FrameBuffer variant backed by a float texture.
| Access | Constructor and Description |
|---|---|
| pack-priv | |
| protected | FloatFrameBuffer(GLFrameBuffer.
Creates a GLFrameBuffer from the specifications provided by bufferBuilder |
| public | FloatFrameBuffer(int
the width of the framebuffer in pixels width, int the height of the framebuffer in pixels height, boolean whether to attach a depth buffer hasDepth)Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached. |
| Modifier and Type | Method and Description |
|---|---|
| private void | |
| protected Texture | createTexture(GLFrameBuffer.
Overrides com. Override this method in a derived class to set up the backing texture as you like. |
| FloatFrameBuffer | back to summary |
|---|---|
| pack-priv FloatFrameBuffer() | |
| FloatFrameBuffer | back to summary |
|---|---|
| protected FloatFrameBuffer(GLFrameBuffer. Creates a GLFrameBuffer from the specifications provided by bufferBuilder | |
| FloatFrameBuffer | back to summary |
|---|---|
| public FloatFrameBuffer(int width, int height, boolean hasDepth) Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
| |
| checkExtensions | back to summary |
|---|---|
| private void checkExtensions() Check for support for any required extensions on the current platform. | |
| createTexture | back to summary |
|---|---|
| protected Texture createTexture(GLFrameBuffer. Overrides com. Doc from com. Override this method in a derived class to set up the backing texture as you like.
| |