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com.badlogic.gdx.physics.bullet.collision

public Class btTriangleIndexVertexArray

extends btStridingMeshInterface
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray, com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.graphics.g3d.model.MeshPart, .NodePart, com.badlogic.gdx.utils.Array

Field Summary

Modifier and TypeField and Description
protected static final Array<btTriangleIndexVertexArray>
protected final Array<btIndexedMesh>
private long

Constructor Summary

AccessConstructor and Description
protected
btTriangleIndexVertexArray(final String className, long cPtr, boolean cMemoryOwn)

public
btTriangleIndexVertexArray(long cPtr, boolean cMemoryOwn)

Construct a new btTriangleIndexVertexArray, normally you should not need this constructor it's intended for low-level usage.

public
public <T extends MeshPart>
public

Method Summary

Modifier and TypeMethod and Description
public btTriangleIndexVertexArray
addIndexedMesh(final btIndexedMesh mesh, int indexType)

Add a btIndexedMesh to this array

public btTriangleIndexVertexArray
addIndexedMesh(final btIndexedMesh mesh)

Add a btIndexedMesh to this array

public btTriangleIndexVertexArray
addMeshPart(final MeshPart meshPart)

Add a MeshPart instance to this btTriangleIndexVertexArray.

public btTriangleIndexVertexArray
addMeshParts(final MeshPart... meshParts)

Add one or more MeshPart instances to this btTriangleIndexVertexArray.

public <T extends MeshPart> btTriangleIndexVertexArray
addMeshParts(final Iterable<T> meshParts)

Add one or more MeshPart instances to this btTriangleIndexVertexArray.

public <T extends NodePart> btTriangleIndexVertexArray
addNodeParts(final Iterable<T> nodeParts)

Add one or more NodePart instances to this btTriangleIndexVertexArray.

public static <T> boolean
compare(final btTriangleIndexVertexArray array, final Array<T> tags)

Returns: Whether the supplied array contains all specified tags.

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.delete.

Deletes the bullet object this class encapsulates.

public void
dispose()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.dispose.

Implements com.badlogic.gdx.utils.Disposable.dispose.

Releases all resources of this object.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public btIndexedMesh
getIndexedMesh(int index)

Return the btIndexedMesh at the specified index.

public SWIGTYPE_p_btAlignedObjectArrayT_btIndexedMesh_t
public int
getIndexedMeshCount()

The amount of meshes this array contains.

protected static <T> btTriangleIndexVertexArray
getInstance(final Array<T> tags)

public void
public void
public void
public void
private void
private void
public static <T extends MeshPart> btTriangleIndexVertexArray
obtain(final Array<T> meshParts)

Create or reuse a btTriangleIndexVertexArray instance based on the specified MeshPart array.

public void
public void
public void
public void
public long
public long
public long
public long
protected void
Inherited from com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface:
calculateAabbBruteForcecalculateSerializeBufferSizegetCPtrgetNumSubPartsgetPremadeAabbgetScalinghasPremadeAabbInternalProcessAllTrianglespreallocateIndicespreallocateVerticesserializesetPremadeAabbsetScalingunLockReadOnlyVertexBaseunLockVertexBase

Field Detail

instancesback to summary
protected static final Array<btTriangleIndexVertexArray> instances
meshesback to summary
protected final Array<btIndexedMesh> meshes
swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.swigCPtr.

Constructor Detail

btTriangleIndexVertexArrayback to summary
protected btTriangleIndexVertexArray(final String className, long cPtr, boolean cMemoryOwn)
btTriangleIndexVertexArrayback to summary
public btTriangleIndexVertexArray(long cPtr, boolean cMemoryOwn)

Construct a new btTriangleIndexVertexArray, normally you should not need this constructor it's intended for low-level usage.

btTriangleIndexVertexArrayback to summary
public btTriangleIndexVertexArray(final MeshPart meshPart)
btTriangleIndexVertexArrayback to summary
public <T extends MeshPart> btTriangleIndexVertexArray(final Iterable<T> meshParts)
btTriangleIndexVertexArrayback to summary
public btTriangleIndexVertexArray()

Method Detail

addIndexedMeshback to summary
public btTriangleIndexVertexArray addIndexedMesh(final btIndexedMesh mesh, int indexType)

Add a btIndexedMesh to this array

addIndexedMeshback to summary
public btTriangleIndexVertexArray addIndexedMesh(final btIndexedMesh mesh)

Add a btIndexedMesh to this array

addMeshPartback to summary
public btTriangleIndexVertexArray addMeshPart(final MeshPart meshPart)

Add a MeshPart instance to this btTriangleIndexVertexArray. The specified mesh must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. The buffers for the vertices and indices are shared amongst both.

addMeshPartsback to summary
public btTriangleIndexVertexArray addMeshParts(final MeshPart... meshParts)

Add one or more MeshPart instances to this btTriangleIndexVertexArray. The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. The buffers for the vertices and indices are shared amongst both.

addMeshPartsback to summary
public <T extends MeshPart> btTriangleIndexVertexArray addMeshParts(final Iterable<T> meshParts)

Add one or more MeshPart instances to this btTriangleIndexVertexArray. The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. The buffers for the vertices and indices are shared amongst both.

addNodePartsback to summary
public <T extends NodePart> btTriangleIndexVertexArray addNodeParts(final Iterable<T> nodeParts)

Add one or more NodePart instances to this btTriangleIndexVertexArray. The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. The buffers for the vertices and indices are shared amongst both.

compareback to summary
public static <T> boolean compare(final btTriangleIndexVertexArray array, final Array<T> tags)
Returns:boolean

Whether the supplied array contains all specified tags.

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
disposeback to summary
public void dispose()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.dispose.

Implements com.badlogic.gdx.utils.Disposable.dispose.

Doc from com.badlogic.gdx.utils.Disposable.dispose.

Releases all resources of this object.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btTriangleIndexVertexArray obj)
getIndexedMeshback to summary
public btIndexedMesh getIndexedMesh(int index)

Return the btIndexedMesh at the specified index.

getIndexedMeshArrayback to summary
public SWIGTYPE_p_btAlignedObjectArrayT_btIndexedMesh_t getIndexedMeshArray()
getIndexedMeshCountback to summary
public int getIndexedMeshCount()

The amount of meshes this array contains.

getInstanceback to summary
protected static <T> btTriangleIndexVertexArray getInstance(final Array<T> tags)
getLockedReadOnlyVertexIndexBaseback to summary
public void getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int vertexStride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype, int subpart)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.getLockedReadOnlyVertexIndexBase.

getLockedReadOnlyVertexIndexBaseback to summary
public void getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int vertexStride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.getLockedReadOnlyVertexIndexBase.

getLockedVertexIndexBaseback to summary
public void getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int vertexStride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype, int subpart)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.getLockedVertexIndexBase.

getLockedVertexIndexBaseback to summary
public void getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char vertexbase, SWIGTYPE_p_int numverts, SWIGTYPE_p_PHY_ScalarType type, SWIGTYPE_p_int vertexStride, SWIGTYPE_p_p_unsigned_char indexbase, SWIGTYPE_p_int indexstride, SWIGTYPE_p_int numfaces, SWIGTYPE_p_PHY_ScalarType indicestype)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.getLockedVertexIndexBase.

internalAddIndexedMeshback to summary
private void internalAddIndexedMesh(btIndexedMesh mesh, int indexType)
internalAddIndexedMeshback to summary
private void internalAddIndexedMesh(btIndexedMesh mesh)
obtainback to summary
public static <T extends MeshPart> btTriangleIndexVertexArray obtain(final Array<T> meshParts)

Create or reuse a btTriangleIndexVertexArray instance based on the specified MeshPart array. Use release() to release the mesh when it's no longer needed.

operatorDeleteback to summary
public void operatorDelete(long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorDelete.

operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorDelete.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorDeleteArray.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorDeleteArray.

operatorNewback to summary
public long operatorNew(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorNew.

operatorNewback to summary
public long operatorNew(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorNew.

operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorNewArray.

operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.operatorNewArray.

resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface.reset.

Annotations
@Override