void getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int stride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype)
getLockedVertexIndexBaseback to summary
public void getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int stride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype, int subpart)
getLockedVertexIndexBaseback to summary
public void getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int stride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype)
getNumSubPartsback to summary
public int getNumSubParts()
getPremadeAabbback to summary
public void getPremadeAabb(btVector3 aabbMin, btVector3 aabbMax)
getScalingback to summary
public Vector3 getScaling()
hasPremadeAabbback to summary
public boolean hasPremadeAabb()
InternalProcessAllTrianglesback to summary
public void InternalProcessAllTriangles(btInternalTriangleIndexCallback callback, Vector3 aabbMin, Vector3 aabbMax)
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
preallocateIndicesback to summary
public void preallocateIndices(int numindices)
preallocateVerticesback to summary
public void preallocateVertices(int numverts)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
serializeback to summary
public String serialize(long dataBuffer, btSerializer serializer)
setPremadeAabbback to summary
public void setPremadeAabb(Vector3 aabbMin, Vector3 aabbMax)
setScalingback to summary
public void setScaling(Vector3 scaling)
unLockReadOnlyVertexBaseback to summary
public void unLockReadOnlyVertexBase(int subpart)
unLockVertexBaseback to summary
public void unLockVertexBase(int subpart)