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com.badlogic.gdx.physics.bullet.softbody

public Class btSoftBodyFloatData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btSoftBodyFloatData(final String className, long cPtr, boolean cMemoryOwn)

public
btSoftBodyFloatData(long cPtr, boolean cMemoryOwn)

Construct a new btSoftBodyFloatData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public SoftRigidAnchorData
public SoftBodyClusterData
public btCollisionObjectFloatData
public SoftBodyConfigData
public static long
public SoftBodyFaceData
public btSoftBodyJointData
public SWIGTYPE_p_p_SoftBodyMaterialData
public SoftBodyNodeData
public int
public int
public int
public int
public int
public int
public int
public SoftBodyPoseData
public SoftBodyTetraData
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
public void
public void
public void
public void
setNumAnchors(int value)

public void
setNumClusters(int value)

public void
setNumFaces(int value)

public void
setNumJoints(int value)

public void
setNumMaterials(int value)

public void
setNumNodes(int value)

public void
setNumTetrahedra(int value)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btSoftBodyFloatDataback to summary
protected btSoftBodyFloatData(final String className, long cPtr, boolean cMemoryOwn)
btSoftBodyFloatDataback to summary
public btSoftBodyFloatData(long cPtr, boolean cMemoryOwn)

Construct a new btSoftBodyFloatData, normally you should not need this constructor it's intended for low-level usage.

btSoftBodyFloatDataback to summary
public btSoftBodyFloatData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAnchorsback to summary
public SoftRigidAnchorData getAnchors()
getClustersback to summary
public SoftBodyClusterData getClusters()
getCollisionObjectDataback to summary
public btCollisionObjectFloatData getCollisionObjectData()
getConfigback to summary
public SoftBodyConfigData getConfig()
getCPtrback to summary
public static long getCPtr(btSoftBodyFloatData obj)
getFacesback to summary
public SoftBodyFaceData getFaces()
getJointsback to summary
public btSoftBodyJointData getJoints()
getMaterialsback to summary
public SWIGTYPE_p_p_SoftBodyMaterialData getMaterials()
getNodesback to summary
public SoftBodyNodeData getNodes()
getNumAnchorsback to summary
public int getNumAnchors()
getNumClustersback to summary
public int getNumClusters()
getNumFacesback to summary
public int getNumFaces()
getNumJointsback to summary
public int getNumJoints()
getNumMaterialsback to summary
public int getNumMaterials()
getNumNodesback to summary
public int getNumNodes()
getNumTetrahedraback to summary
public int getNumTetrahedra()
getPoseback to summary
public SoftBodyPoseData getPose()
getTetrahedraback to summary
public SoftBodyTetraData getTetrahedra()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAnchorsback to summary
public void setAnchors(SoftRigidAnchorData value)
setClustersback to summary
public void setClusters(SoftBodyClusterData value)
setCollisionObjectDataback to summary
public void setCollisionObjectData(btCollisionObjectFloatData value)
setConfigback to summary
public void setConfig(SoftBodyConfigData value)
setFacesback to summary
public void setFaces(SoftBodyFaceData value)
setJointsback to summary
public void setJoints(btSoftBodyJointData value)
setMaterialsback to summary
public void setMaterials(SWIGTYPE_p_p_SoftBodyMaterialData value)
setNodesback to summary
public void setNodes(SoftBodyNodeData value)
setNumAnchorsback to summary
public void setNumAnchors(int value)
setNumClustersback to summary
public void setNumClusters(int value)
setNumFacesback to summary
public void setNumFaces(int value)
setNumJointsback to summary
public void setNumJoints(int value)
setNumMaterialsback to summary
public void setNumMaterials(int value)
setNumNodesback to summary
public void setNumNodes(int value)
setNumTetrahedraback to summary
public void setNumTetrahedra(int value)
setPoseback to summary
public void setPose(SoftBodyPoseData value)
setTetrahedraback to summary
public void setTetrahedra(SoftBodyTetraData value)