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com.badlogic.gdx.physics.bullet.dynamics

public Class btTranslationalLimitMotor

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btTranslationalLimitMotor(final String className, long cPtr, boolean cMemoryOwn)

public
btTranslationalLimitMotor(long cPtr, boolean cMemoryOwn)

Construct a new btTranslationalLimitMotor, normally you should not need this constructor it's intended for low-level usage.

public
public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btVector3
public static long
public int[]
public btVector3
public btVector3
public float
public boolean[]
public float
public btVector3
public btVector3
public btVector3
public float
public btVector3
public btVector3
public btVector3
public btVector3
public boolean
isLimited(int limitIndex)

public boolean
needApplyForce(int limitIndex)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
setCurrentLimit(int[] value)

public void
public void
public void
setDamping(float value)

public void
setEnableMotor(boolean[] value)

public void
setLimitSoftness(float value)

public void
public void
public void
public void
setRestitution(float value)

public void
public void
public void
public void
public float
solveLinearAxis(float timeStep, float jacDiagABInv, btRigidBody body1, Vector3 pointInA, btRigidBody body2, Vector3 pointInB, int limit_index, Vector3 axis_normal_on_a, Vector3 anchorPos)

public int
testLimitValue(int limitIndex, float test_value)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btTranslationalLimitMotorback to summary
protected btTranslationalLimitMotor(final String className, long cPtr, boolean cMemoryOwn)
btTranslationalLimitMotorback to summary
public btTranslationalLimitMotor(long cPtr, boolean cMemoryOwn)

Construct a new btTranslationalLimitMotor, normally you should not need this constructor it's intended for low-level usage.

btTranslationalLimitMotorback to summary
public btTranslationalLimitMotor()
btTranslationalLimitMotorback to summary
public btTranslationalLimitMotor(btTranslationalLimitMotor other)

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAccumulatedImpulseback to summary
public btVector3 getAccumulatedImpulse()
getCPtrback to summary
public static long getCPtr(btTranslationalLimitMotor obj)
getCurrentLimitback to summary
public int[] getCurrentLimit()
getCurrentLimitErrorback to summary
public btVector3 getCurrentLimitError()
getCurrentLinearDiffback to summary
public btVector3 getCurrentLinearDiff()
getDampingback to summary
public float getDamping()
getEnableMotorback to summary
public boolean[] getEnableMotor()
getLimitSoftnessback to summary
public float getLimitSoftness()
getLowerLimitback to summary
public btVector3 getLowerLimit()
getMaxMotorForceback to summary
public btVector3 getMaxMotorForce()
getNormalCFMback to summary
public btVector3 getNormalCFM()
getRestitutionback to summary
public float getRestitution()
getStopCFMback to summary
public btVector3 getStopCFM()
getStopERPback to summary
public btVector3 getStopERP()
getTargetVelocityback to summary
public btVector3 getTargetVelocity()
getUpperLimitback to summary
public btVector3 getUpperLimit()
isLimitedback to summary
public boolean isLimited(int limitIndex)
needApplyForceback to summary
public boolean needApplyForce(int limitIndex)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAccumulatedImpulseback to summary
public void setAccumulatedImpulse(btVector3 value)
setCurrentLimitback to summary
public void setCurrentLimit(int[] value)
setCurrentLimitErrorback to summary
public void setCurrentLimitError(btVector3 value)
setCurrentLinearDiffback to summary
public void setCurrentLinearDiff(btVector3 value)
setDampingback to summary
public void setDamping(float value)
setEnableMotorback to summary
public void setEnableMotor(boolean[] value)
setLimitSoftnessback to summary
public void setLimitSoftness(float value)
setLowerLimitback to summary
public void setLowerLimit(btVector3 value)
setMaxMotorForceback to summary
public void setMaxMotorForce(btVector3 value)
setNormalCFMback to summary
public void setNormalCFM(btVector3 value)
setRestitutionback to summary
public void setRestitution(float value)
setStopCFMback to summary
public void setStopCFM(btVector3 value)
setStopERPback to summary
public void setStopERP(btVector3 value)
setTargetVelocityback to summary
public void setTargetVelocity(btVector3 value)
setUpperLimitback to summary
public void setUpperLimit(btVector3 value)
solveLinearAxisback to summary
public float solveLinearAxis(float timeStep, float jacDiagABInv, btRigidBody body1, Vector3 pointInA, btRigidBody body2, Vector3 pointInB, int limit_index, Vector3 axis_normal_on_a, Vector3 anchorPos)
testLimitValueback to summary
public int testLimitValue(int limitIndex, float test_value)