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com.badlogic.gdx.graphics.g3d

public Class Environment

extends Attributes
Class Inheritance
Imports
com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute, .PointLightsAttribute, .SpotLightsAttribute, com.badlogic.gdx.graphics.g3d.environment.BaseLight, .DirectionalLight, .PointLight, .ShadowMap, .SpotLight, com.badlogic.gdx.utils.Array, .GdxRuntimeException

Field Summary

Modifier and TypeField and Description
public ShadowMap
shadowMap

Shadow map used to render shadows

Inherited from com.badlogic.gdx.graphics.g3d.Attributes:
attributesmasksorted

Constructor Summary

AccessConstructor and Description
public

Method Summary

Modifier and TypeMethod and Description
public Environment
add(final BaseLight<T extends BaseLight<T>>... lights)

public Environment
add(final Array<BaseLight<T extends BaseLight<T>>> lights)

public Environment
add(BaseLight<T extends BaseLight<T>> light)

public Environment
public Environment
add(PointLight light)

public Environment
add(SpotLight light)

public Environment
remove(final BaseLight<T extends BaseLight<T>>... lights)

public Environment
remove(final Array<BaseLight<T extends BaseLight<T>>> lights)

public Environment
remove(BaseLight<T extends BaseLight<T>> light)

public Environment
public Environment
public Environment
Inherited from com.badlogic.gdx.graphics.g3d.Attributes:
attributesHashclearcomparecompareToequalsgetgetgetgetMaskhashashCodeindexOfiteratorremovesamesamesetsetsetsetsetsetsizesort

Field Detail

shadowMapback to summary
public ShadowMap shadowMap

Shadow map used to render shadows

Constructor Detail

Environmentback to summary
public Environment()

Method Detail

addback to summary
public Environment add(final BaseLight<T extends BaseLight<T>>... lights)
addback to summary
public Environment add(final Array<BaseLight<T extends BaseLight<T>>> lights)
addback to summary
public Environment add(BaseLight<T extends BaseLight<T>> light)
addback to summary
public Environment add(DirectionalLight light)
addback to summary
public Environment add(PointLight light)
addback to summary
public Environment add(SpotLight light)
removeback to summary
public Environment remove(final BaseLight<T extends BaseLight<T>>... lights)
removeback to summary
public Environment remove(final Array<BaseLight<T extends BaseLight<T>>> lights)
removeback to summary
public Environment remove(BaseLight<T extends BaseLight<T>> light)
removeback to summary
public Environment remove(DirectionalLight light)
removeback to summary
public Environment remove(PointLight light)
removeback to summary
public Environment remove(SpotLight light)