COMMON INTERCHANGE FORMATS (An asterisk indicates limited support)
MOTION CAPTURE FORMATS
GRAPHICS ENGINE FORMATS
GAME FILE FORMATS
OTHER FILE FORMATS
COMMON INTERCHANGE FORMATS
REAL TIME RENDERING
VERTEX DATA
SCENEGRAPH
OTHER
| Modifier and Type | Class and Description |
|---|---|
| public static class | Assimp.
Contains the function pointers loaded from the assimp |
| Modifier and Type | Field and Description |
|---|---|
| public static final String | _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE
PBR Material keys |
| public static final String | _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE
PBR Material keys |
| public static final String | _AI_MATKEY_GLTF_MAPPINGID_BASE
PBR Material keys |
| public static final String | _AI_MATKEY_GLTF_MAPPINGNAME_BASE
PBR Material keys |
| public static final String | _AI_MATKEY_GLTF_SCALE_BASE
PBR Material keys |
| public static final String | _AI_MATKEY_GLTF_STRENGTH_BASE
PBR Material keys |
| public static final String | _AI_MATKEY_MAPPING_BASE
Material keys |
| public static final String | _AI_MATKEY_MAPPINGMODE_U_BASE
Material keys |
| public static final String | _AI_MATKEY_MAPPINGMODE_V_BASE
Material keys |
| public static final String | _AI_MATKEY_OBJ_BUMPMULT_BASE
Material keys |
| public static final String | _AI_MATKEY_TEXBLEND_BASE
Material keys |
| public static final String | _AI_MATKEY_TEXFLAGS_BASE
Material keys |
| public static final String | _AI_MATKEY_TEXMAP_AXIS_BASE
Material keys |
| public static final String | _AI_MATKEY_TEXOP_BASE
Material keys |
| public static final String | _AI_MATKEY_TEXTURE_BASE
Material keys |
| public static final String | _AI_MATKEY_UVTRANSFORM_BASE
Material keys |
| public static final String | _AI_MATKEY_UVWSRC_BASE
Material keys |
| public static final int | AI_AIMETADATA
Enum used to distinguish data types. |
| public static final int | AI_AISTRING
Enum used to distinguish data types. |
| public static final int | AI_AIVECTOR3D
Enum used to distinguish data types. |
| public static final int | AI_BOOL
Enum used to distinguish data types. |
| public static final String | AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT
Specifies whether the Android JNI asset extraction is supported. |
| public static final float | AI_CONFIG_APP_SCALE_DEFAULT
Default value for configuration properties. |
| public static final String | AI_CONFIG_APP_SCALE_KEY
Specifies an application key factor for scale. |
| public static final String | AI_CONFIG_EXPORT_BLOB_NAME
Specifies the blob name, assimp uses for exporting. |
| public static final String | AI_CONFIG_EXPORT_POINT_CLOUDS
Specifies whether the assimp export shall be able to export point clouds. |
| public static final String | AI_CONFIG_EXPORT_XFILE_64BIT
Specifies the xfile use double for real values of float. |
| public static final String | AI_CONFIG_FAVOUR_SPEED
A hint to assimp to favour speed against import quality. |
| public static final String | AI_CONFIG_FBX_CONVERT_TO_M
Set whether the FBX importer shall convert the unit from cm to m. |
| public static final String | AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER
Will enable the skeleton struct to store bone data. |
| public static final String | AI_CONFIG_GLOB_MEASURE_TIME
Enables time measurements. |
| public static final float | AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT
Default value for configuration properties. |
| public static final String | AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY
Specifies a global key factor for scale. |
| public static final String | AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION
Configures whether the AC loader evaluates subdivision surfaces (indicated by the presence of the 'subdiv' attribute in the file). |
| public static final String | AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL
Configures the AC loader to collect all surfaces which have the "Backface cull" flag set in separate meshes. |
| public static final String | AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS
Configures the ASE loader to always reconstruct normal vectors basing on the smoothing groups loaded from the file. |
| public static final String | AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE
Specifies whether the Collada loader will ignore the provided unit size. |
| public static final String | AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION
Specifies whether the Collada loader will ignore the provided up direction. |
| public static final String | AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES
Specifies whether the Collada loader should use Collada names. |
| public static final String | AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING
Set whether the fbx importer will use the legacy embedded texture naming. |
| public static final String | AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES
Specifies whether the importer will drop empty animation curves or animation curves which match the bind pose transformation over their entire defined range. |
| public static final String | AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS
Set whether the fbx importer will preserve pivot points for transformations (as extra nodes). |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS
Set whether the fbx importer will merge all geometry layers present in the source file or take only the first. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS
Set whether the fbx importer will read all materials present in the source file or take only the referenced materials. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS
Set whether the fbx importer will read animations. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_CAMERAS
Set whether the fbx importer will read cameras. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_LIGHTS
Set whether the fbx importer will read light sources. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_MATERIALS
Set whether the fbx importer will read materials. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_TEXTURES
Set whether the fbx importer will read embedded textures. |
| public static final String | AI_CONFIG_IMPORT_FBX_READ_WEIGHTS
Set whether the fbx importer will read weights. |
| public static final String | AI_CONFIG_IMPORT_FBX_STRICT_MODE
Set whether the fbx importer will act in strict mode in which only FBX 2013 is supported and any other sub formats are rejected. |
| public static final String | AI_CONFIG_IMPORT_GLOBAL_KEYFRAME
Set the vertex animation keyframe to be imported. |
| public static final String | AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION
Specifies whether the IFC loader will use its own, custom triangulation algorithm to triangulate wall and floor meshes. |
| public static final String | AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION
Set the tessellation for IFC cylindrical shapes. |
| public static final String | AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS
Specifies whether the IFC loader skips over shape representations of type 'Curve2D'. |
| public static final String | AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS
Specifies whether the IFC loader skips over IfcSpace elements. |
| public static final String | AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE
Sets the tessellation conic angle for IFC smoothing curves. |
| public static final String | AI_CONFIG_IMPORT_IRR_ANIM_FPS
Defines the output frame rate of the IRR loader. |
| public static final String | AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY
Configures the LWO loader to load just one layer from the model. |
| public static final String | AI_CONFIG_IMPORT_LWS_ANIM_END
End of the imported time range. |
| public static final String | AI_CONFIG_IMPORT_LWS_ANIM_START
Defines the begin of the time range for which the LWS loader evaluates animations and computes |
| public static final String | |
| public static final String | AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART
Configures the M3D loader to detect and process multi-part Quake player models. |
| public static final String | |
| public static final String | AI_CONFIG_IMPORT_MD3_LOAD_SHADERS
Specify if to try load Quake 3 shader files. |
| public static final String | AI_CONFIG_IMPORT_MD3_SHADER_SRC
Specify the Quake 3 shader file to be used for a particular MD3 file. |
| public static final String | AI_CONFIG_IMPORT_MD3_SKIN_NAME
Tells the MD3 loader which skin files to load. |
| public static final String | AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
Configures the MD5 loader to not load the MD5ANIM file for a MD5MESH file automatically. |
| public static final String | |
| public static final String | AI_CONFIG_IMPORT_MDL_COLORMAP
Sets the colormap (= palette) to be used to decode embedded textures in MDL (Quake or 3DGS) files. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS
Set whether the MDL (HL1) importer will read animation events. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS
Set whether the MDL (HL1) importer will read animations. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS
Set whether the MDL (HL1) importer will read attachments info. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS
Set whether the MDL (HL1) importer will read blend controllers. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS
Set whether the MDL (HL1) importer will read bone controllers info. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES
Set whether the MDL (HL1) importer will read hitboxes info. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO
Set whether the MDL (HL1) importer will read miscellaneous global model info. |
| public static final String | AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS
Set whether the MDL (HL1) importer will read sequence transition graph. |
| public static final String | |
| public static final String | AI_CONFIG_IMPORT_NO_SKELETON_MESHES
Global setting to disable generation of skeleton dummy meshes Skeleton dummy meshes are generated as a visualization aid in cases which the input data contains no geometry, but only animation data. |
| public static final String | AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE
Ogre Importer will try to find referenced materials from this file. |
| public static final String | AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME
Ogre Importer detect the texture usage from its filename. |
| public static final String | AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
Set whether the importer shall not remove empty bones. |
| public static final String | AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER
Importers which parse JSON may use this to obtain a pointer to a |
| public static final String | |
| public static final String | AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST
Smd load multiple animations. |
| public static final String | AI_CONFIG_IMPORT_TER_MAKE_UVS
Configures the terragen import plugin to compute uv's for terrains, if not given. |
| public static final String | |
| public static final String | AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE
Specifies the maximum angle that may be between two vertex tangents that their tangents and bi-tangents are smoothed. |
| public static final String | AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX
Source UV channel for tangent space computation. |
| public static final String | AI_CONFIG_PP_DB_ALL_OR_NONE
Require all bones qualify for deboning before removing any. |
| public static final String | AI_CONFIG_PP_DB_THRESHOLD
Lower the deboning threshold in order to remove more bones. |
| public static final String | AI_CONFIG_PP_FD_CHECKAREA
Configures the |
| public static final String | AI_CONFIG_PP_FD_REMOVE
Configures the |
| public static final String | AI_CONFIG_PP_FID_ANIM_ACCURACY
Input parameter to the |
| public static final String | AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS
Input parameter to the |
| public static final String | AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE
Specifies the maximum angle that may be between two face normals at the same vertex position that their are smoothed together. |
| public static final String | AI_CONFIG_PP_ICL_PTCACHE_SIZE
Set the size of the post-transform vertex cache to optimize the vertices for. |
| public static final String | AI_CONFIG_PP_LBW_MAX_WEIGHTS
Set the maximum number of bones affecting a single vertex. |
| public static final String | AI_CONFIG_PP_OG_EXCLUDE_LIST
Configures the |
| public static final String | AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION
Configures the |
| public static final String | AI_CONFIG_PP_PTV_KEEP_HIERARCHY
Configures the |
| public static final String | AI_CONFIG_PP_PTV_NORMALIZE
Configures the |
| public static final String | AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
Configures the |
| public static final String | AI_CONFIG_PP_RRM_EXCLUDE_LIST
Configures the |
| public static final String | AI_CONFIG_PP_RVC_FLAGS
Input parameter to the |
| public static final String | AI_CONFIG_PP_SBBC_MAX_BONES
Maximum bone count per mesh for the |
| public static final String | AI_CONFIG_PP_SBP_REMOVE
Input parameter to the |
| public static final String | AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
Set the maximum number of triangles in a mesh. |
| public static final String | AI_CONFIG_PP_SLM_VERTEX_LIMIT
Set the maximum number of vertices in a mesh. |
| public static final String | AI_CONFIG_PP_TUV_EVALUATE
Input parameter to the |
| public static final String | AI_CONFIG_UNREAL_HANDLE_FLAGS
Configures the UNREAL 3D loader to separate faces with different surface flags (e.g. two-sided vs. single-sided). |
| public static final String | AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS
Specifies whether to use the deprecated |
| public static final float | AI_DEBONE_THRESHOLD
Default value for configuration properties. |
| public static final String | AI_DEFAULT_MATERIAL_NAME
Name for default materials (2nd is used if meshes have UV coords) |
| public static final int | AI_DOUBLE
Enum used to distinguish data types. |
| public static final float | ai_epsilon
Numerical limits. |
| public static final int | |
| public static final int | AI_FLOAT
Enum used to distinguish data types. |
| public static final int | AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION
Default values for configuration properties. |
| public static final float | AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE
Default value for configuration properties. |
| public static final int | AI_INT32
Enum used to distinguish data types. |
| public static final int | AI_INT64
Enum used to distinguish data types. |
| public static final int | AI_LBW_MAX_WEIGHTS
Default values for configuration properties. |
| public static final double | AI_MATH_HALF_PI
This is PI. |
| public static final float | AI_MATH_HALF_PI_F
This is PI. |
| public static final double | AI_MATH_PI
This is PI. |
| public static final float | AI_MATH_PI_F
This is PI. |
| public static final double | AI_MATH_TWO_PI
This is PI. |
| public static final float | AI_MATH_TWO_PI_F
This is PI. |
| public static final String | AI_MATKEY_ANISOTROPY_FACTOR
Material keys |
| public static final String | AI_MATKEY_BASE_COLOR
Material keys |
| public static final String | AI_MATKEY_BLEND_FUNC
Material keys |
| public static final String | AI_MATKEY_BUMPSCALING
Material keys |
| public static final String | AI_MATKEY_CLEARCOAT_FACTOR
Material keys |
| public static final String | AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR
Material keys |
| public static final String | AI_MATKEY_COLOR_AMBIENT
Material keys |
| public static final String | AI_MATKEY_COLOR_DIFFUSE
Material keys |
| public static final String | AI_MATKEY_COLOR_EMISSIVE
Material keys |
| public static final String | AI_MATKEY_COLOR_REFLECTIVE
Material keys |
| public static final String | AI_MATKEY_COLOR_SPECULAR
Material keys |
| public static final String | AI_MATKEY_COLOR_TRANSPARENT
Material keys |
| public static final String | AI_MATKEY_EMISSIVE_INTENSITY
Material keys |
| public static final String | AI_MATKEY_ENABLE_WIREFRAME
Material keys |
| public static final String | AI_MATKEY_GLOBAL_BACKGROUND_IMAGE
Material keys |
| public static final String | AI_MATKEY_GLOBAL_SHADERLANG
Material keys |
| public static final String | AI_MATKEY_GLOSSINESS_FACTOR
Material keys |
| public static final String | AI_MATKEY_GLTF_ALPHACUTOFF
PBR Material keys |
| public static final String | AI_MATKEY_GLTF_ALPHAMODE
PBR Material keys |
| public static final int | |
| public static final String | AI_MATKEY_METALLIC_FACTOR
Material keys |
| public static final String | AI_MATKEY_NAME
Material keys |
| public static final String | AI_MATKEY_OBJ_ILLUM
Material keys |
| public static final String | AI_MATKEY_OPACITY
Material keys |
| public static final String | AI_MATKEY_REFLECTIVITY
Material keys |
| public static final String | AI_MATKEY_REFRACTI
Material keys |
| public static final String | AI_MATKEY_ROUGHNESS_FACTOR
Material keys |
| public static final String | AI_MATKEY_SHADER_COMPUTE
Material keys |
| public static final String | AI_MATKEY_SHADER_FRAGMENT
Material keys |
| public static final String | AI_MATKEY_SHADER_GEO
Material keys |
| public static final String | AI_MATKEY_SHADER_PRIMITIVE
Material keys |
| public static final String | AI_MATKEY_SHADER_TESSELATION
Material keys |
| public static final String | AI_MATKEY_SHADER_VERTEX
Material keys |
| public static final String | AI_MATKEY_SHADING_MODEL
Material keys |
| public static final String | AI_MATKEY_SHEEN_COLOR_FACTOR
Material keys |
| public static final String | AI_MATKEY_SHEEN_ROUGHNESS_FACTOR
Material keys |
| public static final String | AI_MATKEY_SHININESS
Material keys |
| public static final String | AI_MATKEY_SHININESS_STRENGTH
Material keys |
| public static final String | AI_MATKEY_SPECULAR_FACTOR
Material keys |
| public static final String | AI_MATKEY_TRANSMISSION_FACTOR
Material keys |
| public static final String | AI_MATKEY_TRANSPARENCYFACTOR
Material keys |
| public static final String | AI_MATKEY_TWOSIDED
Material keys |
| public static final String | AI_MATKEY_USE_AO_MAP
Material keys |
| public static final String | AI_MATKEY_USE_COLOR_MAP
Material keys |
| public static final String | AI_MATKEY_USE_EMISSIVE_MAP
Material keys |
| public static final String | AI_MATKEY_USE_METALLIC_MAP
Material keys |
| public static final String | AI_MATKEY_USE_ROUGHNESS_MAP
Material keys |
| public static final String | AI_MATKEY_VOLUME_ATTENUATION_COLOR
Material keys |
| public static final String | AI_MATKEY_VOLUME_ATTENUATION_DISTANCE
Material keys |
| public static final String | AI_MATKEY_VOLUME_THICKNESS_FACTOR
Material keys |
| public static final int | AI_MAX_BONE_WEIGHTS
Maximum number of indices per face (polygon). |
| public static final int | AI_MAX_FACE_INDICES
Maximum number of indices per face (polygon). |
| public static final int | AI_MAX_FACES
Maximum number of faces per mesh. |
| public static final int | AI_MAX_NUMBER_OF_COLOR_SETS
Supported number of vertex color sets per mesh. |
| public static final int | AI_MAX_NUMBER_OF_TEXTURECOORDS
Supported number of texture coord sets (UV(W) channels) per mesh. |
| public static final int | AI_MAX_VERTICES
Maximum number of vertices per mesh. |
| public static final int | AI_META_MAX
Enum used to distinguish data types. |
| public static final String | AI_METADATA_SOURCE_COPYRIGHT
Scene metadata holding the source asset copyright statement, if available. |
| public static final String | AI_METADATA_SOURCE_FORMAT
Scene metadata holding the name of the importer which loaded the source asset. |
| public static final String | AI_METADATA_SOURCE_FORMAT_VERSION
Scene metadata holding the version of the source asset as a string, if available. |
| public static final String | AI_METADATA_SOURCE_GENERATOR
Scene metadata holding the name of the software which generated the source asset, if available. |
| public static final int | AI_SBBC_DEFAULT_MAX_BONES
Default values for configuration properties. |
| public static final int | AI_SCENE_FLAGS_INCOMPLETE
Specifies that the scene data structure that was imported is not complete. |
| public static final int | AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
This flag is currently only set by the aiProcess_JoinIdenticalVertices step. |
| public static final int | AI_SCENE_FLAGS_TERRAIN
Denotes pure height-map terrain data. |
| public static final int | AI_SCENE_FLAGS_VALIDATED
This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) if the validation is successful. |
| public static final int | AI_SCENE_FLAGS_VALIDATION_WARNING
This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) if the validation is successful but some issues have been found. |
| public static final int | AI_SLM_DEFAULT_MAX_TRIANGLES
Default values for configuration properties. |
| public static final int | AI_SLM_DEFAULT_MAX_VERTICES
Default values for configuration properties. |
| public static final int | |
| public static final int | AI_UINT32
Enum used to distinguish data types. |
| public static final int | AI_UINT64
Enum used to distinguish data types. |
| public static final int | AI_UVTRAFO_ALL
UVCoord Transforms |
| public static final int | AI_UVTRAFO_ROTATION
UVCoord Transforms |
| public static final int | AI_UVTRAFO_SCALING
UVCoord Transforms |
| public static final int | AI_UVTRAFO_TRANSLATION
UVCoord Transforms |
| public static final int | aiAnimBehaviour_CONSTANT
Defines how an animation channel behaves outside the defined time range. |
| public static final int | aiAnimBehaviour_DEFAULT
Defines how an animation channel behaves outside the defined time range. |
| public static final int | aiAnimBehaviour_LINEAR
Defines how an animation channel behaves outside the defined time range. |
| public static final int | aiAnimBehaviour_REPEAT
Defines how an animation channel behaves outside the defined time range. |
| public static final int | aiBlendMode_Additive
Defines alpha-blend flags. |
| public static final int | aiBlendMode_Default
Defines alpha-blend flags. |
| public static final int | aiComponent_ANIMATIONS
Enumerates components of the |
| public static final int | aiComponent_BONEWEIGHTS
Enumerates components of the |
| public static final int | aiComponent_CAMERAS
Enumerates components of the |
| public static final int | aiComponent_COLORS
Enumerates components of the |
| public static final int | aiComponent_LIGHTS
Enumerates components of the |
| public static final int | aiComponent_MATERIALS
Enumerates components of the |
| public static final int | aiComponent_MESHES
Enumerates components of the |
| public static final int | aiComponent_NORMALS
Enumerates components of the |
| public static final int | aiComponent_TANGENTS_AND_BITANGENTS
Enumerates components of the |
| public static final int | aiComponent_TEXCOORDS
Enumerates components of the |
| public static final int | aiComponent_TEXTURES
Enumerates components of the |
| public static final int | aiDefaultLogStream_DEBUGGER
Enumerates predefined log streaming destinations. |
| public static final int | aiDefaultLogStream_FILE
Enumerates predefined log streaming destinations. |
| public static final int | aiDefaultLogStream_STDERR
Enumerates predefined log streaming destinations. |
| public static final int | aiDefaultLogStream_STDOUT
Enumerates predefined log streaming destinations. |
| private static final FFICIF | |
| public static final int | aiImporterFlags_Experimental
Mixed set of flags for |
| public static final int | aiImporterFlags_LimitedSupport
Mixed set of flags for |
| public static final int | aiImporterFlags_SupportBinaryFlavour
Mixed set of flags for |
| public static final int | aiImporterFlags_SupportCompressedFlavour
Mixed set of flags for |
| public static final int | aiImporterFlags_SupportTextFlavour
Mixed set of flags for |
| public static final int | aiLightSource_AMBIENT
Enumerates all supported types of light sources. |
| public static final int | aiLightSource_AREA
Enumerates all supported types of light sources. |
| public static final int | aiLightSource_DIRECTIONAL
Enumerates all supported types of light sources. |
| public static final int | aiLightSource_POINT
Enumerates all supported types of light sources. |
| public static final int | aiLightSource_SPOT
Enumerates all supported types of light sources. |
| public static final int | aiLightSource_UNDEFINED
Enumerates all supported types of light sources. |
| public static final int | aiMorphingMethod_MORPH_NORMALIZED
Enumerates the methods of mesh morphing supported by Assimp. |
| public static final int | aiMorphingMethod_MORPH_RELATIVE
Enumerates the methods of mesh morphing supported by Assimp. |
| public static final int | aiMorphingMethod_UNKNOWN
Enumerates the methods of mesh morphing supported by Assimp. |
| public static final int | aiMorphingMethod_VERTEX_BLEND
Enumerates the methods of mesh morphing supported by Assimp. |
| public static final int | aiOrigin_CUR
Seek origins (for the virtual file system API). |
| public static final int | aiOrigin_END
Seek origins (for the virtual file system API). |
| public static final int | aiOrigin_SET
Seek origins (for the virtual file system API). |
| public static final int | aiPrimitiveType_LINE
Enumerates the types of geometric primitives supported by Assimp. |
| public static final int | aiPrimitiveType_NGONEncodingFlag
Enumerates the types of geometric primitives supported by Assimp. |
| public static final int | aiPrimitiveType_POINT
Enumerates the types of geometric primitives supported by Assimp. |
| public static final int | aiPrimitiveType_POLYGON
Enumerates the types of geometric primitives supported by Assimp. |
| public static final int | aiPrimitiveType_TRIANGLE
Enumerates the types of geometric primitives supported by Assimp. |
| public static final int | aiProcess_CalcTangentSpace
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_ConvertToLeftHanded
Process Presets Enum values:
|
| public static final int | aiProcess_Debone
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_DropNormals
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_EmbedTextures
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_FindDegenerates
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_FindInstances
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_FindInvalidData
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_FixInfacingNormals
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_FlipUVs
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_FlipWindingOrder
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_ForceGenNormals
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_GenBoundingBoxes
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_GenNormals
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_GenSmoothNormals
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_GenUVCoords
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_GlobalScale
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_ImproveCacheLocality
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_JoinIdenticalVertices
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_LimitBoneWeights
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_MakeLeftHanded
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_OptimizeGraph
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_OptimizeMeshes
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_PopulateArmatureData
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_PreTransformVertices
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_RemoveComponent
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_RemoveRedundantMaterials
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_SortByPType
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_SplitByBoneCount
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_SplitLargeMeshes
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_TransformUVCoords
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_Triangulate
Defines the flags for all possible post processing steps. |
| public static final int | aiProcess_ValidateDataStructure
Defines the flags for all possible post processing steps. |
| public static final int | aiProcessPreset_TargetRealtime_Fast
Process Presets Enum values:
|
| public static final int | aiProcessPreset_TargetRealtime_MaxQuality
Process Presets Enum values:
|
| public static final int | aiProcessPreset_TargetRealtime_Quality
Process Presets Enum values:
|
| public static final int | aiPTI_Buffer
A very primitive RTTI system for the contents of material properties. |
| public static final int | aiPTI_Double
A very primitive RTTI system for the contents of material properties. |
| public static final int | aiPTI_Float
A very primitive RTTI system for the contents of material properties. |
| public static final int | aiPTI_Integer
A very primitive RTTI system for the contents of material properties. |
| public static final int | aiPTI_String
A very primitive RTTI system for the contents of material properties. |
| public static final int | aiReturn_FAILURE
Standard return type for some library functions, rarely used. |
| public static final int | aiReturn_OUTOFMEMORY
Standard return type for some library functions, rarely used. |
| public static final int | aiReturn_SUCCESS
Standard return type for some library functions, rarely used. |
| public static final int | aiShadingMode_Blinn
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_CookTorrance
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Flat
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Fresnel
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Gouraud
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Minnaert
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_NoShading
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_OrenNayar
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_PBR_BRDF
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Phong
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Toon
Defines all shading models supported by the library. |
| public static final int | aiShadingMode_Unlit
Defines all shading models supported by the library. |
| public static final int | aiTextureFlags_IgnoreAlpha
Defines some mixed flags for a particular texture. |
| public static final int | aiTextureFlags_Invert
Defines some mixed flags for a particular texture. |
| public static final int | aiTextureFlags_UseAlpha
Defines some mixed flags for a particular texture. |
| public static final int | aiTextureMapMode_Clamp
Defines how UV coordinates outside the [0...1] range are handled. |
| public static final int | aiTextureMapMode_Decal
Defines how UV coordinates outside the [0...1] range are handled. |
| public static final int | aiTextureMapMode_Mirror
Defines how UV coordinates outside the [0...1] range are handled. |
| public static final int | aiTextureMapMode_Wrap
Defines how UV coordinates outside the [0...1] range are handled. |
| public static final int | aiTextureMapping_BOX
Defines how the mapping coords for a texture are generated. |
| public static final int | aiTextureMapping_CYLINDER
Defines how the mapping coords for a texture are generated. |
| public static final int | aiTextureMapping_OTHER
Defines how the mapping coords for a texture are generated. |
| public static final int | aiTextureMapping_PLANE
Defines how the mapping coords for a texture are generated. |
| public static final int | aiTextureMapping_SPHERE
Defines how the mapping coords for a texture are generated. |
| public static final int | aiTextureMapping_UV
Defines how the mapping coords for a texture are generated. |
| public static final int | aiTextureOp_Add
Defines how the Nth texture of a specific type is combined with the result of all previous layers. |
| public static final int | aiTextureOp_Divide
Defines how the Nth texture of a specific type is combined with the result of all previous layers. |
| public static final int | aiTextureOp_Multiply
Defines how the Nth texture of a specific type is combined with the result of all previous layers. |
| public static final int | aiTextureOp_SignedAdd
Defines how the Nth texture of a specific type is combined with the result of all previous layers. |
| public static final int | aiTextureOp_SmoothAdd
Defines how the Nth texture of a specific type is combined with the result of all previous layers. |
| public static final int | aiTextureOp_Subtract
Defines how the Nth texture of a specific type is combined with the result of all previous layers. |
| public static final int | aiTextureType_AMBIENT
Defines the purpose of a texture. |
| public static final int | aiTextureType_AMBIENT_OCCLUSION
Defines the purpose of a texture. |
| public static final int | aiTextureType_BASE_COLOR
Defines the purpose of a texture. |
| public static final int | aiTextureType_CLEARCOAT
Defines the purpose of a texture. |
| public static final int | aiTextureType_DIFFUSE
Defines the purpose of a texture. |
| public static final int | aiTextureType_DIFFUSE_ROUGHNESS
Defines the purpose of a texture. |
| public static final int | aiTextureType_DISPLACEMENT
Defines the purpose of a texture. |
| public static final int | aiTextureType_EMISSION_COLOR
Defines the purpose of a texture. |
| public static final int | aiTextureType_EMISSIVE
Defines the purpose of a texture. |
| public static final int | aiTextureType_HEIGHT
Defines the purpose of a texture. |
| public static final int | aiTextureType_LIGHTMAP
Defines the purpose of a texture. |
| public static final int | aiTextureType_METALNESS
Defines the purpose of a texture. |
| public static final int | aiTextureType_NONE
Defines the purpose of a texture. |
| public static final int | aiTextureType_NORMAL_CAMERA
Defines the purpose of a texture. |
| public static final int | aiTextureType_NORMALS
Defines the purpose of a texture. |
| public static final int | aiTextureType_OPACITY
Defines the purpose of a texture. |
| public static final int | aiTextureType_REFLECTION
Defines the purpose of a texture. |
| public static final int | aiTextureType_SHEEN
Defines the purpose of a texture. |
| public static final int | aiTextureType_SHININESS
Defines the purpose of a texture. |
| public static final int | aiTextureType_SPECULAR
Defines the purpose of a texture. |
| public static final int | aiTextureType_TRANSMISSION
Defines the purpose of a texture. |
| public static final int | aiTextureType_UNKNOWN
Defines the purpose of a texture. |
| private static final SharedLibrary | |
| public static final int | ASSIMP_CFLAGS_DEBUG
Assimp was compiled as a debug build |
| public static final int | ASSIMP_CFLAGS_DOUBLE_SUPPORT
Assimp was compiled with |
| public static final int | ASSIMP_CFLAGS_NOBOOST
Assimp was compiled with |
| public static final int | ASSIMP_CFLAGS_SHARED
Assimp was compiled as a shared object (Windows: DLL) |
| public static final int | ASSIMP_CFLAGS_SINGLETHREADED
Assimp was compiled with |
| public static final int | ASSIMP_CFLAGS_STLPORT
Assimp was compiled against STLport |
| private static final SharedLibrary | |
| public static final int | MAXLEN
Maximum dimension for strings, ASSIMP strings are zero terminated. |
| public static final int | PP_ICL_PTCACHE_SIZE
Default values for configuration properties. |
| Access | Constructor and Description |
|---|---|
| protected |