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com.badlogic.gdx.physics.bullet.dynamics

public Class btGeneric6DofConstraint

extends btTypedConstraint
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint, com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btGeneric6DofConstraint(final String className, long cPtr, boolean cMemoryOwn)

public
btGeneric6DofConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btGeneric6DofConstraint, normally you should not need this constructor it's intended for low-level usage.

public
btGeneric6DofConstraint(btRigidBody rbA, btRigidBody rbB, Matrix4 frameInA, Matrix4 frameInB, boolean useLinearReferenceFrameA)

public
btGeneric6DofConstraint(btRigidBody rbB, Matrix4 frameInB, boolean useLinearReferenceFrameB)

Method Summary

Modifier and TypeMethod and Description
public void
public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public int
get_limit_motor_info2(btRotationalLimitMotor limot, Matrix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstraint.btConstraintInfo2 info, int row, Vector3 ax1, int rotational, int rotAllowed)

public int
get_limit_motor_info2(btRotationalLimitMotor limot, Matrix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstraint.btConstraintInfo2 info, int row, Vector3 ax1, int rotational)

public float
getAngle(int axis_index)

public void
public void
public Vector3
getAxis(int axis_index)

public Matrix4
public Matrix4
public static long
public int
public Matrix4
public Matrix4
public Matrix4
public Matrix4
public void
public void
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB)

public void
public void
public float
public float
public float
getRelativePivotPosition(int axis_index)

public btRotationalLimitMotor
public btTranslationalLimitMotor
public boolean
public boolean
public boolean
public boolean
isLimited(int limitIndex)

public void
public void
public void
public void
public long
public long
public long
public long
protected void
public void
public void
public void
setAxis(Vector3 axis1, Vector3 axis2)

public void
setFrames(Matrix4 frameA, Matrix4 frameB)

public void
setLimit(int axis, float lo, float hi)

public void
public void
public void
public void
public void
setUseFrameOffset(boolean frameOffsetOnOff)

public void
setUseLinearReferenceFrameA(boolean linearReferenceFrameA)

public void
public boolean
testAngularLimitMotor(int axis_index)

public void
updateRHS(float timeStep)

Inherited from com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint:
buildJacobiancalculateSerializeBufferSizeenableFeedbackgetAppliedImpulsegetBreakingImpulseThresholdgetConstraintTypegetCPtrgetDbgDrawSizegetFixedBodygetInfo1getInfo2getJointFeedbackgetJointFeedbackConstgetOverrideNumSolverIterationsgetRigidBodyAgetRigidBodyAConstgetRigidBodyBgetRigidBodyBConstgetUidgetUserConstraintIdgetUserConstraintPtrgetUserConstraintTypeinternalGetAppliedImpulseinternalSetAppliedImpulseisEnabledneedsFeedbackserializesetBreakingImpulseThresholdsetDbgDrawSizesetEnabledsetJointFeedbacksetOverrideNumSolverIterationssetupSolverConstraintsetUserConstraintIdsetUserConstraintPtrsetUserConstraintTypesolveConstraintObsolete

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.swigCPtr.

Constructor Detail

btGeneric6DofConstraintback to summary
protected btGeneric6DofConstraint(final String className, long cPtr, boolean cMemoryOwn)
btGeneric6DofConstraintback to summary
public btGeneric6DofConstraint(long cPtr, boolean cMemoryOwn)

Construct a new btGeneric6DofConstraint, normally you should not need this constructor it's intended for low-level usage.

btGeneric6DofConstraintback to summary
public btGeneric6DofConstraint(btRigidBody rbA, btRigidBody rbB, Matrix4 frameInA, Matrix4 frameInB, boolean useLinearReferenceFrameA)
btGeneric6DofConstraintback to summary
public btGeneric6DofConstraint(btRigidBody rbB, Matrix4 frameInB, boolean useLinearReferenceFrameB)

Method Detail

calcAnchorPosback to summary
public void calcAnchorPos()
calculateTransformsback to summary
public void calculateTransforms(Matrix4 transA, Matrix4 transB)
calculateTransformsback to summary
public void calculateTransforms()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
get_limit_motor_info2back to summary
public int get_limit_motor_info2(btRotationalLimitMotor limot, Matrix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstraint.btConstraintInfo2 info, int row, Vector3 ax1, int rotational, int rotAllowed)
get_limit_motor_info2back to summary
public int get_limit_motor_info2(btRotationalLimitMotor limot, Matrix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstraint.btConstraintInfo2 info, int row, Vector3 ax1, int rotational)
getAngleback to summary
public float getAngle(int axis_index)
getAngularLowerLimitback to summary
public void getAngularLowerLimit(Vector3 angularLower)
getAngularUpperLimitback to summary
public void getAngularUpperLimit(Vector3 angularUpper)
getAxisback to summary
public Vector3 getAxis(int axis_index)
getCalculatedTransformAback to summary
public Matrix4 getCalculatedTransformA()
getCalculatedTransformBback to summary
public Matrix4 getCalculatedTransformB()
getCPtrback to summary
public static long getCPtr(btGeneric6DofConstraint obj)
getFlagsback to summary
public int getFlags()
getFrameOffsetAback to summary
public Matrix4 getFrameOffsetA()
getFrameOffsetAConstback to summary
public Matrix4 getFrameOffsetAConst()
getFrameOffsetBback to summary
public Matrix4 getFrameOffsetB()
getFrameOffsetBConstback to summary
public Matrix4 getFrameOffsetBConst()
getInfo1NonVirtualback to summary
public void getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1 info)
getInfo2NonVirtualback to summary
public void getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB)
getLinearLowerLimitback to summary
public void getLinearLowerLimit(Vector3 linearLower)
getLinearUpperLimitback to summary
public void getLinearUpperLimit(Vector3 linearUpper)
getParamback to summary
public float getParam(int num, int axis)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getParam.

getParamback to summary
public float getParam(int num)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.getParam.

getRelativePivotPositionback to summary
public float getRelativePivotPosition(int axis_index)
getRotationalLimitMotorback to summary
public btRotationalLimitMotor getRotationalLimitMotor(int index)
getTranslationalLimitMotorback to summary
public btTranslationalLimitMotor getTranslationalLimitMotor()
getUseFrameOffsetback to summary
public boolean getUseFrameOffset()
getUseLinearReferenceFrameAback to summary
public boolean getUseLinearReferenceFrameA()
getUseSolveConstraintObsoleteback to summary
public boolean getUseSolveConstraintObsolete()
isLimitedback to summary
public boolean isLimited(int limitIndex)
operatorDeleteback to summary
public void operatorDelete(long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDelete.

operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDelete.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDeleteArray.

operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorDeleteArray.

operatorNewback to summary
public long operatorNew(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNew.

operatorNewback to summary
public long operatorNew(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNew.

operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNewArray.

operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.operatorNewArray.

resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.reset.

Annotations
@Override
setAngularLowerLimitback to summary
public void setAngularLowerLimit(Vector3 angularLower)
setAngularUpperLimitback to summary
public void setAngularUpperLimit(Vector3 angularUpper)
setAxisback to summary
public void setAxis(Vector3 axis1, Vector3 axis2)
setFramesback to summary
public void setFrames(Matrix4 frameA, Matrix4 frameB)
setLimitback to summary
public void setLimit(int axis, float lo, float hi)
setLinearLowerLimitback to summary
public void setLinearLowerLimit(Vector3 linearLower)
setLinearUpperLimitback to summary
public void setLinearUpperLimit(Vector3 linearUpper)
setParamback to summary
public void setParam(int num, float value, int axis)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.setParam.

setParamback to summary
public void setParam(int num, float value)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.setParam.

setUseFrameOffsetback to summary
public void setUseFrameOffset(boolean frameOffsetOnOff)
setUseLinearReferenceFrameAback to summary
public void setUseLinearReferenceFrameA(boolean linearReferenceFrameA)
setUseSolveConstraintObsoleteback to summary
public void setUseSolveConstraintObsolete(boolean value)
testAngularLimitMotorback to summary
public boolean testAngularLimitMotor(int axis_index)
updateRHSback to summary
public void updateRHS(float timeStep)