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com.badlogic.gdx.physics.bullet.softbody

public Class btSoftBodyTriangleCallback

extends btTriangleCallback
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btSoftBodyTriangleCallback(final String className, long cPtr, boolean cMemoryOwn)

public
btSoftBodyTriangleCallback(long cPtr, boolean cMemoryOwn)

Construct a new btSoftBodyTriangleCallback, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btTriangleCallback.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btTriangleCallback.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public Vector3
public Vector3
public static long
public int
protected void
public void
setTimeStepAndCounters(float collisionMarginTriangle, btCollisionObjectWrapper triObjWrap, btDispatcherInfo dispatchInfo, btManifoldResult resultOut)

public void
setTriangleCount(int value)

Inherited from com.badlogic.gdx.physics.bullet.collision.btTriangleCallback:
getCPtrprocessTriangleswigDirectorDisconnectswigReleaseOwnershipswigTakeOwnership

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btTriangleCallback.swigCPtr.

Constructor Detail

btSoftBodyTriangleCallbackback to summary
protected btSoftBodyTriangleCallback(final String className, long cPtr, boolean cMemoryOwn)
btSoftBodyTriangleCallbackback to summary
public btSoftBodyTriangleCallback(long cPtr, boolean cMemoryOwn)

Construct a new btSoftBodyTriangleCallback, normally you should not need this constructor it's intended for low-level usage.

btSoftBodyTriangleCallbackback to summary
public btSoftBodyTriangleCallback(btDispatcher dispatcher, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, boolean isSwapped)

Method Detail

clearCacheback to summary
public void clearCache()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btTriangleCallback.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btTriangleCallback.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAabbMaxback to summary
public Vector3 getAabbMax()
getAabbMinback to summary
public Vector3 getAabbMin()
getCPtrback to summary
public static long getCPtr(btSoftBodyTriangleCallback obj)
getTriangleCountback to summary
public int getTriangleCount()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btTriangleCallback.reset.

Annotations
@Override
setTimeStepAndCountersback to summary
public void setTimeStepAndCounters(float collisionMarginTriangle, btCollisionObjectWrapper triObjWrap, btDispatcherInfo dispatchInfo, btManifoldResult resultOut)
setTriangleCountback to summary
public void setTriangleCount(int value)