APIdia Launch Partner
Top Inners Fields Constructors Methods
com.badlogic.gdx.physics.bullet.dynamics

public Class btSimulationIslandManagerMt

extends btSimulationIslandManager
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class
public static class

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btSimulationIslandManagerMt(final String className, long cPtr, boolean cMemoryOwn)

public
btSimulationIslandManagerMt(long cPtr, boolean cMemoryOwn)

Construct a new btSimulationIslandManagerMt, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public SWIGTYPE_p_f_p_btAlignedObjectArray__p_btSimulationIslandManagerMt__Island___p_btSimulationIslandManagerMt__IslandCallback__void
public int
public static void
protected void
public static void
public void
public void
Inherited from com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager:
buildAndProcessIslandsfindUnionsgetCPtrgetSplitIslandsgetUnionFindinitUnionFindsetSplitIslandsstoreIslandActivationStateupdateActivationState

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.swigCPtr.

Constructor Detail

btSimulationIslandManagerMtback to summary
protected btSimulationIslandManagerMt(final String className, long cPtr, boolean cMemoryOwn)
btSimulationIslandManagerMtback to summary
public btSimulationIslandManagerMt(long cPtr, boolean cMemoryOwn)

Construct a new btSimulationIslandManagerMt, normally you should not need this constructor it's intended for low-level usage.

btSimulationIslandManagerMtback to summary
public btSimulationIslandManagerMt()

Method Detail

buildAndProcessIslandsback to summary
public void buildAndProcessIslands(btDispatcher dispatcher, btCollisionWorld collisionWorld, SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t constraints, btSimulationIslandManagerMt.IslandCallback callback)
buildIslandsback to summary
public void buildIslands(btDispatcher dispatcher, btCollisionWorld colWorld)

Overrides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.buildIslands.

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btSimulationIslandManagerMt obj)
getIslandDispatchFunctionback to summary
public SWIGTYPE_p_f_p_btAlignedObjectArray__p_btSimulationIslandManagerMt__Island___p_btSimulationIslandManagerMt__IslandCallback__void getIslandDispatchFunction()
getMinimumSolverBatchSizeback to summary
public int getMinimumSolverBatchSize()
parallelIslandDispatchback to summary
public static void parallelIslandDispatch(SWIGTYPE_p_btAlignedObjectArrayT_btSimulationIslandManagerMt__Island_p_t islandsPtr, btSimulationIslandManagerMt.IslandCallback callback)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.reset.

Annotations
@Override
serialIslandDispatchback to summary
public static void serialIslandDispatch(SWIGTYPE_p_btAlignedObjectArrayT_btSimulationIslandManagerMt__Island_p_t islandsPtr, btSimulationIslandManagerMt.IslandCallback callback)
setIslandDispatchFunctionback to summary
public void setIslandDispatchFunction(SWIGTYPE_p_f_p_btAlignedObjectArray__p_btSimulationIslandManagerMt__Island___p_btSimulationIslandManagerMt__IslandCallback__void func)
setMinimumSolverBatchSizeback to summary
public void setMinimumSolverBatchSize(int sz)
com.badlogic.gdx.physics.bullet.dynamics back to summary

public Class btSimulationIslandManagerMt.Island

extends BulletBase
Class Inheritance

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
Island(final String className, long cPtr, boolean cMemoryOwn)

public
Island(long cPtr, boolean cMemoryOwn)

Construct a new Island, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btCollisionObjectArray
public SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t
public static long
public int
public boolean
public btPersistentManifoldArray
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
setId(int value)

public void
setIsSleeping(boolean value)

public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

Islandback to summary
protected Island(final String className, long cPtr, boolean cMemoryOwn)
Islandback to summary
public Island(long cPtr, boolean cMemoryOwn)

Construct a new Island, normally you should not need this constructor it's intended for low-level usage.

Islandback to summary
public Island()

Method Detail

appendback to summary
public void append(btSimulationIslandManagerMt.Island other)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getBodyArrayback to summary
public btCollisionObjectArray getBodyArray()
getConstraintArrayback to summary
public SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t getConstraintArray()
getCPtrback to summary
public static long getCPtr(btSimulationIslandManagerMt.Island obj)
getIdback to summary
public int getId()
getIsSleepingback to summary
public boolean getIsSleeping()
getManifoldArrayback to summary
public btPersistentManifoldArray getManifoldArray()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setBodyArrayback to summary
public void setBodyArray(btCollisionObjectArray value)
setConstraintArrayback to summary
public void setConstraintArray(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t value)
setIdback to summary
public void setId(int value)
setIsSleepingback to summary
public void setIsSleeping(boolean value)
setManifoldArrayback to summary
public void setManifoldArray(btPersistentManifoldArray value)
com.badlogic.gdx.physics.bullet.dynamics back to summary

public Class btSimulationIslandManagerMt.IslandCallback

extends BulletBase
Class Inheritance

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
IslandCallback(final String className, long cPtr, boolean cMemoryOwn)

public
IslandCallback(long cPtr, boolean cMemoryOwn)

Construct a new IslandCallback, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public void
processIsland(SWIGTYPE_p_p_btCollisionObject bodies, int numBodies, SWIGTYPE_p_p_btPersistentManifold manifolds, int numManifolds, SWIGTYPE_p_p_btTypedConstraint constraints, int numConstraints, int islandId)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

IslandCallbackback to summary
protected IslandCallback(final String className, long cPtr, boolean cMemoryOwn)
IslandCallbackback to summary
public IslandCallback(long cPtr, boolean cMemoryOwn)

Construct a new IslandCallback, normally you should not need this constructor it's intended for low-level usage.

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btSimulationIslandManagerMt.IslandCallback obj)
processIslandback to summary
public void processIsland(SWIGTYPE_p_p_btCollisionObject bodies, int numBodies, SWIGTYPE_p_p_btPersistentManifold manifolds, int numManifolds, SWIGTYPE_p_p_btTypedConstraint constraints, int numConstraints, int islandId)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override