APIdia Launch Partner
Top Fields Constructors Methods
com.badlogic.gdx.physics.bullet.dynamics

public Class btDiscreteDynamicsWorld

extends btDynamicsWorld
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt, com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld, com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btDiscreteDynamicsWorld(final String className, long cPtr, boolean cMemoryOwn)

public
btDiscreteDynamicsWorld(long cPtr, boolean cMemoryOwn)

Construct a new btDiscreteDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.

public
btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration)

Method Summary

Modifier and TypeMethod and Description
public void
addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup, int collisionFilterMask)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.addCollisionObject.

public void
public void
public void
addConstraint(btTypedConstraint constraint, boolean disableCollisionsBetweenLinkedBodies)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.addConstraint.

public void
public void
public void
public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public boolean
public btCollisionWorld
public static long
public boolean
public btSimulationIslandManager
public btSimulationIslandManager
public boolean
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

protected void
public void
public void
setLatencyMotionStateInterpolation(boolean latencyInterpolation)

public void
setNumTasks(int numTasks)

public void
setSynchronizeAllMotionStates(boolean synchronizeAll)

public int
stepSimulation(float timeStep, int maxSubSteps, float fixedTimeStep)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.stepSimulation.

public int
public int
public void
public void
updateVehicles(float timeStep)

Inherited from com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld:
addActionaddCharacteraddVehicleclearForcesgetConstraintgetConstraintConstgetConstraintSolvergetCPtrgetGravitygetNumConstraintsgetSolverInfogetSolverInfoConstgetWorldTypegetWorldUserInforemoveActionremoveCharacterremoveConstraintremoveRigidBodyremoveVehiclesetConstraintSolversetGravitysetInternalTickCallbacksetInternalTickCallbacksetInternalTickCallbacksetWorldUserInfosynchronizeMotionStates

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.swigCPtr.

Constructor Detail

btDiscreteDynamicsWorldback to summary
protected btDiscreteDynamicsWorld(final String className, long cPtr, boolean cMemoryOwn)
btDiscreteDynamicsWorldback to summary
public btDiscreteDynamicsWorld(long cPtr, boolean cMemoryOwn)

Construct a new btDiscreteDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.

btDiscreteDynamicsWorldback to summary
public btDiscreteDynamicsWorld(btDispatcher dispatcher, btBroadphaseInterface pairCache, btConstraintSolver constraintSolver, btCollisionConfiguration collisionConfiguration)

Method Detail

addCollisionObjectback to summary
public void addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup, int collisionFilterMask)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.addCollisionObject.

addCollisionObjectback to summary
public void addCollisionObject(btCollisionObject collisionObject, int collisionFilterGroup)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.addCollisionObject.

addCollisionObjectback to summary
public void addCollisionObject(btCollisionObject collisionObject)

Overrides com.badlogic.gdx.physics.bullet.collision.btCollisionWorld.addCollisionObject.

addConstraintback to summary
public void addConstraint(btTypedConstraint constraint, boolean disableCollisionsBetweenLinkedBodies)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.addConstraint.

addConstraintback to summary
public void addConstraint(btTypedConstraint constraint)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.addConstraint.

addRigidBodyback to summary
public void addRigidBody(btRigidBody body)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.addRigidBody.

addRigidBodyback to summary
public void addRigidBody(btRigidBody body, int group, int mask)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.addRigidBody.

applyGravityback to summary
public void applyGravity()
debugDrawConstraintback to summary
public void debugDrawConstraint(btTypedConstraint constraint)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getApplySpeculativeContactRestitutionback to summary
public boolean getApplySpeculativeContactRestitution()
getCollisionWorldback to summary
public btCollisionWorld getCollisionWorld()
getCPtrback to summary
public static long getCPtr(btDiscreteDynamicsWorld obj)
getLatencyMotionStateInterpolationback to summary
public boolean getLatencyMotionStateInterpolation()
getSimulationIslandManagerback to summary
public btSimulationIslandManager getSimulationIslandManager()
getSimulationIslandManagerConstback to summary
public btSimulationIslandManager getSimulationIslandManagerConst()
getSynchronizeAllMotionStatesback to summary
public boolean getSynchronizeAllMotionStates()
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.reset.

Annotations
@Override
setApplySpeculativeContactRestitutionback to summary
public void setApplySpeculativeContactRestitution(boolean enable)
setLatencyMotionStateInterpolationback to summary
public void setLatencyMotionStateInterpolation(boolean latencyInterpolation)
setNumTasksback to summary
public void setNumTasks(int numTasks)
setSynchronizeAllMotionStatesback to summary
public void setSynchronizeAllMotionStates(boolean synchronizeAll)
stepSimulationback to summary
public int stepSimulation(float timeStep, int maxSubSteps, float fixedTimeStep)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.stepSimulation.

stepSimulationback to summary
public int stepSimulation(float timeStep, int maxSubSteps)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.stepSimulation.

stepSimulationback to summary
public int stepSimulation(float timeStep)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld.stepSimulation.

synchronizeSingleMotionStateback to summary
public void synchronizeSingleMotionState(btRigidBody body)
updateVehiclesback to summary
public void updateVehicles(float timeStep)