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com.badlogic.gdx.physics.bullet.dynamics

public Class btMultiBodyConstraint

extends BulletBase
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint, com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint, com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointLimitConstraint, com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor, com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point, com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3, .Matrix3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btMultiBodyConstraint(final String className, long cPtr, boolean cMemoryOwn)

public
btMultiBodyConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btMultiBodyConstraint, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
public void
public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public void
public float
public static long
public int
public int
public float
public btMultiBody
public btMultiBody
public int
public float
getPosition(int row)

public void
internalSetAppliedImpulse(int dof, float appliedImpulse)

public boolean
public FloatBuffer
jacobianA(int row)

public FloatBuffer
jacobianAConst(int row)

public FloatBuffer
jacobianB(int row)

public FloatBuffer
jacobianBConst(int row)

public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setErp(float erp)

public void
setFrameInB(Matrix3 frameInB)

public void
setGearRatio(float ratio)

public void
setMaxAppliedImpulse(float maxImp)

public void
setPivotInB(Vector3 pivotInB)

public void
setPosition(int row, float pos)

public void
setRelativePositionTarget(float relPosTarget)

public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btMultiBodyConstraintback to summary
protected btMultiBodyConstraint(final String className, long cPtr, boolean cMemoryOwn)
btMultiBodyConstraintback to summary
public btMultiBodyConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btMultiBodyConstraint, normally you should not need this constructor it's intended for low-level usage.

Method Detail

allocateJacobiansMultiDofback to summary
public void allocateJacobiansMultiDof()
createConstraintRowsback to summary
public void createConstraintRows(SWIGTYPE_p_btAlignedObjectArrayT_btMultiBodySolverConstraint_t constraintRows, btMultiBodyJacobianData data, btContactSolverInfo infoGlobal)
debugDrawback to summary
public void debugDraw(btIDebugDraw drawer)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
finalizeMultiDofback to summary
public void finalizeMultiDof()
getAppliedImpulseback to summary
public float getAppliedImpulse(int dof)
getCPtrback to summary
public static long getCPtr(btMultiBodyConstraint obj)
getIslandIdAback to summary
public int getIslandIdA()
getIslandIdBback to summary
public int getIslandIdB()
getMaxAppliedImpulseback to summary
public float getMaxAppliedImpulse()
getMultiBodyAback to summary
public btMultiBody getMultiBodyA()
getMultiBodyBback to summary
public btMultiBody getMultiBodyB()
getNumRowsback to summary
public int getNumRows()
getPositionback to summary
public float getPosition(int row)
internalSetAppliedImpulseback to summary
public void internalSetAppliedImpulse(int dof, float appliedImpulse)
isUnilateralback to summary
public boolean isUnilateral()
jacobianAback to summary
public FloatBuffer jacobianA(int row)
jacobianAConstback to summary
public FloatBuffer jacobianAConst(int row)
jacobianBback to summary
public FloatBuffer jacobianB(int row)
jacobianBConstback to summary
public FloatBuffer jacobianBConst(int row)
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setErpback to summary
public void setErp(float erp)
setFrameInBback to summary
public void setFrameInB(Matrix3 frameInB)
setGearRatioback to summary
public void setGearRatio(float ratio)
setMaxAppliedImpulseback to summary
public void setMaxAppliedImpulse(float maxImp)
setPivotInBback to summary
public void setPivotInB(Vector3 pivotInB)
setPositionback to summary
public void setPosition(int row, float pos)
setRelativePositionTargetback to summary
public void setRelativePositionTarget(float relPosTarget)
updateJacobianSizesback to summary
public void updateJacobianSizes()