Top Description Methods
com.jogamp.opengl

public Interface GLBase

Known Direct Subinterfaces
com.jogamp.opengl.GL
Known Direct Implementers
jogamp.opengl.es1.GLES1Impl, jogamp.opengl.es3.GLES3Impl, jogamp.opengl.gl4.GL4bcImpl

The base interface from which all GL profiles derive, providing checked conversion down to concrete profiles, access to the OpenGL context associated with the GL and extension/function availability queries as described below.

While the APIs for vendor extensions are unconditionally exposed, the underlying functions may not be present. The method isFunctionAvailable should be used to query the availability of any non-core function before it is used for the first time; for example, gl.isFunctionAvailable("glProgramStringARB"). On certain platforms (Windows in particular), the most "core" functionality is only OpenGL 1.1, so in theory any routines first exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor extensions should all be queried. Calling an unavailable function will cause a GLException to be raised.

isExtensionAvailable may also be used to determine whether a specific extension is available before calling the routines or using the functionality it exposes: for example, gl.isExtensionAvailable("GL_ARB_vertex_program");. However, in this case it is up to the end user to know which routines or functionality are associated with which OpenGL extensions. It may also be used to test for the availability of a particular version of OpenGL: for example, gl.isExtensionAvailable("GL_VERSION_1_5");.

Exceptions to the window system extension naming rules:

Method Summary

Modifier and TypeMethod and Description
public int

Returns:

the GL buffer name bound to a target via GL#glBindBuffer(int, int) or 0 if unbound.
getBoundBuffer
(int
a GL buffer (VBO) target as used in GL#glBindBuffer(int, int), ie GL#GL_ELEMENT_ARRAY_BUFFER, GL#GL_ARRAY_BUFFER, ..
target
)

public int
getBoundFramebuffer(int target)

Return the framebuffer name bound to this context, see GL#glBindFramebuffer(int, int).

public GLBufferStorage

Returns:

the size of the given GL buffer storage, see GLBufferStorage
getBufferStorage
(int bufferName)

public GLContext
getContext()

Returns the GLContext associated which this GL object.

public int
getDefaultDrawFramebuffer()

Return the default draw framebuffer name.

public int
getDefaultReadBuffer()

Returns the default color buffer within the current bound getDefaultReadFramebuffer(), i.e. GL_READ_FRAMEBUFFER, which will be used as the source for pixel reading commands, like glReadPixels etc.

For offscreen framebuffer objects this is GL#GL_COLOR_ATTACHMENT0, otherwise this is GL#GL_FRONT for single buffer configurations and GL#GL_BACK for double buffer configurations.

public int
getDefaultReadFramebuffer()

Return the default read framebuffer name.

public GL
getDownstreamGL()

Returns the downstream GL instance in case this is a wrapping pipeline, otherwise null.

public Object
getExtension(String extensionName)

Returns an object providing access to the specified OpenGL extension.

public GL
getGL()

Casts this object to the GL interface.

public GL2
getGL2()

Casts this object to the GL2 interface.

public GL2ES1
getGL2ES1()

Casts this object to the GL2ES1 interface.

public GL2ES2
getGL2ES2()

Casts this object to the GL2ES2 interface.

public GL2ES3
getGL2ES3()

Casts this object to the GL2ES3 interface.

public GL2GL3
getGL2GL3()

Casts this object to the GL2GL3 interface.

public GL3
getGL3()

Casts this object to the GL3 interface.

public GL3bc
getGL3bc()

Casts this object to the GL3bc interface.

public GL3ES3
getGL3ES3()

Casts this object to the GL3ES3 interface.

public GL4
getGL4()

Casts this object to the GL4 interface.

public GL4bc
getGL4bc()

Casts this object to the GL4bc interface.

public GL4ES3
getGL4ES3()

Casts this object to the GL4ES3 interface.

public GLES1
getGLES1()

Casts this object to the GLES1 interface.

public GLES2
getGLES2()

Casts this object to the GLES2 interface.

public GLES3
getGLES3()

Casts this object to the GLES3 interface.

public GLProfile
getGLProfile()

Returns the GLProfile associated with this GL object.

public int
getMaxRenderbufferSamples()

Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false.

public Object
getPlatformGLExtensions()

Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed.

public GL
getRootGL()

Returns the implementing root instance, considering a wrapped pipelined hierarchy, see getDownstreamGL().

public int
getSwapInterval()

Return the current swap interval.

public void
glClearDepth(double depth)

Aliased entrypoint of void {@native glClearDepth}(GLclampd depth); and void {@native glClearDepthf}(GLclampf depth); .

public void
glDepthRange(double zNear, double zFar)

Aliased entrypoint of void {@native glDepthRange}(GLclampd depth); and void {@native glDepthRangef}(GLclampf depth); .

public boolean
hasBasicFBOSupport()

Returns true if basic FBO support is available, otherwise false.

public boolean
hasFullFBOSupport()

Returns true if full FBO support is available, otherwise false.

public boolean
hasGLSL()

Indicates whether this GL object supports GLSL.

public boolean
isExtensionAvailable(String
the name of the OpenGL extension (e.g., "GL_ARB_vertex_program").
glExtensionName
)

Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

public boolean
isFunctionAvailable(String
the name of the OpenGL function (e.g., use "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL#glBindRenderbuffer(int, int) is available).
glFunctionName
)

Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

public boolean
isGL()

Indicates whether this GL object conforms to any of the OpenGL profiles.

public boolean
isGL2()

Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.

public boolean
isGL2ES1()

Indicates whether this GL object conforms to a GL2ES1 compatible profile.

public boolean
isGL2ES2()

Indicates whether this GL object conforms to a GL2ES2 compatible profile.

public boolean
isGL2ES3()

Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.

public boolean
isGL2GL3()

Indicates whether this GL object conforms to a GL2GL3 compatible profile.

public boolean
isGL3()

Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.

public boolean
isGL3bc()

Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.

public boolean
isGL3core()

Indicates whether this GL object uses a GL3 core profile.

public boolean
isGL3ES3()

Indicates whether this GL object conforms to a GL3ES3 compatible profile.

public boolean
isGL4()

Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.

public boolean
isGL4bc()

Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.

public boolean
isGL4core()

Indicates whether this GL object uses a GL4 core profile.

public boolean
isGL4ES3()

Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. if isGLES3Compatible() returns true.

public boolean
isGLcore()

Indicates whether this GL object uses a GL core profile.

public boolean
isGLES()

Indicates whether this GL object conforms to one of the OpenGL ES profiles, see isGLES1(), isGLES2() and isGLES3().

public boolean
isGLES1()

Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.

public boolean
isGLES2()

Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.

public boolean

Returns:

true if this context is an ES2 context or implements the extension GL_ARB_ES2_compatibility, otherwise false
isGLES2Compatible
()

Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.

public boolean
isGLES3()

Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.

public boolean
isGLES31Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES3.1 functionality.

public boolean
isGLES32Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES3.2 functionality.

public boolean
isGLES3Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.

public boolean
isNPOTTextureAvailable()

Returns true if the GL context supports non power of two (NPOT) textures, otherwise false.

public boolean
public boolean

Returns:

true if a VBO is bound to GL#GL_ARRAY_BUFFER via GL#glBindBuffer(int, int), otherwise false
isVBOArrayBound
()

public boolean

Returns:

true if a VBO is bound to GL#GL_ELEMENT_ARRAY_BUFFER via GL#glBindBuffer(int, int), otherwise false
isVBOElementArrayBound
()

public GLBufferStorage
mapBuffer(int
denotes the buffer via it's bound target
target
,
int
the mapping access mode
access
)

Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.

public GLBufferStorage
mapBufferRange(final int
denotes the buffer via it's bound target
target
,
final long
offset of the mapped buffer's storage
offset
,
final long
length of the mapped buffer's storage
length
,
final int
the mapping access mode
access
)

Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation.

public void

Returns:

true if the operation was successful, otherwise false
setSwapInterval
(int
see above
interval
)

Set the swap interval of the current context and attached onscreen GLDrawable.

Method Detail

getBoundBufferback to summary
public int getBoundBuffer(int target)
Parameters
target:int

a GL buffer (VBO) target as used in GL#glBindBuffer(int, int), ie GL#GL_ELEMENT_ARRAY_BUFFER, GL#GL_ARRAY_BUFFER, ..

Returns:int

the GL buffer name bound to a target via GL#glBindBuffer(int, int) or 0 if unbound.

See Also
getBufferStorage(int)
getBoundFramebufferback to summary
public int getBoundFramebuffer(int target)

Return the framebuffer name bound to this context, see GL#glBindFramebuffer(int, int).

Calls GLContext#getBoundFramebuffer(int).

getBufferStorageback to summary
public GLBufferStorage getBufferStorage(int bufferName)
Parameters
bufferName:int

a GL buffer name, generated with e.g. GL#glGenBuffers(int, int[], int) and used in GL#glBindBuffer(int, int), GL#glBufferData(int, long, java.nio.Buffer, int) or GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int).

Returns:GLBufferStorage

the size of the given GL buffer storage, see GLBufferStorage

See Also
getBoundBuffer(int)
getContextback to summary
public GLContext getContext()

Returns the GLContext associated which this GL object.

getDefaultDrawFramebufferback to summary
public int getDefaultDrawFramebuffer()

Return the default draw framebuffer name.

May differ from it's default zero in case an framebuffer object (com.jogamp.opengl.FBObject) based drawable is being used.

Calls GLContext#getDefaultDrawFramebuffer().

getDefaultReadBufferback to summary
public int getDefaultReadBuffer()

Returns the default color buffer within the current bound getDefaultReadFramebuffer(), i.e. GL_READ_FRAMEBUFFER, which will be used as the source for pixel reading commands, like glReadPixels etc.

For offscreen framebuffer objects this is GL#GL_COLOR_ATTACHMENT0, otherwise this is GL#GL_FRONT for single buffer configurations and GL#GL_BACK for double buffer configurations.

Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer and GL#GL_BACK is the default.

Note-2: ES3 only supports GL#GL_BACK, GL#GL_NONE or GL#GL_COLOR_ATTACHMENT0+i

Note-3: See swapBuffersBeforeRead for read-pixels and swap-buffers implications.

Calls GLContext#getDefaultReadBuffer().

getDefaultReadFramebufferback to summary
public int getDefaultReadFramebuffer()

Return the default read framebuffer name.

May differ from it's default zero in case an framebuffer object (com.jogamp.opengl.FBObject) based drawable is being used.

Calls GLContext#getDefaultReadFramebuffer().

getDownstreamGLback to summary
public GL getDownstreamGL() throws GLException

Returns the downstream GL instance in case this is a wrapping pipeline, otherwise null.

See getRootGL() for retrieving the implementing root instance.

Exceptions
GLException:
if the downstream instance is not null and not a GL implementation
See Also
getRootGL()
getExtensionback to summary
public Object getExtension(String extensionName)

Returns an object providing access to the specified OpenGL extension. This is intended to provide a mechanism for vendors who wish to provide access to new OpenGL extensions without changing the public API of the core package. For example, a user may request access to extension "GL_VENDOR_foo" and receive back an object which implements a vendor-specified interface which can call the OpenGL extension functions corresponding to that extension. It is up to the vendor to specify both the extension name and Java API for accessing it, including which class or interface contains the functions.

Note

it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.

getGLback to summary
public GL getGL() throws GLException

Casts this object to the GL interface.

Exceptions
GLException:
if this object is not a GL implementation
getGL2back to summary
public GL2 getGL2() throws GLException

Casts this object to the GL2 interface.

Exceptions
GLException:
if this object is not a GL2 implementation
getGL2ES1back to summary
public GL2ES1 getGL2ES1() throws GLException

Casts this object to the GL2ES1 interface.

Exceptions
GLException:
if this object is not a GL2ES1 implementation
getGL2ES2back to summary
public GL2ES2 getGL2ES2() throws GLException

Casts this object to the GL2ES2 interface.

Exceptions
GLException:
if this object is not a GL2ES2 implementation
getGL2ES3back to summary
public GL2ES3 getGL2ES3() throws GLException

Casts this object to the GL2ES3 interface.

Exceptions
GLException:
if this object is not a GL2ES3 implementation
getGL2GL3back to summary
public GL2GL3 getGL2GL3() throws GLException

Casts this object to the GL2GL3 interface.

Exceptions
GLException:
if this object is not a GL2GL3 implementation
getGL3back to summary
public GL3 getGL3() throws GLException

Casts this object to the GL3 interface.

Exceptions
GLException:
if this object is not a GL3 implementation
getGL3bcback to summary
public GL3bc getGL3bc() throws GLException

Casts this object to the GL3bc interface.

Exceptions
GLException:
if this object is not a GL3bc implementation
getGL3ES3back to summary
public GL3ES3 getGL3ES3() throws GLException

Casts this object to the GL3ES3 interface.

Exceptions
GLException:
if this object is not a GL3ES3 implementation
getGL4back to summary
public GL4 getGL4() throws GLException

Casts this object to the GL4 interface.

Exceptions
GLException:
if this object is not a GL4 implementation
getGL4bcback to summary
public GL4bc getGL4bc() throws GLException

Casts this object to the GL4bc interface.

Exceptions
GLException:
if this object is not a GL4bc implementation
getGL4ES3back to summary
public GL4ES3 getGL4ES3() throws GLException

Casts this object to the GL4ES3 interface.

Exceptions
GLException:
if this object is not a GL4ES3 implementation
getGLES1back to summary
public GLES1 getGLES1() throws GLException

Casts this object to the GLES1 interface.

Exceptions
GLException:
if this object is not a GLES1 implementation
getGLES2back to summary
public GLES2 getGLES2() throws GLException

Casts this object to the GLES2 interface.

Exceptions
GLException:
if this object is not a GLES2 implementation
getGLES3back to summary
public GLES3 getGLES3() throws GLException

Casts this object to the GLES3 interface.

Exceptions
GLException:
if this object is not a GLES3 implementation
getGLProfileback to summary
public GLProfile getGLProfile()

Returns the GLProfile associated with this GL object.

getMaxRenderbufferSamplesback to summary
public int getMaxRenderbufferSamples()

Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false.

See Also
GLContext#getMaxRenderbufferSamples()
getPlatformGLExtensionsback to summary
public Object getPlatformGLExtensions()

Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned object and its associated capabilities are undefined. Most applications will never need to call this method. It is highly recommended that any applications which do call this method perform all accesses on the returned object reflectively to guard themselves against changes to the implementation.

getRootGLback to summary
public GL getRootGL() throws GLException

Returns the implementing root instance, considering a wrapped pipelined hierarchy, see getDownstreamGL().

If this instance is not a wrapping pipeline, i.e. has no downstream instance, this instance is returned.

Exceptions
GLException:
if the root instance is not a GL implementation
getSwapIntervalback to summary
public int getSwapInterval()

Return the current swap interval.

If the context has not been made current at all, the default value 0 is returned.

For a valid context w/ an onscreen GLDrawable the default value is 1, otherwise the default value is 0.

See Also
GLContext#getSwapInterval(), setSwapInterval(int)
glClearDepthback to summary
public void glClearDepth(double depth)

Aliased entrypoint of void {@native glClearDepth}(GLclampd depth); and void {@native glClearDepthf}(GLclampf depth); .

glDepthRangeback to summary
public void glDepthRange(double zNear, double zFar)

Aliased entrypoint of void {@native glDepthRange}(GLclampd depth); and void {@native glDepthRangef}(GLclampf depth); .

hasBasicFBOSupportback to summary
public boolean hasBasicFBOSupport()

Returns true if basic FBO support is available, otherwise false.

Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions GL_ARB_ES2_compatibility, GL_ARB_framebuffer_object, GL_EXT_framebuffer_object or GL_OES_framebuffer_object.

Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.

See Also
GLContext#hasBasicFBOSupport()
hasFullFBOSupportback to summary
public boolean hasFullFBOSupport()

Returns true if full FBO support is available, otherwise false.

Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions ARB_framebuffer_object, or all of EXT_framebuffer_object, EXT_framebuffer_multisample, EXT_framebuffer_blit, GL_EXT_packed_depth_stencil.

Full FBO support includes multiple color attachments and multisampling.

See Also
GLContext#hasFullFBOSupport()
hasGLSLback to summary
public boolean hasGLSL()

Indicates whether this GL object supports GLSL.

See Also
GLContext#hasGLSL()
isExtensionAvailableback to summary
public boolean isExtensionAvailable(String glExtensionName)

Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

Parameters
glExtensionName:String

the name of the OpenGL extension (e.g., "GL_ARB_vertex_program").

isFunctionAvailableback to summary
public boolean isFunctionAvailable(String glFunctionName)

Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.

In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.

A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.

Parameters
glFunctionName:String

the name of the OpenGL function (e.g., use "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL#glBindRenderbuffer(int, int) is available).

isGLback to summary
public boolean isGL()

Indicates whether this GL object conforms to any of the OpenGL profiles.

isGL2back to summary
public boolean isGL2()

Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile. The GL2 profile includes the GL2ES1 and GL2ES2 profile.

See Also
GLContext#isGL2()
isGL2ES1back to summary
public boolean isGL2ES1()

Indicates whether this GL object conforms to a GL2ES1 compatible profile.

See Also
GLContext#isGL2ES1()
isGL2ES2back to summary
public boolean isGL2ES2()

Indicates whether this GL object conforms to a GL2ES2 compatible profile.

See Also
GLContext#isGL2ES2()
isGL2ES3back to summary
public boolean isGL2ES3()

Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.

See Also
GLContext#isGL2ES3()
isGL2GL3back to summary
public boolean isGL2GL3()

Indicates whether this GL object conforms to a GL2GL3 compatible profile.

See Also
GLContext#isGL2GL3()
isGL3back to summary
public boolean isGL3()

Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile. The GL3 core profile includes the GL2ES2 profile.

See Also
GLContext#isGL3()
isGL3bcback to summary
public boolean isGL3bc()

Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile. The GL3 compatibility profile includes the GL2, GL2ES1, GL2ES2 and GL3 profile.

See Also
GLContext#isGL3bc()
isGL3coreback to summary
public boolean isGL3core()

Indicates whether this GL object uses a GL3 core profile.

Includes [ GL4, GL3 ].

See Also
GLContext#isGL3core()
isGL3ES3back to summary
public boolean isGL3ES3()

Indicates whether this GL object conforms to a GL3ES3 compatible profile.

See Also
GLContext#isGL3ES3()
isGL4back to summary
public boolean isGL4()

Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile. The GL4 core profile includes the GL2ES2, and GL3 profile.

See Also
GLContext#isGL4()
isGL4bcback to summary
public boolean isGL4bc()

Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile. The GL4 compatibility profile includes the GL2, GL2ES1, GL2ES2, GL3, GL3bc and GL4 profile.

See Also
GLContext#isGL4bc()
isGL4coreback to summary
public boolean isGL4core()

Indicates whether this GL object uses a GL4 core profile.

Includes [ GL4 ].

See Also
GLContext#isGL4core()
isGL4ES3back to summary
public boolean isGL4ES3()

Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e. if isGLES3Compatible() returns true.

Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]

See Also
GLContext#isGL4ES3()
isGLcoreback to summary
public boolean isGLcore()

Indicates whether this GL object uses a GL core profile.

Includes [ GL4, GL3, GLES3, GL2ES2 ].

See Also
GLContext#isGLcore()
isGLESback to summary
public boolean isGLES()

Indicates whether this GL object conforms to one of the OpenGL ES profiles, see isGLES1(), isGLES2() and isGLES3().

See Also
GLContext#isGLES()
isGLES1back to summary
public boolean isGLES1()

Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.

See Also
GLContext#isGLES1()
isGLES2back to summary
public boolean isGLES2()

Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.

Remark: ES2 compatible desktop profiles are not included. To query whether core ES2 functionality is provided, use isGLES2Compatible().

See Also
isGLES2Compatible(), GLContext#isGLES2()
isGLES2Compatibleback to summary
public boolean isGLES2Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.

Returns:boolean

true if this context is an ES2 context or implements the extension GL_ARB_ES2_compatibility, otherwise false

See Also
GLContext#isGLES2Compatible()
isGLES3back to summary
public boolean isGLES3()

Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.

Remark: ES3 compatible desktop profiles are not included. To query whether core ES3 functionality is provided, use isGLES3Compatible().

See Also
isGLES3Compatible(), GLContext#isGLES3()
isGLES31Compatibleback to summary
public boolean isGLES31Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES3.1 functionality.

Return true if the underlying context is an ES3 context ≥ 3.1 or implements the extension GL_ARB_ES3_1_compatibility, otherwise false.

Includes [ GL ≥ 4.5, GL ≥ 3.1 w/ GL_ARB_ES3_1_compatibility and GLES3 ≥ 3.1 ]

See Also
GLContext#isGLES31Compatible()
isGLES32Compatibleback to summary
public boolean isGLES32Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES3.2 functionality.

Return true if the underlying context is an ES3 context ≥ 3.2 or implements the extension GL_ARB_ES3_2_compatibility, otherwise false.

Includes [ GL ≥ 4.5, GL ≥ 3.1 w/ GL_ARB_ES3_2_compatibility and GLES3 ≥ 3.2 ]

See Also
GLContext#isGLES32Compatible()
isGLES3Compatibleback to summary
public boolean isGLES3Compatible()

Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.

Return true if the underlying context is an ES3 context or implements the extension GL_ARB_ES3_compatibility, otherwise false.

Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]

See Also
GLContext#isGLES3Compatible()
isNPOTTextureAvailableback to summary
public boolean isNPOTTextureAvailable()

Returns true if the GL context supports non power of two (NPOT) textures, otherwise false.

NPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.

isTextureFormatBGRA8888Availableback to summary
public boolean isTextureFormatBGRA8888Available()
isVBOArrayBoundback to summary
public boolean isVBOArrayBound()
Returns:boolean

true if a VBO is bound to GL#GL_ARRAY_BUFFER via GL#glBindBuffer(int, int), otherwise false

isVBOElementArrayBoundback to summary
public boolean isVBOElementArrayBound()
Returns:boolean

true if a VBO is bound to GL#GL_ELEMENT_ARRAY_BUFFER via GL#glBindBuffer(int, int), otherwise false

mapBufferback to summary
public GLBufferStorage mapBuffer(int target, int access) throws GLException

Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.

Throws a GLException if GL-function constraints are not met.

GL#glMapBuffer(int, int) wrapper calls this method and returns GLBufferStorage#getMappedBuffer().

A zero GLBufferStorage#getSize() will avoid a native call and returns the unmapped GLBufferStorage.

A null native mapping result indicating an error will not cause a GLException but returns the unmapped GLBufferStorage. This allows the user to handle this case.

Parameters
target:int

denotes the buffer via it's bound target

access:int

the mapping access mode

Exceptions
GLException:
  • if buffer is not bound to target
  • if buffer is not tracked
  • if buffer is already mapped
  • if buffer has invalid store size, i.e. less-than zero
mapBufferRangeback to summary
public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException

Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation.

Throws a GLException if GL-function constraints are not met.

GL#glMapBufferRange(int, long, long, int) wrapper calls this method and returns GLBufferStorage#getMappedBuffer().

A zero GLBufferStorage#getSize() will avoid a native call and returns the unmapped GLBufferStorage.

A null native mapping result indicating an error will not cause a GLException but returns the unmapped GLBufferStorage. This allows the user to handle this case.

Parameters
target:int

denotes the buffer via it's bound target

offset:long

offset of the mapped buffer's storage

length:long

length of the mapped buffer's storage

access:int

the mapping access mode

Exceptions
GLException:
  • if buffer is not bound to target
  • if buffer is not tracked
  • if buffer is already mapped
  • if buffer has invalid store size, i.e. less-than zero
  • if buffer mapping range does not fit, incl. offset
setSwapIntervalback to summary
public void setSwapInterval(int interval) throws GLException

Set the swap interval of the current context and attached onscreen GLDrawable.

offscreen GLDrawable are ignored and false is returned.

The interval semantics:

  • 0 disables the vertical synchronization
  • ≥1 is the number of vertical refreshes before a swap buffer occurs
  • <0 enables late swaps to occur without synchronization to the video frame, a.k.a EXT_swap_control_tear. If supported, the absolute value is the minimum number of video frames between buffer swaps. If not supported, the absolute value is being used, see above.

Parameters
interval:int

see above

Returns:void

true if the operation was successful, otherwise false

Exceptions
GLException:
if the context is not current.
See Also
GLContext#setSwapInterval(int), getSwapInterval()