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com.badlogic.gdx.physics.bullet.dynamics

public Class btRigidBodyDoubleData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btRigidBodyDoubleData(final String className, long cPtr, boolean cMemoryOwn)

public
btRigidBodyDoubleData(long cPtr, boolean cMemoryOwn)

Construct a new btRigidBodyDoubleData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public double
public double
public int
public double
public double
public double
public btVector3DoubleData
public double
public btVector3DoubleData
public btCollisionObjectDoubleData
public static long
public btVector3DoubleData
public btVector3DoubleData
public double
public btVector3DoubleData
public btMatrix3x3DoubleData
public double
public btVector3DoubleData
public double
public btVector3DoubleData
public String
public btVector3DoubleData
public btVector3DoubleData
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
public void
setAngularDamping(double value)

public void
public void
public void
public void
public void
public void
public void
setInverseMass(double value)

public void
public void
public void
setLinearDamping(double value)

public void
public void
public void
public void
public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btRigidBodyDoubleDataback to summary
protected btRigidBodyDoubleData(final String className, long cPtr, boolean cMemoryOwn)
btRigidBodyDoubleDataback to summary
public btRigidBodyDoubleData(long cPtr, boolean cMemoryOwn)

Construct a new btRigidBodyDoubleData, normally you should not need this constructor it's intended for low-level usage.

btRigidBodyDoubleDataback to summary
public btRigidBodyDoubleData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAdditionalAngularDampingFactorback to summary
public double getAdditionalAngularDampingFactor()
getAdditionalAngularDampingThresholdSqrback to summary
public double getAdditionalAngularDampingThresholdSqr()
getAdditionalDampingback to summary
public int getAdditionalDamping()
getAdditionalDampingFactorback to summary
public double getAdditionalDampingFactor()
getAdditionalLinearDampingThresholdSqrback to summary
public double getAdditionalLinearDampingThresholdSqr()
getAngularDampingback to summary
public double getAngularDamping()
getAngularFactorback to summary
public btVector3DoubleData getAngularFactor()
getAngularSleepingThresholdback to summary
public double getAngularSleepingThreshold()
getAngularVelocityback to summary
public btVector3DoubleData getAngularVelocity()
getCollisionObjectDataback to summary
public btCollisionObjectDoubleData getCollisionObjectData()
getCPtrback to summary
public static long getCPtr(btRigidBodyDoubleData obj)
getGravityback to summary
public btVector3DoubleData getGravity()
getGravity_accelerationback to summary
public btVector3DoubleData getGravity_acceleration()
getInverseMassback to summary
public double getInverseMass()
getInvInertiaLocalback to summary
public btVector3DoubleData getInvInertiaLocal()
getInvInertiaTensorWorldback to summary
public btMatrix3x3DoubleData getInvInertiaTensorWorld()
getLinearDampingback to summary
public double getLinearDamping()
getLinearFactorback to summary
public btVector3DoubleData getLinearFactor()
getLinearSleepingThresholdback to summary
public double getLinearSleepingThreshold()
getLinearVelocityback to summary
public btVector3DoubleData getLinearVelocity()
getPaddingback to summary
public String getPadding()
getTotalForceback to summary
public btVector3DoubleData getTotalForce()
getTotalTorqueback to summary
public btVector3DoubleData getTotalTorque()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAdditionalAngularDampingFactorback to summary
public void setAdditionalAngularDampingFactor(double value)
setAdditionalAngularDampingThresholdSqrback to summary
public void setAdditionalAngularDampingThresholdSqr(double value)
setAdditionalDampingback to summary
public void setAdditionalDamping(int value)
setAdditionalDampingFactorback to summary
public void setAdditionalDampingFactor(double value)
setAdditionalLinearDampingThresholdSqrback to summary
public void setAdditionalLinearDampingThresholdSqr(double value)
setAngularDampingback to summary
public void setAngularDamping(double value)
setAngularFactorback to summary
public void setAngularFactor(btVector3DoubleData value)
setAngularSleepingThresholdback to summary
public void setAngularSleepingThreshold(double value)
setAngularVelocityback to summary
public void setAngularVelocity(btVector3DoubleData value)
setCollisionObjectDataback to summary
public void setCollisionObjectData(btCollisionObjectDoubleData value)
setGravityback to summary
public void setGravity(btVector3DoubleData value)
setGravity_accelerationback to summary
public void setGravity_acceleration(btVector3DoubleData value)
setInverseMassback to summary
public void setInverseMass(double value)
setInvInertiaLocalback to summary
public void setInvInertiaLocal(btVector3DoubleData value)
setInvInertiaTensorWorldback to summary
public void setInvInertiaTensorWorld(btMatrix3x3DoubleData value)
setLinearDampingback to summary
public void setLinearDamping(double value)
setLinearFactorback to summary
public void setLinearFactor(btVector3DoubleData value)
setLinearSleepingThresholdback to summary
public void setLinearSleepingThreshold(double value)
setLinearVelocityback to summary
public void setLinearVelocity(btVector3DoubleData value)
setPaddingback to summary
public void setPadding(String value)
setTotalForceback to summary
public void setTotalForce(btVector3DoubleData value)
setTotalTorqueback to summary
public void setTotalTorque(btVector3DoubleData value)