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com.badlogic.gdx.physics.bullet.dynamics

public Class btSolverBody

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btSolverBody(final String className, long cPtr, boolean cMemoryOwn)

public
btSolverBody(long cPtr, boolean cMemoryOwn)

Construct a new btSolverBody, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
applyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude)

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btVector3
public btVector3
public void
public static long
public btVector3
public btVector3
public btVector3
public btVector3
public btVector3
public btVector3
public btVector3
public btRigidBody
public btVector3
public btVector3
public void
public void
public btTransform
public void
internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude)

public void
internalApplyPushImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude)

public Vector3
public void
public Vector3
public Vector3
public Vector3
public Vector3
public Vector3
public void
public void
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
public void
public void
public void
public void
public void
public void
public void
public void
public void
public void
writebackVelocityAndTransform(float timeStep, float splitImpulseTurnErp)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btSolverBodyback to summary
protected btSolverBody(final String className, long cPtr, boolean cMemoryOwn)
btSolverBodyback to summary
public btSolverBody(long cPtr, boolean cMemoryOwn)

Construct a new btSolverBody, normally you should not need this constructor it's intended for low-level usage.

btSolverBodyback to summary
public btSolverBody()

Method Detail

applyImpulseback to summary
public void applyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAngularFactorback to summary
public btVector3 getAngularFactor()
getAngularVelocityback to summary
public btVector3 getAngularVelocity()
getAngularVelocityback to summary
public void getAngularVelocity(Vector3 angVel)
getCPtrback to summary
public static long getCPtr(btSolverBody obj)
getDeltaAngularVelocityback to summary
public btVector3 getDeltaAngularVelocity()
getDeltaLinearVelocityback to summary
public btVector3 getDeltaLinearVelocity()
getExternalForceImpulseback to summary
public btVector3 getExternalForceImpulse()
getExternalTorqueImpulseback to summary
public btVector3 getExternalTorqueImpulse()
getInvMassback to summary
public btVector3 getInvMass()
getLinearFactorback to summary
public btVector3 getLinearFactor()
getLinearVelocityback to summary
public btVector3 getLinearVelocity()
getOriginalBodyback to summary
public btRigidBody getOriginalBody()
getPushVelocityback to summary
public btVector3 getPushVelocity()
getTurnVelocityback to summary
public btVector3 getTurnVelocity()
getVelocityInLocalPointNoDeltaback to summary
public void getVelocityInLocalPointNoDelta(Vector3 rel_pos, Vector3 velocity)
getVelocityInLocalPointObsoleteback to summary
public void getVelocityInLocalPointObsolete(Vector3 rel_pos, Vector3 velocity)
getWorldTransformback to summary
public btTransform getWorldTransform()
internalApplyImpulseback to summary
public void internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude)
internalApplyPushImpulseback to summary
public void internalApplyPushImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude)
internalGetAngularFactorback to summary
public Vector3 internalGetAngularFactor()
internalGetAngularVelocityback to summary
public void internalGetAngularVelocity(Vector3 angVel)
internalGetDeltaAngularVelocityback to summary
public Vector3 internalGetDeltaAngularVelocity()
internalGetDeltaLinearVelocityback to summary
public Vector3 internalGetDeltaLinearVelocity()
internalGetInvMassback to summary
public Vector3 internalGetInvMass()
internalGetPushVelocityback to summary
public Vector3 internalGetPushVelocity()
internalGetTurnVelocityback to summary
public Vector3 internalGetTurnVelocity()
internalGetVelocityInLocalPointObsoleteback to summary
public void internalGetVelocityInLocalPointObsolete(Vector3 rel_pos, Vector3 velocity)
internalSetInvMassback to summary
public void internalSetInvMass(Vector3 invMass)
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAngularFactorback to summary
public void setAngularFactor(btVector3 value)
setAngularVelocityback to summary
public void setAngularVelocity(btVector3 value)
setDeltaAngularVelocityback to summary
public void setDeltaAngularVelocity(btVector3 value)
setDeltaLinearVelocityback to summary
public void setDeltaLinearVelocity(btVector3 value)
setExternalForceImpulseback to summary
public void setExternalForceImpulse(btVector3 value)
setExternalTorqueImpulseback to summary
public void setExternalTorqueImpulse(btVector3 value)
setInvMassback to summary
public void setInvMass(btVector3 value)
setLinearFactorback to summary
public void setLinearFactor(btVector3 value)
setLinearVelocityback to summary
public void setLinearVelocity(btVector3 value)
setOriginalBodyback to summary
public void setOriginalBody(btRigidBody value)
setPushVelocityback to summary
public void setPushVelocity(btVector3 value)
setTurnVelocityback to summary
public void setTurnVelocity(btVector3 value)
setWorldTransformback to summary
public void setWorldTransform(btTransform value)
writebackVelocityback to summary
public void writebackVelocity()
writebackVelocityAndTransformback to summary
public void writebackVelocityAndTransform(float timeStep, float splitImpulseTurnErp)