| Modifier and Type | Field and Description |
|---|---|
| protected Camera | |
| protected FrameBuffer | |
| protected float | |
| protected float | |
| protected final TextureDescriptor | |
| protected final Vector3 |
| Access | Constructor and Description |
|---|---|
| public | DirectionalShadowLight(int shadowMapWidth, int shadowMapHeight, float shadowViewportWidth, float shadowViewportHeight, float shadowNear, float shadowFar)
|
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public void | |
| public void | |
| public void | dispose()
Implements com. Releases all resources of this object. |
| public void | |
| public Camera | |
| public TextureDescriptor | |
| public FrameBuffer | |
| public Matrix4 | |
| public void | |
| public void |
| cam | back to summary |
|---|---|
| protected Camera cam | |
| fbo | back to summary |
|---|---|
| protected FrameBuffer fbo | |
| halfDepth | back to summary |
|---|---|
| protected float halfDepth | |
| halfHeight | back to summary |
|---|---|
| protected float halfHeight | |
| textureDesc | back to summary |
|---|---|
| protected final TextureDescriptor<T extends GLTexture> textureDesc | |
| tmpV | back to summary |
|---|---|
| protected final Vector3 tmpV | |
| DirectionalShadowLight | back to summary |
|---|---|
| public DirectionalShadowLight(int shadowMapWidth, int shadowMapHeight, float shadowViewportWidth, float shadowViewportHeight, float shadowNear, float shadowFar) | |
| begin | back to summary |
|---|---|
| public void begin(final Camera camera) | |
| begin | back to summary |
|---|---|
| public void begin(final Vector3 center, final Vector3 forward) | |
| begin | back to summary |
|---|---|
| public void begin() | |
| dispose | back to summary |
|---|---|
| public void dispose() Implements com. Doc from com. Releases all resources of this object.
| |
| end | back to summary |
|---|---|
| public void end() | |
| getCamera | back to summary |
|---|---|
| public Camera getCamera() | |
| getDepthMap | back to summary |
|---|---|
| public TextureDescriptor Implements com.
| |
| getFrameBuffer | back to summary |
|---|---|
| public FrameBuffer getFrameBuffer() | |
| getProjViewTrans | back to summary |
|---|---|
| public Matrix4 getProjViewTrans() Implements com.
| |
| update | back to summary |
|---|---|
| public void update(final Camera camera) | |
| update | back to summary |
|---|---|
| public void update(final Vector3 center, final Vector3 forward) | |