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com.badlogic.gdx.physics.bullet.dynamics

public Class btHingeConstraint

extends btTypedConstraint
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3, .Quaternion, .Matrix4

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btHingeConstraint(final String className, long cPtr, boolean cMemoryOwn)

public
btHingeConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btHingeConstraint, normally you should not need this constructor it's intended for low-level usage.

public
btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB, boolean useReferenceFrameA)

public
btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB)

public
btHingeConstraint(btRigidBody rbA, Vector3 pivotInA, Vector3 axisInA, boolean useReferenceFrameA)

public
btHingeConstraint(btRigidBody rbA, Vector3 pivotInA, Vector3 axisInA)

public
btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Matrix4 rbAFrame, Matrix4 rbBFrame, boolean useReferenceFrameA)

public
public
btHingeConstraint(btRigidBody rbA, Matrix4 rbAFrame, boolean useReferenceFrameA)

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.delete.

Deletes the bullet object this class encapsulates.

public void
enableAngularMotor(boolean enableMotor, float targetVelocity, float maxMotorImpulse)

public void
enableMotor(boolean enableMotor)

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public Matrix4
public Matrix4
public boolean
public Matrix4
public Matrix4
public static long
public boolean
public int
public Matrix4
public Matrix4
public float
public float
getHingeAngle(Matrix4 transA, Matrix4 transB)

public void
public void
public void
public void
public float
public float
public float
public float
public float
public float
public float
public float
public float
public btRigidBody
public btRigidBody
public btRigidBody
public btRigidBody
public int
public float
public boolean
public boolean
public boolean
public void
public void
public void
public void
public long
public long
public long
public long
protected void
public void
setAngularOnly(boolean angularOnly)

public void
setAxis(Vector3 axisInA)

public void
setFrames(Matrix4 frameA, Matrix4 frameB)

public void
setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor)

public void
setLimit(float low, float high, float _softness, float _biasFactor)

public void
setLimit(float low, float high, float _softness)

public void
setLimit(float low, float high)

public void
setMaxMotorImpulse(float maxMotorImpulse)

public void
setMotorTarget(Quaternion qAinB, float dt)

public void
setMotorTarget(float targetAngle, float dt)

public void
setMotorTargetVelocity(float motorTargetVelocity)

public void
public void
public void
setUseFrameOffset(boolean frameOffsetOnOff)

public void
setUseReferenceFrameA(boolean useReferenceFrameA)

public void
testLimit(Matrix4 transA, Matrix4 transB)

public void
updateRHS(float timeStep)

Inherited from com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint:
buildJacobiancalculateSerializeBufferSizeenableFeedbackgetAppliedImpulsegetBreakingImpulseThresholdgetConstraintTypegetCPtrgetDbgDrawSizegetFixedBodygetInfo1getInfo2getJointFeedbackgetJointFeedbackConstgetOverrideNumSolverIterationsgetUidgetUserConstraintIdgetUserConstraintPtrgetUserConstraintTypeinternalGetAppliedImpulseinternalSetAppliedImpulseisEnabledneedsFeedbackserializesetBreakingImpulseThresholdsetDbgDrawSizesetEnabledsetJointFeedbacksetOverrideNumSolverIterationssetupSolverConstraintsetUserConstraintIdsetUserConstraintPtrsetUserConstraintTypesolveConstraintObsolete

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.swigCPtr.

Constructor Detail

btHingeConstraintback to summary
protected btHingeConstraint(final String className, long cPtr, boolean cMemoryOwn)
btHingeConstraintback to summary
public btHingeConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btHingeConstraint, normally you should not need this constructor it's intended for low-level usage.

btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB, boolean useReferenceFrameA)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, Vector3 pivotInA, Vector3 axisInA, boolean useReferenceFrameA)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, Vector3 pivotInA, Vector3 axisInA)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Matrix4 rbAFrame, Matrix4 rbBFrame, boolean useReferenceFrameA)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, btRigidBody rbB, Matrix4 rbAFrame, Matrix4 rbBFrame)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, Matrix4 rbAFrame, boolean useReferenceFrameA)
btHingeConstraintback to summary
public btHingeConstraint(btRigidBody rbA, Matrix4 rbAFrame)

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
enableAngularMotorback to summary
public void enableAngularMotor(boolean enableMotor, float targetVelocity, float maxMotorImpulse)
enableMotorback to summary
public void enableMotor(boolean enableMotor)
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAFrameback to summary
public Matrix4 getAFrame()
getAFrameConstback to summary
public Matrix4 getAFrameConst()
getAngularOnlyback to summary
public boolean getAngularOnly()
getBFrameback to summary
public Matrix4 getBFrame()
getBFrameConstback to summary
public Matrix4 getBFrameConst()
getCPtrback to summary
public static long getCPtr(btHingeConstraint obj)
getEnableAngularMotorback to summary
public boolean getEnableAngularMotor()
getFlagsback to summary
public int getFlags()
getFrameOffsetAback to summary
public Matrix4 getFrameOffsetA()
getFrameOffsetBback to summary
public Matrix4 getFrameOffsetB()
getHingeAngleback to summary
public float getHingeAngle()
getHingeAngleback to summary
public float getHingeAngle(Matrix4 transA, Matrix4 transB)
getInfo1NonVirtualback to summary
public void getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1 info)
getInfo2Internalback to summary
public void getInfo2Internal(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB)
getInfo2InternalUsingFrameOffsetback to summary
public void getInfo2InternalUsingFrameOffset(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB)
getInfo2NonVirtualback to summary
public void getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB)
getLimitBiasFactorback to summary
public float getLimitBiasFactor()
getLimitRelaxationFactorback to summary
public float getLimitRelaxationFactor()
getLimitSignback to summary
public float getLimitSign()
getLimitSoftnessback to summary
public float getLimitSoftness()
getLowerLimitback to summary
public float getLowerLimit()
getMaxMotorImpulseback to summary
public float getMaxMotorImpulse()
getMotorTargetVelocityback to summary
public float getMotorTargetVelocity()
getParamback to summary
public float getParam(int num, int axis)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getParam.

getParamback to summary
public float getParam(int num)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getParam.

getRigidBodyAback to summary
public btRigidBody getRigidBodyA()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getRigidBodyA.

getRigidBodyAConstback to summary
public btRigidBody getRigidBodyAConst()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getRigidBodyAConst.

getRigidBodyBback to summary
public btRigidBody getRigidBodyB()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getRigidBodyB.

getRigidBodyBConstback to summary
public btRigidBody getRigidBodyBConst()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getRigidBodyBConst.

getSolveLimitback to summary
public int getSolveLimit()
getUpperLimitback to summary
public float getUpperLimit()
getUseFrameOffsetback to summary
public boolean getUseFrameOffset()
getUseReferenceFrameAback to summary
public boolean getUseReferenceFrameA()
hasLimitback to summary
public boolean hasLimit()
operatorDeleteback to summary
public void operatorDelete(long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDelete.

operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDelete.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDeleteArray.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDeleteArray.

operatorNewback to summary
public long operatorNew(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNew.

operatorNewback to summary
public long operatorNew(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNew.

operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNewArray.

operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNewArray.

resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.reset.

Annotations
@Override
setAngularOnlyback to summary
public void setAngularOnly(boolean angularOnly)
setAxisback to summary
public void setAxis(Vector3 axisInA)
setFramesback to summary
public void setFrames(Matrix4 frameA, Matrix4 frameB)
setLimitback to summary
public void setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor)
setLimitback to summary
public void setLimit(float low, float high, float _softness, float _biasFactor)
setLimitback to summary
public void setLimit(float low, float high, float _softness)
setLimitback to summary
public void setLimit(float low, float high)
setMaxMotorImpulseback to summary
public void setMaxMotorImpulse(float maxMotorImpulse)
setMotorTargetback to summary
public void setMotorTarget(Quaternion qAinB, float dt)
setMotorTargetback to summary
public void setMotorTarget(float targetAngle, float dt)
setMotorTargetVelocityback to summary
public void setMotorTargetVelocity(float motorTargetVelocity)
setParamback to summary
public void setParam(int num, float value, int axis)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.setParam.

setParamback to summary
public void setParam(int num, float value)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.setParam.

setUseFrameOffsetback to summary
public void setUseFrameOffset(boolean frameOffsetOnOff)
setUseReferenceFrameAback to summary
public void setUseReferenceFrameA(boolean useReferenceFrameA)
testLimitback to summary
public void testLimit(Matrix4 transA, Matrix4 transB)
updateRHSback to summary
public void updateRHS(float timeStep)