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com.badlogic.gdx.physics.bullet.collision

public Class btGImpactCollisionAlgorithm

extends btActivatingCollisionAlgorithm
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btGImpactCollisionAlgorithm(final String className, long cPtr, boolean cMemoryOwn)

public
btGImpactCollisionAlgorithm(long cPtr, boolean cMemoryOwn)

Construct a new btGImpactCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public int
public int
public int
public int
public void
public void
public void
public void
public btManifoldResult
public static void
protected void
public void
setFace0(int value)

public void
setFace1(int value)

public void
setPart0(int value)

public void
setPart1(int value)

Inherited from com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm:
getCPtr

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm.swigCPtr.

Constructor Detail

btGImpactCollisionAlgorithmback to summary
protected btGImpactCollisionAlgorithm(final String className, long cPtr, boolean cMemoryOwn)
btGImpactCollisionAlgorithmback to summary
public btGImpactCollisionAlgorithm(long cPtr, boolean cMemoryOwn)

Construct a new btGImpactCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.

btGImpactCollisionAlgorithmback to summary
public btGImpactCollisionAlgorithm(btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap)

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btGImpactCollisionAlgorithm obj)
getFace0back to summary
public int getFace0()
getFace1back to summary
public int getFace1()
getPart0back to summary
public int getPart0()
getPart1back to summary
public int getPart1()
gimpact_vs_compoundshapeback to summary
public void gimpact_vs_compoundshape(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btGImpactShapeInterface shape0, btCompoundShape shape1, boolean swapped)
gimpact_vs_concaveback to summary
public void gimpact_vs_concave(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btGImpactShapeInterface shape0, btConcaveShape shape1, boolean swapped)
gimpact_vs_gimpactback to summary
public void gimpact_vs_gimpact(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btGImpactShapeInterface shape0, btGImpactShapeInterface shape1)
gimpact_vs_shapeback to summary
public void gimpact_vs_shape(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btGImpactShapeInterface shape0, btCollisionShape shape1, boolean swapped)
internalGetResultOutback to summary
public btManifoldResult internalGetResultOut()
registerAlgorithmback to summary
public static void registerAlgorithm(btCollisionDispatcher dispatcher)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm.reset.

Annotations
@Override
setFace0back to summary
public void setFace0(int value)
setFace1back to summary
public void setFace1(int value)
setPart0back to summary
public void setPart0(int value)
setPart1back to summary
public void setPart1(int value)
com.badlogic.gdx.physics.bullet.collision back to summary

public Class btGImpactCollisionAlgorithm.CreateFunc

extends btCollisionAlgorithmCreateFunc
Class Inheritance

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
CreateFunc(final String className, long cPtr, boolean cMemoryOwn)

public
CreateFunc(long cPtr, boolean cMemoryOwn)

Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
protected void
Inherited from com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc:
CreateCollisionAlgorithmgetCPtrgetSwappedsetSwapped

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc.swigCPtr.

Constructor Detail

CreateFuncback to summary
protected CreateFunc(final String className, long cPtr, boolean cMemoryOwn)
CreateFuncback to summary
public CreateFunc(long cPtr, boolean cMemoryOwn)

Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.

CreateFuncback to summary
public CreateFunc()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btGImpactCollisionAlgorithm.CreateFunc obj)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc.reset.

Annotations
@Override