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com.badlogic.gdx.physics.bullet.dynamics

public Class btRotationalLimitMotor

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btRotationalLimitMotor(final String className, long cPtr, boolean cMemoryOwn)

public
btRotationalLimitMotor(long cPtr, boolean cMemoryOwn)

Construct a new btRotationalLimitMotor, normally you should not need this constructor it's intended for low-level usage.

public
public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public float
public float
public static long
public int
public float
public float
public float
public boolean
public float
public float
public float
public float
public float
public float
public float
public float
public float
public boolean
public boolean
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setAccumulatedImpulse(float value)

public void
setBounce(float value)

public void
setCurrentLimit(int value)

public void
setCurrentLimitError(float value)

public void
setCurrentPosition(float value)

public void
setDamping(float value)

public void
setEnableMotor(boolean value)

public void
setHiLimit(float value)

public void
setLimitSoftness(float value)

public void
setLoLimit(float value)

public void
setMaxLimitForce(float value)

public void
setMaxMotorForce(float value)

public void
setNormalCFM(float value)

public void
setStopCFM(float value)

public void
setStopERP(float value)

public void
setTargetVelocity(float value)

public float
solveAngularLimits(float timeStep, Vector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1)

public int
testLimitValue(float test_value)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btRotationalLimitMotorback to summary
protected btRotationalLimitMotor(final String className, long cPtr, boolean cMemoryOwn)
btRotationalLimitMotorback to summary
public btRotationalLimitMotor(long cPtr, boolean cMemoryOwn)

Construct a new btRotationalLimitMotor, normally you should not need this constructor it's intended for low-level usage.

btRotationalLimitMotorback to summary
public btRotationalLimitMotor()
btRotationalLimitMotorback to summary
public btRotationalLimitMotor(btRotationalLimitMotor limot)

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAccumulatedImpulseback to summary
public float getAccumulatedImpulse()
getBounceback to summary
public float getBounce()
getCPtrback to summary
public static long getCPtr(btRotationalLimitMotor obj)
getCurrentLimitback to summary
public int getCurrentLimit()
getCurrentLimitErrorback to summary
public float getCurrentLimitError()
getCurrentPositionback to summary
public float getCurrentPosition()
getDampingback to summary
public float getDamping()
getEnableMotorback to summary
public boolean getEnableMotor()
getHiLimitback to summary
public float getHiLimit()
getLimitSoftnessback to summary
public float getLimitSoftness()
getLoLimitback to summary
public float getLoLimit()
getMaxLimitForceback to summary
public float getMaxLimitForce()
getMaxMotorForceback to summary
public float getMaxMotorForce()
getNormalCFMback to summary
public float getNormalCFM()
getStopCFMback to summary
public float getStopCFM()
getStopERPback to summary
public float getStopERP()
getTargetVelocityback to summary
public float getTargetVelocity()
isLimitedback to summary
public boolean isLimited()
needApplyTorquesback to summary
public boolean needApplyTorques()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAccumulatedImpulseback to summary
public void setAccumulatedImpulse(float value)
setBounceback to summary
public void setBounce(float value)
setCurrentLimitback to summary
public void setCurrentLimit(int value)
setCurrentLimitErrorback to summary
public void setCurrentLimitError(float value)
setCurrentPositionback to summary
public void setCurrentPosition(float value)
setDampingback to summary
public void setDamping(float value)
setEnableMotorback to summary
public void setEnableMotor(boolean value)
setHiLimitback to summary
public void setHiLimit(float value)
setLimitSoftnessback to summary
public void setLimitSoftness(float value)
setLoLimitback to summary
public void setLoLimit(float value)
setMaxLimitForceback to summary
public void setMaxLimitForce(float value)
setMaxMotorForceback to summary
public void setMaxMotorForce(float value)
setNormalCFMback to summary
public void setNormalCFM(float value)
setStopCFMback to summary
public void setStopCFM(float value)
setStopERPback to summary
public void setStopERP(float value)
setTargetVelocityback to summary
public void setTargetVelocity(float value)
solveAngularLimitsback to summary
public float solveAngularLimits(float timeStep, Vector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1)
testLimitValueback to summary
public int testLimitValue(float test_value)