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com.badlogic.gdx.physics.bullet.dynamics

public Class btDynamicsWorld

extends btCollisionWorld
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld, com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btDynamicsWorld(final String className, long cPtr, boolean cMemoryOwn)

public
btDynamicsWorld(long cPtr, boolean cMemoryOwn)

Construct a new btDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.

Method Summary

Modifier and TypeMethod and Description
public void
public void
public void
addConstraint(btTypedConstraint constraint, boolean disableCollisionsBetweenLinkedBodies)

public void
public void
public void
addRigidBody(btRigidBody body, int group, int mask)

public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btTypedConstraint
getConstraint(int index)

public btTypedConstraint
getConstraintConst(int index)

public btConstraintSolver
public static long
public Vector3
public int
public btContactSolverInfo
public btContactSolverInfo
public int
public long
public void
public void
public void
public void
public void
protected void
public void
public void
public void
setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void cb, long worldUserInfo, boolean isPreTick)

public void
public void
public void
setWorldUserInfo(long worldUserInfo)

public int
stepSimulation(float timeStep, int maxSubSteps, float fixedTimeStep)

public int
stepSimulation(float timeStep, int maxSubSteps)

public int
stepSimulation(float timeStep)

public void
Inherited from com.badlogic.gdx.physics.bullet.collision.btCollisionWorld:
addCollisionObjectaddCollisionObjectaddCollisionObjectcomputeOverlappingPairscontactPairTestcontactTestconvexSweepTestconvexSweepTestdebugDrawObjectdebugDrawWorldgetBroadphasegetBroadphaseConstgetCollisionObjectArraygetCollisionObjectArrayConstgetCPtrgetDebugDrawergetDispatchergetDispatcherConstgetDispatchInfogetDispatchInfoConstgetForceUpdateAllAabbsgetNumCollisionObjectsgetPairCacheobjectQuerySingleobjectQuerySingleInternalperformDiscreteCollisionDetectionrayTestrayTestSinglerayTestSingleInternalremoveCollisionObjectserializesetBroadphasesetDebugDrawersetForceUpdateAllAabbsupdateAabbsupdateSingleAabb

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.swigCPtr.

Constructor Detail

btDynamicsWorldback to summary
protected btDynamicsWorld(final String className, long cPtr, boolean cMemoryOwn)
btDynamicsWorldback to summary
public btDynamicsWorld(long cPtr, boolean cMemoryOwn)

Construct a new btDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.

Method Detail

addActionback to summary
public void addAction(btActionInterface action)
addCharacterback to summary
public void addCharacter(btActionInterface character)
addConstraintback to summary
public void addConstraint(btTypedConstraint constraint, boolean disableCollisionsBetweenLinkedBodies)
addConstraintback to summary
public void addConstraint(btTypedConstraint constraint)
addRigidBodyback to summary
public void addRigidBody(btRigidBody body)
addRigidBodyback to summary
public void addRigidBody(btRigidBody body, int group, int mask)
addVehicleback to summary
public void addVehicle(btActionInterface vehicle)
clearForcesback to summary
public void clearForces()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getConstraintback to summary
public btTypedConstraint getConstraint(int index)
getConstraintConstback to summary
public btTypedConstraint getConstraintConst(int index)
getConstraintSolverback to summary
public btConstraintSolver getConstraintSolver()
getCPtrback to summary
public static long getCPtr(btDynamicsWorld obj)
getGravityback to summary
public Vector3 getGravity()
getNumConstraintsback to summary
public int getNumConstraints()
getSolverInfoback to summary
public btContactSolverInfo getSolverInfo()
getSolverInfoConstback to summary
public btContactSolverInfo getSolverInfoConst()
getWorldTypeback to summary
public int getWorldType()
getWorldUserInfoback to summary
public long getWorldUserInfo()
removeActionback to summary
public void removeAction(btActionInterface action)
removeCharacterback to summary
public void removeCharacter(btActionInterface character)
removeConstraintback to summary
public void removeConstraint(btTypedConstraint constraint)
removeRigidBodyback to summary
public void removeRigidBody(btRigidBody body)
removeVehicleback to summary
public void removeVehicle(btActionInterface vehicle)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.reset.

Annotations
@Override
setConstraintSolverback to summary
public void setConstraintSolver(btConstraintSolver solver)
setGravityback to summary
public void setGravity(Vector3 gravity)
setInternalTickCallbackback to summary
public void setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void cb, long worldUserInfo, boolean isPreTick)
setInternalTickCallbackback to summary
public void setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void cb, long worldUserInfo)
setInternalTickCallbackback to summary
public void setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void cb)
setWorldUserInfoback to summary
public void setWorldUserInfo(long worldUserInfo)
stepSimulationback to summary
public int stepSimulation(float timeStep, int maxSubSteps, float fixedTimeStep)
stepSimulationback to summary
public int stepSimulation(float timeStep, int maxSubSteps)
stepSimulationback to summary
public int stepSimulation(float timeStep)
synchronizeMotionStatesback to summary
public void synchronizeMotionStates()