APIdia Launch Partner
Top Fields Constructors Methods
com.badlogic.gdx.physics.bullet.collision

public Class btCollisionWorld

extends BulletBase
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btCollisionWorld(final String className, long cPtr, boolean cMemoryOwn)

public
btCollisionWorld(long cPtr, boolean cMemoryOwn)

Construct a new btCollisionWorld, normally you should not need this constructor it's intended for low-level usage.

public
btCollisionWorld(btDispatcher dispatcher, btBroadphaseInterface broadphasePairCache, btCollisionConfiguration collisionConfiguration)

Method Summary

Modifier and TypeMethod and Description
public void
addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup, int collisionFilterMask)

public void
addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup)

public void
public void
public void
public void
public void
convexSweepTest(btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback, float allowedCcdPenetration)

public void
convexSweepTest(btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback)

public void
debugDrawObject(Matrix4 worldTransform, btCollisionShape shape, Vector3 color)

public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btBroadphaseInterface
public btBroadphaseInterface
public btCollisionObjectArray
public btCollisionObjectArray
public static long
public btIDebugDraw
public btDispatcher
public btDispatcher
public btDispatcherInfo
public btDispatcherInfo
public boolean
public int
public btOverlappingPairCache
public static void
objectQuerySingle(btConvexShape castShape, Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, ConvexResultCallback resultCallback, float allowedPenetration)

public static void
objectQuerySingleInternal(btConvexShape castShape, Matrix4 convexFromTrans, Matrix4 convexToTrans, btCollisionObjectWrapper colObjWrap, ConvexResultCallback resultCallback, float allowedPenetration)

public void
public void
rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback)

public static void
rayTestSingle(Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, RayResultCallback resultCallback)

public static void
rayTestSingleInternal(Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObjectWrapper collisionObjectWrap, RayResultCallback resultCallback)

public void
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
serialize(btSerializer serializer)

public void
public void
public void
setForceUpdateAllAabbs(boolean forceUpdateAllAabbs)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btCollisionWorldback to summary
protected btCollisionWorld(final String className, long cPtr, boolean cMemoryOwn)
btCollisionWorldback to summary
public btCollisionWorld(long cPtr, boolean cMemoryOwn)

Construct a new btCollisionWorld, normally you should not need this constructor it's intended for low-level usage.

btCollisionWorldback to summary
public btCollisionWorld(btDispatcher dispatcher, btBroadphaseInterface broadphasePairCache, btCollisionConfiguration collisionConfiguration)

Method Detail

addCollisionObjectback to summary
public void addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup, int collisionFilterMask)
addCollisionObjectback to summary
public void addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup)
addCollisionObjectback to summary
public void addCollisionObject(btCollisionObject collisionObject)
computeOverlappingPairsback to summary
public void computeOverlappingPairs()
contactPairTestback to summary
public void contactPairTest(btCollisionObject colObjA, btCollisionObject colObjB, ContactResultCallback resultCallback)
contactTestback to summary
public void contactTest(btCollisionObject colObj, ContactResultCallback resultCallback)
convexSweepTestback to summary
public void convexSweepTest(btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback, float allowedCcdPenetration)
convexSweepTestback to summary
public void convexSweepTest(btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback)
debugDrawObjectback to summary
public void debugDrawObject(Matrix4 worldTransform, btCollisionShape shape, Vector3 color)
debugDrawWorldback to summary
public void debugDrawWorld()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getBroadphaseback to summary
public btBroadphaseInterface getBroadphase()
getBroadphaseConstback to summary
public btBroadphaseInterface getBroadphaseConst()
getCollisionObjectArrayback to summary
public btCollisionObjectArray getCollisionObjectArray()
getCollisionObjectArrayConstback to summary
public btCollisionObjectArray getCollisionObjectArrayConst()
getCPtrback to summary
public static long getCPtr(btCollisionWorld obj)
getDebugDrawerback to summary
public btIDebugDraw getDebugDrawer()
getDispatcherback to summary
public btDispatcher getDispatcher()
getDispatcherConstback to summary
public btDispatcher getDispatcherConst()
getDispatchInfoback to summary
public btDispatcherInfo getDispatchInfo()
getDispatchInfoConstback to summary
public btDispatcherInfo getDispatchInfoConst()
getForceUpdateAllAabbsback to summary
public boolean getForceUpdateAllAabbs()
getNumCollisionObjectsback to summary
public int getNumCollisionObjects()
getPairCacheback to summary
public btOverlappingPairCache getPairCache()
objectQuerySingleback to summary
public static void objectQuerySingle(btConvexShape castShape, Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, ConvexResultCallback resultCallback, float allowedPenetration)
objectQuerySingleInternalback to summary
public static void objectQuerySingleInternal(btConvexShape castShape, Matrix4 convexFromTrans, Matrix4 convexToTrans, btCollisionObjectWrapper colObjWrap, ConvexResultCallback resultCallback, float allowedPenetration)
performDiscreteCollisionDetectionback to summary
public void performDiscreteCollisionDetection()
rayTestback to summary
public void rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback)
rayTestSingleback to summary
public static void rayTestSingle(Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, RayResultCallback resultCallback)
rayTestSingleInternalback to summary
public static void rayTestSingleInternal(Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObjectWrapper collisionObjectWrap, RayResultCallback resultCallback)
removeCollisionObjectback to summary
public void removeCollisionObject(btCollisionObject collisionObject)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
serializeback to summary
public void serialize(btSerializer serializer)
setBroadphaseback to summary
public void setBroadphase(btBroadphaseInterface pairCache)
setDebugDrawerback to summary
public void setDebugDrawer(btIDebugDraw debugDrawer)
setForceUpdateAllAabbsback to summary
public void setForceUpdateAllAabbs(boolean forceUpdateAllAabbs)
updateAabbsback to summary
public void updateAabbs()
updateSingleAabbback to summary
public void updateSingleAabb(btCollisionObject colObj)