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com.badlogic.gdx.physics.bullet.dynamics

public Class btMultiBodyGearConstraint

extends btMultiBodyConstraint
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3, .Matrix3

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btMultiBodyGearConstraint(final String className, long cPtr, boolean cMemoryOwn)

public
btMultiBodyGearConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btMultiBodyGearConstraint, normally you should not need this constructor it's intended for low-level usage.

public
btMultiBodyGearConstraint(btMultiBody bodyA, int linkA, btMultiBody bodyB, int linkB, Vector3 pivotInA, Vector3 pivotInB, Matrix3 frameInA, Matrix3 frameInB)

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public Matrix3
public Matrix3
public Vector3
public Vector3
protected void
public void
setFrameInA(Matrix3 frameInA)

public void
setPivotInA(Vector3 pivotInA)

Inherited from com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint:
allocateJacobiansMultiDofcreateConstraintRowsdebugDrawfinalizeMultiDofgetAppliedImpulsegetCPtrgetIslandIdAgetIslandIdBgetMaxAppliedImpulsegetMultiBodyAgetMultiBodyBgetNumRowsgetPositioninternalSetAppliedImpulseisUnilateraljacobianAjacobianAConstjacobianBjacobianBConstoperatorDeleteoperatorDeleteoperatorDeleteArrayoperatorDeleteArrayoperatorNewoperatorNewoperatorNewArrayoperatorNewArraysetErpsetFrameInBsetGearAuxLinksetGearRatiosetMaxAppliedImpulsesetPivotInBsetPositionsetRelativePositionTargetupdateJacobianSizes

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint.swigCPtr.

Constructor Detail

btMultiBodyGearConstraintback to summary
protected btMultiBodyGearConstraint(final String className, long cPtr, boolean cMemoryOwn)
btMultiBodyGearConstraintback to summary
public btMultiBodyGearConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btMultiBodyGearConstraint, normally you should not need this constructor it's intended for low-level usage.

btMultiBodyGearConstraintback to summary
public btMultiBodyGearConstraint(btMultiBody bodyA, int linkA, btMultiBody bodyB, int linkB, Vector3 pivotInA, Vector3 pivotInB, Matrix3 frameInA, Matrix3 frameInB)

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btMultiBodyGearConstraint obj)
getFrameInAback to summary
public Matrix3 getFrameInA()
getFrameInBback to summary
public Matrix3 getFrameInB()
getPivotInAback to summary
public Vector3 getPivotInA()
getPivotInBback to summary
public Vector3 getPivotInB()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint.reset.

Annotations
@Override
setFrameInAback to summary
public void setFrameInA(Matrix3 frameInA)
setPivotInAback to summary
public void setPivotInA(Vector3 pivotInA)