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com.badlogic.gdx.physics.bullet.dynamics

public Class btConeTwistConstraint

extends btTypedConstraint
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3, .Quaternion, .Matrix3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btConeTwistConstraint(final String className, long cPtr, boolean cMemoryOwn)

public
btConeTwistConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btConeTwistConstraint, normally you should not need this constructor it's intended for low-level usage.

public
public

Method Summary

Modifier and TypeMethod and Description
public void
public void
calcAngleInfo2(Matrix4 transA, Matrix4 transB, Matrix3 invInertiaWorldA, Matrix3 invInertiaWorldB)

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.delete.

Deletes the bullet object this class encapsulates.

public void
enableMotor(boolean b)

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public Matrix4
public boolean
public Matrix4
public float
public static long
public float
public float
public int
public Matrix4
public Matrix4
public void
public void
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Matrix3 invInertiaWorldA, Matrix3 invInertiaWorldB)

public float
getLimit(int limitIndex)

public float
public float
public Quaternion
public float
public float
public Vector3
GetPointForAngle(float fAngleInRadians, float fLength)

public float
public btRigidBody
public btRigidBody
public int
public int
public float
public float
public float
public float
public float
public boolean
public boolean
public boolean
public void
public void
public void
public void
public long
public long
public long
public long
protected void
public void
setAngularOnly(boolean angularOnly)

public void
setDamping(float damping)

public void
setFixThresh(float fixThresh)

public void
setFrames(Matrix4 frameA, Matrix4 frameB)

public void
setLimit(int limitIndex, float limitValue)

public void
setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness, float _biasFactor, float _relaxationFactor)

public void
setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness, float _biasFactor)

public void
setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness)

public void
setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan)

public void
setMaxMotorImpulse(float maxMotorImpulse)

public void
setMaxMotorImpulseNormalized(float maxMotorImpulse)

public void
public void
public void
public void
public void
updateRHS(float timeStep)

Inherited from com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint:
buildJacobiancalculateSerializeBufferSizeenableFeedbackgetAppliedImpulsegetBreakingImpulseThresholdgetConstraintTypegetCPtrgetDbgDrawSizegetFixedBodygetInfo1getInfo2getJointFeedbackgetJointFeedbackConstgetOverrideNumSolverIterationsgetRigidBodyAgetRigidBodyBgetUidgetUserConstraintIdgetUserConstraintPtrgetUserConstraintTypeinternalGetAppliedImpulseinternalSetAppliedImpulseisEnabledneedsFeedbackserializesetBreakingImpulseThresholdsetDbgDrawSizesetEnabledsetJointFeedbacksetOverrideNumSolverIterationssetupSolverConstraintsetUserConstraintIdsetUserConstraintPtrsetUserConstraintTypesolveConstraintObsolete

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.swigCPtr.

Constructor Detail

btConeTwistConstraintback to summary
protected btConeTwistConstraint(final String className, long cPtr, boolean cMemoryOwn)
btConeTwistConstraintback to summary
public btConeTwistConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btConeTwistConstraint, normally you should not need this constructor it's intended for low-level usage.

btConeTwistConstraintback to summary
public btConeTwistConstraint(btRigidBody rbA, btRigidBody rbB, Matrix4 rbAFrame, Matrix4 rbBFrame)
btConeTwistConstraintback to summary
public btConeTwistConstraint(btRigidBody rbA, Matrix4 rbAFrame)

Method Detail

calcAngleInfoback to summary
public void calcAngleInfo()
calcAngleInfo2back to summary
public void calcAngleInfo2(Matrix4 transA, Matrix4 transB, Matrix3 invInertiaWorldA, Matrix3 invInertiaWorldB)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
enableMotorback to summary
public void enableMotor(boolean b)
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAFrameback to summary
public Matrix4 getAFrame()
getAngularOnlyback to summary
public boolean getAngularOnly()
getBFrameback to summary
public Matrix4 getBFrame()
getBiasFactorback to summary
public float getBiasFactor()
getCPtrback to summary
public static long getCPtr(btConeTwistConstraint obj)
getDampingback to summary
public float getDamping()
getFixThreshback to summary
public float getFixThresh()
getFlagsback to summary
public int getFlags()
getFrameOffsetAback to summary
public Matrix4 getFrameOffsetA()
getFrameOffsetBback to summary
public Matrix4 getFrameOffsetB()
getInfo1NonVirtualback to summary
public void getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1 info)
getInfo2NonVirtualback to summary
public void getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Matrix3 invInertiaWorldA, Matrix3 invInertiaWorldB)
getLimitback to summary
public float getLimit(int limitIndex)
getLimitSoftnessback to summary
public float getLimitSoftness()
getMaxMotorImpulseback to summary
public float getMaxMotorImpulse()
getMotorTargetback to summary
public Quaternion getMotorTarget()
getParamback to summary
public float getParam(int num, int axis)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getParam.

getParamback to summary
public float getParam(int num)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getParam.

GetPointForAngleback to summary
public Vector3 GetPointForAngle(float fAngleInRadians, float fLength)
getRelaxationFactorback to summary
public float getRelaxationFactor()
getRigidBodyAConstback to summary
public btRigidBody getRigidBodyAConst()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getRigidBodyAConst.

getRigidBodyBConstback to summary
public btRigidBody getRigidBodyBConst()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getRigidBodyBConst.

getSolveSwingLimitback to summary
public int getSolveSwingLimit()
getSolveTwistLimitback to summary
public int getSolveTwistLimit()
getSwingSpan1back to summary
public float getSwingSpan1()
getSwingSpan2back to summary
public float getSwingSpan2()
getTwistAngleback to summary
public float getTwistAngle()
getTwistLimitSignback to summary
public float getTwistLimitSign()
getTwistSpanback to summary
public float getTwistSpan()
isMaxMotorImpulseNormalizedback to summary
public boolean isMaxMotorImpulseNormalized()
isMotorEnabledback to summary
public boolean isMotorEnabled()
isPastSwingLimitback to summary
public boolean isPastSwingLimit()
operatorDeleteback to summary
public void operatorDelete(long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDelete.

operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDelete.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDeleteArray.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDeleteArray.

operatorNewback to summary
public long operatorNew(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNew.

operatorNewback to summary
public long operatorNew(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNew.

operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNewArray.

operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNewArray.

resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.reset.

Annotations
@Override
setAngularOnlyback to summary
public void setAngularOnly(boolean angularOnly)
setDampingback to summary
public void setDamping(float damping)
setFixThreshback to summary
public void setFixThresh(float fixThresh)
setFramesback to summary
public void setFrames(Matrix4 frameA, Matrix4 frameB)
setLimitback to summary
public void setLimit(int limitIndex, float limitValue)
setLimitback to summary
public void setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness, float _biasFactor, float _relaxationFactor)
setLimitback to summary
public void setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness, float _biasFactor)
setLimitback to summary
public void setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness)
setLimitback to summary
public void setLimit(float _swingSpan1, float _swingSpan2, float _twistSpan)
setMaxMotorImpulseback to summary
public void setMaxMotorImpulse(float maxMotorImpulse)
setMaxMotorImpulseNormalizedback to summary
public void setMaxMotorImpulseNormalized(float maxMotorImpulse)
setMotorTargetback to summary
public void setMotorTarget(Quaternion q)
setMotorTargetInConstraintSpaceback to summary
public void setMotorTargetInConstraintSpace(Quaternion q)
setParamback to summary
public void setParam(int num, float value, int axis)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.setParam.

setParamback to summary
public void setParam(int num, float value)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.setParam.

updateRHSback to summary
public void updateRHS(float timeStep)