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com.badlogic.gdx.physics.bullet.collision

public Class btGImpactShapeInterface

extends btConcaveShape
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape, com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape, com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btGImpactShapeInterface(final String className, long cPtr, boolean cMemoryOwn)

public
btGImpactShapeInterface(long cPtr, boolean cMemoryOwn)

Construct a new btGImpactShapeInterface, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
public boolean
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btConcaveShape.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btConcaveShape.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btGImpactQuantizedBvh
public void
getBulletTetrahedron(int prim_index, btTetrahedronShapeEx tetrahedron)

public void
getBulletTriangle(int prim_index, btTriangleShapeEx triangle)

public void
getChildAabb(int child_index, Matrix4 t, Vector3 aabbMin, Vector3 aabbMax)

public btCollisionShape
getChildShape(int index)

public btCollisionShape
getChildShapeConst(int index)

public Matrix4
getChildTransform(int index)

public static long
public int
public btAABB
public int
public btPrimitiveManagerBase
public void
public int
public boolean
public void
public boolean
public boolean
public void
public void
public void
rayTest(Vector3 rayFrom, Vector3 rayTo, RayResultCallback resultCallback)

protected void
public void
setChildTransform(int index, Matrix4 transform)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.collision.btConcaveShape:
getCPtroperatorDeleteoperatorDeleteoperatorDeleteArrayoperatorDeleteArrayoperatorNewoperatorNewoperatorNewArrayoperatorNewArrayprocessAllTriangles

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btConcaveShape.swigCPtr.

Constructor Detail

btGImpactShapeInterfaceback to summary
protected btGImpactShapeInterface(final String className, long cPtr, boolean cMemoryOwn)
btGImpactShapeInterfaceback to summary
public btGImpactShapeInterface(long cPtr, boolean cMemoryOwn)

Construct a new btGImpactShapeInterface, normally you should not need this constructor it's intended for low-level usage.

Method Detail

childrenHasTransformback to summary
public boolean childrenHasTransform()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btConcaveShape.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btConcaveShape.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getBoxSetback to summary
public btGImpactQuantizedBvh getBoxSet()
getBulletTetrahedronback to summary
public void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx tetrahedron)
getBulletTriangleback to summary
public void getBulletTriangle(int prim_index, btTriangleShapeEx triangle)
getChildAabbback to summary
public void getChildAabb(int child_index, Matrix4 t, Vector3 aabbMin, Vector3 aabbMax)
getChildShapeback to summary
public btCollisionShape getChildShape(int index)
getChildShapeConstback to summary
public btCollisionShape getChildShapeConst(int index)
getChildTransformback to summary
public Matrix4 getChildTransform(int index)
getCPtrback to summary
public static long getCPtr(btGImpactShapeInterface obj)
getGImpactShapeTypeback to summary
public int getGImpactShapeType()
getLocalBoxback to summary
public btAABB getLocalBox()
getNumChildShapesback to summary
public int getNumChildShapes()
getPrimitiveManagerback to summary
public btPrimitiveManagerBase getPrimitiveManager()
getPrimitiveTriangleback to summary
public void getPrimitiveTriangle(int index, btPrimitiveTriangle triangle)
getShapeTypeback to summary
public int getShapeType()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionShape.getShapeType.

hasBoxSetback to summary
public boolean hasBoxSet()
lockChildShapesback to summary
public void lockChildShapes()
needsRetrieveTetrahedronsback to summary
public boolean needsRetrieveTetrahedrons()
needsRetrieveTrianglesback to summary
public boolean needsRetrieveTriangles()
postUpdateback to summary
public void postUpdate()
processAllTrianglesRayback to summary
public void processAllTrianglesRay(btTriangleCallback arg0, Vector3 arg1, Vector3 arg2)
rayTestback to summary
public void rayTest(Vector3 rayFrom, Vector3 rayTo, RayResultCallback resultCallback)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btConcaveShape.reset.

Annotations
@Override
setChildTransformback to summary
public void setChildTransform(int index, Matrix4 transform)
unlockChildShapesback to summary
public void unlockChildShapes()
updateBoundback to summary
public void updateBound()